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PBP Commentary

Coming up we have a heavyweight MMA rules bout between Whoopass Orrobpeople (ranked 0 p4p, 0 weight class) and Earth Quake (ranked 0 p4p, 0 weight class). Quake has chosen PRODIGY - RUN WITH THE WOLVES as his entrance music. Earth Quake is staring across the cage at his opponent, tweaking his nipples.



196 cm
33
270 lbs
11 - 4 - 0
210 cm
32
265 lbs
23 - 14 - 0
BJJ Red Belt
Solid boxing
Insanely flexible
Good wrestler
Excellent MT
Good gas tank


Sharon Needles Nutrition (Donation givebacks PROMO


-


Ladies and gentlemen. This fight is 3 rounds, in the heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 11 - 4 - 0, fighting out of Las Vegas, Whoopass Orrobpeople!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 23 - 14 - 0, fighting out of Las Vegas, Earth Quake!
The judges for this bout are George Francis, Frank Dennis and Stewart Dunkirk.




The bell rings for round one and we are underway!

Quake gets caught flat footed, as Orrobpeople shoots in with a quick takedown into guard.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Quake is doing well to control the posture of his opponent and prevent any damage.
Orrobpeople throwing strikes but missing.
Quake controlling Orrobpeople's posture.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Quake avoiding any damage from the ground and pound.

Orrobpeople has gone for a leg lock! Quake slips out almost immediately though and dives into Orrobpeople's guard.
Quake seems content to control from guard here. He's going to have to remain active though if he doesn't want to get stood back up.

Orrobpeople is active off his back here, looking for submissions.

Orrobpeople is active off his back here, looking for submissions.

That's one minute gone in the round.
Quake is pushing down on Orrobpeople's leg trying to pass to half guard. Orrobpeople is fighting to maintain full guard but Quake has managed to sneak the leg through.

Orrobpeople looking for subs from the bottom but Quake mounts him!
Orrobpeople is desperately trying to improve his position but Quake has a good base and remains in mount.
Quake tucks in and makes sure he doesn't lose the dominant position.
Quake prevents Orrobpeople from getting the reversal.
Orrobpeople regains half guard.
Quake is trying to control the action in half guard but Orrobpeople is working away on the bottom, looking perhaps to get back to full guard.

That's two minutes gone in the round.
Orrobpeople tries to get to full guard but Quake has control of the leg.

Orrobpeople looking for submissions from an awkward position here.
Quake trying to mount his opponent but Orrobpeople defends it.

Orrobpeople looking for submissions from an awkward position here.
We've seen a great period of action over the last minute or so - credit to both fighters for going all out!

Orrobpeople is looking to sinch up a guillotine here but Quake pulls his head out easily.
Quake trying to mount his opponent but Orrobpeople defends it.
Quake is trying to control the action in half guard but Orrobpeople is working away on the bottom, looking perhaps to get back to full guard.

Orrobpeople looking for submissions off his back.

Orrobpeople actively working from the bottom here.

That's three minutes gone in the round.
Quake keeping composed on the top, looking to control the action.
Orrobpeople trying to get back to full guard but Quake takes advantage of the position and moves to full mount!
Quake trying to control but he's not successful this time.
Orrobpeople is trying to escape the mount.
Quake controlling the pace for now.
Orrobpeople keeping his composure momentarily, calmly looking to get back to half guard.

That's four minutes gone in the round.
Quake controlling the pace for now.
Orrobpeople is desperately trying to improve his position but Quake has a good base and remains in mount.
Orrobpeople slips a leg in and gets back to half guard.
Quake looking to pass the half guard. Not this time.

OK we're going to have a standup here. Earth Quake hasn't been effective enough on the ground and the referee wants a restart.
Quake takes a jab on the nose. He smiles like he loves it and keeps coming.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
Quake steps to the side to avoid the strikes from Orrobpeople.
Quake tries a low kick but Orrobpeople avoids it.
And that’s the end of the round – the fighters go back to their corners.

Whoopass Orrobpeople dominated that round.
That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action.


Orrobpeople shoots and misses
and Quake counters with a shot to the ribs. That looked like it hurt.
Orrobpeople fails with a takedown attempt.
A big right from Orrobpeople misses.
Orrobpeople misses with an uppercut
and Quake counters with a stiff right hand.
Jab by Quake.

Quake rushes Orrobpeople and presses him up against the cage.
This has been an exciting period of action!
Orrobpeople fails to pull the fight into his guard.
That's three failed takedown attempts in the round for Whoopass Orrobpeople. That's going to take a lot out of him.
With the fighters clinched against the cage, Quake creates a bit of distance for himself and scores with a nice uppercut.

That's one minute gone in the round.
Orrobpeople jumps guard but Quake stands there with Orrobpeople around his waist. Orrobpeople gives up and drops back to his feet. We remain in the clinch.
Quake unloads a knee to the mid-section. Orrobpeople lets out a prehistoric sounding urrrrgh.
Orrobpeople is trying to pull guard but Quake turns him against the cage and we stay in the clinch.
Quake manages to get underhooks and slows down the pace for a moment.
Orrobpeople is trying to pull guard but Quake turns him against the cage and we stay in the clinch.
Both fighters are absolutely exhausted here.
Orrobpeople tries to pull guard but Quake won't allow it.
Quake lands a nice knee to the body.
Quake blocks a couple of punches on the inside.
Quake is stalling here.
Quake using the Thai clinch to land knees to the body.
The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so!
Orrobpeople tries to pull guard but Quake holds him up against the cage and eventually Orrobpeople drops back down to his feet.
Orrobpeople is trying to pull guard but Quake turns him against the cage and we stay in the clinch.
Quake stalling in the clinch.

That's two minutes gone in the round.
Quake scores with a knee to the head.


It looks like Whoopass Orrobpeople has been cut.
Quake scores a nice knee to the body.
Quake unloads a knee to the mid-section. Orrobpeople lets out a prehistoric sounding urrrrgh.
Quake effectively controlling the action here.
Quake landing knees to the head.
Quake lands an elbow just above Orrobpeople 's eye.
Knees in the clinch landing for Quake.
Quake stalls.
Quake blocking some punches.
Quake is pushing Orrobpeople up against the cage, for a bit of lean and pray action. Action being used the in the loosest possible sense of the word.
Earth Quake seems to be working more effectively in the clinch in the fight so far.
Orrobpeople's head jolts backwards as he takes an uppercut right on the button!

That's three minutes gone in the round.
Quake effectively controlling the action here.
The ref breaks the fighters up, due to lack of action by Earth Quake.
A really sloppy takedown attempt there from Orrobpeople.
Quake scores with a straight right hand, right through his opponent's guard.
Both fighters are looking to counter, which isn't making for the most exciting fight in the world.
A telegraphed right hand from Quake misses the target.
Quake throws a quick head kick that knocks Orrobpeople silly! This fight is all over! What a finish! Quake is up on the cage, taking in the applause from the crowd.

Ladies and gentlemen, after 3:59 of round 2, we have a winner by way of KO (Head Kick). Earth Quake!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
40%
 
 
 
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