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Undercard bout


 

Undercard bout

Coming up we have a middleweight MMA rules bout between Dean Winchester (ranked 0 p4p, 0 weight class) and Patch Cipriano (ranked 0 p4p, 0 weight class). Patch Cipriano has the better chin. Will he look to stand and bang today?



186 cm
22
190 lbs
1 - 0 - 0
185 cm
22
192 lbs
0 - 0 - 0
BJJ White Belt
Solid boxing
Cuts easily
Good wrestler
Basic striking
Solid chin


-


-


Ladies and gentlemen. This fight is 3 rounds, in the middleweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 0 - 0, fighting out of Sydney, Dean Winchester!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 0 - 0, fighting out of Sydney, Patch Cipriano!
The judges for this bout are Summer Carpenter, Hugh Johnson and Winston Howard.




The bell rings for round one and we are underway!
Cipriano will have to do better than that with his takedown attempts.
Cipriano takes one on the chin but seems OK.
Winchester avoids the body shot from Cipriano.
Cipriano fails with a rather predictable takedown attempt.
Winchester swings away but doesn't land with a series of punches.
Winchester lands a vicious shot with the stealth of a sniper and the strength of a viper. Are vipers that strong? I can think of lots of things that are stronger than a viper - not many rhyme with sniper though.
Some wild striking there from Winchester.
Winchester tries to clinch but Cipriano moves out of range.
Winchester throws a series of punches but Cipriano avoids them all with ease.
Cipriano avoids the clinch attempt nicely.
Winchester connects with a good right hand that stumbles Cipriano. Cipriano circles away out of range and recomposes himself.
This has been an exciting period of action!
Cipriano fails to land the takedown.
Dean Winchester has stuffed three takedown attempts in the round now. That's going to take a lot out of Patch Cipriano.
Cipriano fails with a takedown attempt.
Cipriano throws a hook to the body but it doesn't connect.
Winchester tries to close the distance and clinch up but Cipriano swats him away and circles back towards the center.
Winchester closes the distance and lands a one-two.
Cipriano shoots in for a takedown but Winchester shows good takedown defense.
Cipriano shoots in looking for a double leg takedown. Winchester defends it nicely.

That's one minute gone in the round.
Winchester lands a right hook to the body.
Cipriano looks gassed!
Cipriano slips a jab and a cross from Winchester.

Winchester has managed to clinch.

Cipriano pulls guard effortlessly.
Winchester tries to stand but Cipriano is controlling from the bottom.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
We get told so often about how wrestlers don't like to be on their backs. Let's see if Cipriano can do anything to dispel that myth.
Cipriano wants to sweep but no luck.
Winchester is looking to stand up but Cipriano won't let him.
Winchester wants to stand and escape but instead Cipriano has hit a sweep and he's now on top in guard.
Winchester wants to stand but Cipriano is controlling the position.
Cipriano with a couple of shots to the head there. Not particularly brutal.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Winchester looks to land a right hand but Cipriano moved out of range.

That's two minutes gone in the round.
Cipriano looks for a takedown here. Will he get it? Winchester is fending him off so far but Cipriano persists. Nope, Winchester circles away and we're back to standing.
Dean Winchester seems to be the more aggressive standup fighter in this bout.
Cipriano swats away the attempt to clinch by Winchester.
Winchester scores with a nice looking left hook and follows it up with an uppercut!
The crowd are loving this. Great action here.
Cipriano has a takedown stuffed.
Cipriano shoots for a takedown but Winchester saw that one coming a mile off and avoided it easily.

Winchester gets to the clinch - let's see what his plan is here.
Cipriano wants to strike at distance but he can't break free of the clinch.
Winchester is looking to break free of the clinch but Cipriano has double underhooks.

Winchester pushes off and circles away, back to the middle of the mat.
Winchester tries to close the distance and clinch but Cipriano swats him to one side with an open hand palm strike and circles away.
Winchester swings away but doesn't land with a series of punches.
Winchester moves into range and throws a combination. A nice jab followed by a hook to the body.
Winchester throws a right and a left that both miss.
Winchester tries to clinch up.
Cipriano tries to score a power double leg takedown but Winchester sees that one coming and sprawls well. That will dishearten Cipriano somewhat.
Cipriano will have to do better than that with his takedown attempts.

That's three minutes gone in the round.
Cipriano takes a really solid shot there but just smiles back and shrugs his shoulders.
Cipriano takes a swing at Winchester's ribcage but misses.
Cipriano misses with a shot to the body
and Winchester cracks him with a counter punch right on the button.
Winchester throws a series of punches but Cipriano avoids them all with ease.
Cipriano dives in and grabs Winchester's left leg, looking for a takedown. Winchester pushes down on Cipriano's head and hops out.
Winchester doesn't manage to clinch there - Cipriano circles away.
Cipriano misses the shot to the body.
Winchester lunges in with swinging rights and lefts but Cipriano circles away quickly and effectively.
Cipriano misses the shot to the body.
Cipriano swats away the attempt to clinch by Winchester.
Winchester avoids the body shot from Cipriano.
Winchester tries to clinch but Cipriano moves out of range.
Winchester throws a series of punches but Cipriano moves out of range.
Cipriano throws a hook to the body but it doesn't connect.
Winchester tries to clinch but Cipriano is having none of it.
Winchester moves in looking to clinch but Cipriano pushes him off.

That's four minutes gone in the round.
Winchester tries to clinch but is not successful on this occasion.

Cipriano shoots in and gets a takedown into half guard. Cipriano showed some decent athleticism there.
Winchester knows he needs to get back to his feet asap. He's simply no match for Cipriano on the ground.
Winchester is trying to stand.
Winchester has hold of Cipriano's hands but Cipriano slips his arm to the side and lands an elbow.
Cipriano is scoring with some nice ground and pound from the dominant position.
Cipriano landing with strikes to the body and head, softening up his opponent.
Winchester is trying to defend against the ground and pound but Cipriano scores with a couple of nice shots.
Cipriano is keeping good posture, landing some ground and pound.
Cipriano is nestled in close to Winchester, controlling him well. He's worked in a nice elbow to the side of the head as well, for good measure.
Winchester is trying to stand back up but Cipriano is controlling him
As the round comes to an end the crowd are showing their appreciation for a great round of action.
Cipriano slips a nice elbow through Winchester's hands, connecting with Winchester's forehead.
Cipriano is nestled in close to Winchester, controlling him well. He's worked in a nice elbow to the side of the head as well, for good measure.
Winchester is trying to stand back up but Cipriano is controlling him
Cipriano looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Winchester with a short hammerfist. I guess that's as good as any advice he could get in this position.
And that’s the end of the round – the fighters go back to their corners.

Dean Winchester dominated that round.
That's time! Back to the action!


The fight stays on the outside here - Winchester looks like he's thinking about clinching though.
Cipriano is throwing a lot of body shots here, looking to wear down Winchester rather than just go for the knockout.
Winchester keeping a good distance there, avoiding the body shot.
Cipriano swings for the body but Winchester moves out of range.
Winchester tries to close the distance and clinch but Cipriano swats him to one side with an open hand palm strike and circles away.
Winchester is looking to clinch but Cipriano is avoiding it.
Nice defenses there by Winchester.
Cipriano shoots in for a takedown. "Ole!" shouts Winchester as he jumps to the side.
Winchester tries to close the distance and clinch but Cipriano swats him to one side with an open hand palm strike and circles away.
Cipriano throws a hook to the body but it doesn't connect.
Winchester tries to clinch there but Cipriano circles away.
Winchester fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
We've had a slow start to the round here - hopefully the action picks up.
Winchester throws a hook to the body but it doesn't connect.
Cipriano throws a hook to the body but it doesn't connect.
Cipriano will have to do better than that with his takedown attempts.
Cipriano fails with a takedown attempt.
Dean Winchester has stuffed three takedown attempts in the round now. That's going to take a lot out of Patch Cipriano.
Cipriano is breathing heavily.
Winchester is looking to take this fight into the clinch.

That's one minute gone in the round.
Winchester fails in his attempt to clinch.
Winchester slips under a jab from Cipriano.
Cipriano throws a body punch but Winchester moves out of range.
Nice sprawl there from Winchester as Cipriano shoots in.
A cross from Winchester lands.
Dean Winchester is looking to throw some combinations by the looks of things.
Cipriano ducks down and throws a hook to the body but Winchester moves away.
A clash of legs there as Winchester blocks the low kick.
Winchester rushes forward with a series of wild hooks but Cipriano moves out of range and avoids them all easily.
Cipriano shoots in but doesn't get the takedown
and Winchester counters with a two punch combo.
Winchester misses with a few strikes there.
Cipriano avoids the clinch attempt nicely.
Winchester misses with a wild combination.
Nice takedown defense from Winchester. No joy for Cipriano on that attempt.
Cipriano throws a body punch but Winchester moves out of range.
Winchester tries to clinch but Cipriano moves out of range.
Cipriano closes the distance and clinches up with Winchester, looking for a takedown. Cipriano pushes Winchester against the cage but Winchester circles to the side and manages to break the clinch.

That's two minutes gone in the round.
Winchester tries to clinch but is not successful on this occasion.
Winchester tries to close the distance and clinch but Cipriano swats him to one side with an open hand palm strike and circles away.
Boom, another hit is landed. "You're gunna get knocked out" taunts Winchester, as that shot connected.
Cipriano avoids the clinch attempt nicely.
Cipriano shoots in for a takedown. "I don't think so" says Winchester as he avoids it easily.
Nice cross by Winchester.
Cipriano with a lazy takedown attempt
and Cipriano takes a counter punch right on the button for his troubles.
The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here.

The fight moves into the clinch position.

Winchester breaks from the clinch.
Cipriano closes this distance looking for a takedown but Winchester circles away.
Winchester lands a jab followed by a nice looking cross.
Cipriano walks into a straight right hand from Winchester.
Winchester looks to land a combination but Cipriano avoids it well.
Cipriano tries for a takedown but Winchester circles away easily
and Winchester counters with a left and a right that stings Cipriano.
Cipriano is on the wrong end of a nice combination from Winchester.
Winchester is really head hunting here, hardly looking to strike to the body at all.
Cipriano throws a body punch but Winchester moves out of range.

That's three minutes gone in the round.
Winchester swings and misses with a hook to the body.
A telegraphed takedown attempt from Cipriano is defended easily by Winchester.
Cipriano misses with a body shot. Nice footwork from Winchester.
Winchester lets the fists fly and connects with a left straight followed by a right hook.
Winchester misses with a looping left.
Cipriano misses the jab.
Cipriano looks to score with a jab to the body but Winchester is just out of range.
Winchester misses with a looping left.
Winchester tries to close the distance and clinch up but Cipriano swats him away and circles back towards the center.
Winchester keeping a good distance there, avoiding the body shot.
Cipriano swings for the body but Winchester moves out of range.
Winchester displays good takedown defense there as he swats away a double leg from Cipriano.
Dean Winchester is winning the standup battle so far.
Cipriano swats away the attempt to clinch by Winchester.
The fight stays on the outside here - Winchester looks like he's thinking about clinching though.

That's four minutes gone in the round.
Neither fighter has done anything of merit for a good minute or two here and the crowd are not happy about it.
Cipriano shoots in for a takedown. "Ole!" shouts Winchester as he jumps to the side.
Cipriano shoots in for a takedown. "I don't think so" says Winchester as he avoids it easily.
Winchester throws a right and a left that both miss.
Cipriano fails with a takedown attempt from distance.

Winchester pushes Cipriano up against the cage in a clinch.
Cipriano jumps guard but Winchester stands there with Cipriano around his waist. Cipriano gives up and drops back to his feet. We remain in the clinch.

Winchester breaks the clinch.
Cipriano fails miserably with a takedown attempt.
Winchester misses with a double jab.
Winchester displaying good standup as he scores with a three punch combination.
The crowd applaud the fighters efforts here as the round comes to an end.
Winchester tries to clinch but Cipriano is having none of it.
Winchester tries to clinch but Cipriano moves out of range.
Winchester throws a series of punches but Cipriano avoids them all with ease.
Winchester throws a big shot that misses.
And that’s the end of the round – the fighters go back to their corners.

Dean Winchester dominated that second round.
That's time! Winchester's corner gives him a slap on the ass as he gets ready to fight. Ladies and gentlemen, this is the final round!


Cipriano misses with a takedown attempt. He shot from a bit too far out.
Winchester's corner calls for a 1-2. Winchester obliges with the 1 part as he scores the single shot and moves back out of range.
Winchester fakes high and swings low for a body shot but Cipriano manages to avoid it.
Cipriano swats away the attempt to clinch by Winchester.
Winchester tries to clinch but Cipriano moves out of range.
Winchester doesn't manage to clinch there - Cipriano circles away.
Cipriano fails with the takedown.
Winchester tries to close the distance and clinch up against the cage but Cipriano paws at him with a jab and circles away.
Winchester is looking to clinch.
Winchester throws a right hand that Cipriano ducks under and follows up with a left that Cipriano also avoids with ease.
Both fighters are breathing heavily.
A really sloppy takedown attempt there from Cipriano.
Dean Winchester has stuffed three takedown attempts in the round now. That's going to take a lot out of Patch Cipriano.
Cipriano shoots in and drives through. Winchester sprawls well.
Cipriano looks for a takedown but Winchester sprawls well.
Winchester lands a two punch combo.

That's one minute gone in the round.
Winchester with a body punch. A glancing blow.
Winchester lands a jab. Then a cross. Then finally a nice hook to the body. Good work there by Winchester.
Winchester throws a combination. Cipriano tries to block but a couple of punches get through.
Cipriano misses with a body shot.
Cipriano looks to land a left hand but Winchester moved out of range nicely.
Dean Winchester is looking to keep the fight on the feet at all costs.
Winchester throws a nice looking combination but Cipriano bobs and weaves to avoid any damage.
Cipriano avoids the clinch attempt nicely.
Cipriano throws a hook to the body but it doesn't connect.
Winchester throws a combination but comes up with nothing but fresh air.
Cipriano misses with a body shot.
Winchester leaves Cipriano with his face pressed against the mat as he sprawls beautifully, defending against a solid takedown attempt.
Cipriano gets his takedown attempt stuffed easily
letting Winchester counter with a right hand.
Cipriano swings for the body but Winchester moves out of range.
Cipriano shoots in looking for a double leg takedown. Winchester defends it nicely.
Cipriano has a pretty nasty looking mouse under his right eye.
Cipriano closes the distance and takes a jab right on the nose as he does so.

That's two minutes gone in the round.
Winchester tests Cipriano's chin there with a solid looking shot.
Winchester stuffs the takedown attempt from Cipriano. Cipriano gets slowly back to his feet.
Winchester connects with a slap. Keep your fist closed son.
Patch Cipriano has stepped it up - he knows he needs a finish here!
Winchester ducks down and throws a hook to the body.
Cipriano gets his head snapped back by a nice shot there.
Cipriano shoots in for a takedown but Winchester shows good takedown defense.
A combination from Winchester does no damage.
Cipriano misses with a body punch
and Winchester counters with a three punch combination, finished off with a leg kick. Nice work.
Winchester stuffs the takedown attempt from Cipriano. Cipriano gets slowly back to his feet.
Cipriano shoots in for a takedown but doesn't get it.
Winchester misses with a wild combination.
Cipriano looks to score with a jab to the body but Winchester is just out of range.

That's three minutes gone in the round.
Winchester will need to tighten up his combinations if he doesn't want to gas himself out, swinging at thin air.
Cipriano misses with a body shot. Nice footwork from Winchester.
Cipriano misses with a hook.
Cipriano just misses with a punch to the body.
Winchester tries to close the distance and clinch but Cipriano swats him to one side with an open hand palm strike and circles away.
Winchester misses with a few strikes there.
Winchester is working the combinations to good effect here.
Winchester keeping a good distance there, avoiding the body shot.
Cipriano misses with a wild body shot.
Nice sprawl there from Winchester as Cipriano shoots in.
Winchester tries to close the distance and clinch but Cipriano swats him to one side with an open hand palm strike and circles away.
Cipriano takes a punch right to his stomach. That took the wind out of him momentarily.
Winchester is looking to clinch.
Cipriano dodges the punch combination from Winchester.
Cipriano has a takedown stuffed.

That's four minutes gone in the round.
A lull in the action here being met with boos from the crowd.
Cipriano dives in and grabs Winchester's left leg, looking for a takedown. Winchester pushes down on Cipriano's head and hops out.
Winchester cracks Cipriano with a right hand to the side of the head.
Winchester lands with a straight right. Cipriano didn't see that one coming.
Cipriano throws a looping left and ducks down for a takedown. He's got his arms around Winchester's waist but Winchester gets an underhook and avoids the takedown by throwing Cipriano off to one side.
Winchester tries to clinch but Cipriano is having none of it.
Cipriano keeps the fight on the outside.
Winchester lands a jab, followed by a cross and another cross, as Cipriano backs up against the cage.
Cipriano fails to land the takedown.
Winchester tries to close the distance and clinch up but Cipriano swats him away and circles back towards the center.
Nice sprawl there from Winchester as Cipriano shoots in.
Cipriano shakes his hands off, looking to compose himself, but takes a jab to the jaw whilst he does it.
Danga de danga de dang - Winchester scores with a four punch combination!
Some wild striking there from Winchester.
Cipriano misses with a body shot
and Winchester makes him pay by landing a nice hook to the body before moving out of range.
Dean Winchester is fighting for a decision here - he's started to take the cautious approach.
Winchester scores with a three punch combo!
Winchester uses good footwork to get in and out and land a nice right hand before Cipriano has time to react.

And that's the end of the fight!
Dean Winchester showed his dominance in that final round.
Well I reckon that's a shut out for Winchester, winning every round. Will the judges agree? They are the ones who matter, even if they are often depressingly incompetent. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Summer Carpenter scores the fight 30:25
Judge Hugh Johnson scores the fight 30:25
Judge Winston Howard scores the fight 30:25

In favor of your winner, by unanimous decision... Dean Winchester!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
82%

 

Undercard bout

Coming up we have a heavyweight MMA rules bout between Captain Crunch (ranked 0 p4p, 0 weight class) and Eddie Haskell (ranked 0 p4p, 0 weight class). The key to victory for Captain Crunch has got to be keeping the fight on the feet.



185 cm
22
250 lbs
0 - 1 - 0
199 cm
22
280 lbs
0 - 1 - 0
BJJ Purple Belt
Solid boxing
Big right hand
Decent wrestler
Basic striking
Intelligent


-


-


Ladies and gentlemen. This fight is 3 rounds, in the heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 0 - 1 - 0, fighting out of Sydney, Captain Crunch!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 1 - 0, fighting out of Sydney, Eddie Haskell!
The judges for this bout are Summer Carpenter, Damien Edna and Steve Erwin.




The bell rings for round one and we are underway!
Haskell ducks down and throws a hook to the body but Crunch moves away.
Haskell dodges the punch combination from Crunch.

Haskell looking for a takedown here - he's got it.
Haskell chips away with some ground and pound.
Crunch wants to get back to his feet but Haskell is in a dominant position and won't allow it.
Haskell stopping the sweep attempt from Crunch.
Crunch manages to sweep nicely, so he's now on top. Haskell manages to get himself to full guard.
Haskell has control of Crunch's left arm, preventing Crunch from doing any damage.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Haskell trying to control the position.
Haskell manages to sweep nicely, so he's now on top. Crunch manages to get himself to full guard.

That's one minute gone in the round.
Haskell is looking to work some ground and pound but Crunch has wrist control.
Haskell passes Crunch's right leg, so he's now in half guard.
Crunch tries to kick Haskell off but Haskell keeps his base steady and stays in half guard.
Haskell not throwing his punches with enough precision this time.
Ground and pound from Haskell.
Haskell scoring with strikes to the body and head.
Crunch looks like he's trying to stand up.

Crunch looking to work for a kimura from the bottom.
Haskell is keeping good posture, landing some ground and pound.
Haskell thows a wild elbow that connects with the canvas.
Haskell throwing punches and elbows but they're not doing any damage.
Crunch missing with punches from the bottom.

That's two minutes gone in the round.
Haskell scores with a couple of good hammerfists.
Crunch tries to roll over but Haskell keeps him under control.
Crunch is refusing to be controlled, as Haskell sits in half guard.
Haskell throwing shots but Crunch is blocking nicely.
Crunch is not content to let Haskell control the position.
Crunch taking some punishment here, with Haskell in his half guard.
Crunch wants to get back to his feet.
Crunch is breathing heavily.
Haskell working the head and body with strikes.
This has been an exciting period of action!
Crunch is trying to stand.
Crunch is staying active underneath Haskell, who seems content to just control the action from this position.
Crunch could do with loosing a few pounds - he looks very soft around the mid section, to put it politely.

That's three minutes gone in the round.
Haskell scoring with strikes to the body and head.
Crunch taking some punishment here, with Haskell in his half guard.
Haskell slips a nice elbow through Crunch's hands, connecting with Crunch's forehead.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Haskell is keen to just control but Crunch is a slippery customer.
Crunch looks like he's trying to stand up.
Haskell is scoring with some nice ground and pound from the dominant position.
Haskell looks to score some points with some ground and pound.
Nice strikes from Haskell there.
Crunch looks like he's trying to stand up.
Haskell is nestled in close to Crunch, controlling him well. He's worked in a nice elbow to the side of the head as well, for good measure.
Crunch is looking to escape.

That's four minutes gone in the round.
Crunch is staying active underneath Haskell, who seems content to just control the action from this position.
Crunch taking some punishment here, with Haskell in his half guard.
Crunch is trying to stand.
Haskell seems to be taking a bit of a break to think of his next move. He lands a short punch in the meantime.
Nice strikes from Haskell there.

Haskell seems to be working for a kimura but Crunch defends the submission attempt.
Crunch keeping his head moving to avoid the ground and pound.
Haskell looks to score some points with some ground and pound.

Crunch looking for submissions off his back.
Haskell working over Crunch with some ground and pound. Crunch looks like he wants out of this position, which is understandable.

That's five minutes gone in the round.
Crunch avoiding damage under a succession of punches from Haskell.
Haskell is keen to just control but Crunch is a slippery customer.

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.
Crunch tries to close the distance and clinch up but Haskell swats him away and circles back towards the center.
Crunch tries to close the distance and clinch up against the cage but Haskell paws at him with a jab and circles away.
Crunch fails in his attempt to clinch.
Crunch goes to the watering hole and comes back with a big thumbs up from the judges as he scores a three punch combo.
Haskell throws a hook to the side of Crunch's head but Crunch sees it coming and ducks under it beautifully.
Haskell misses with an uppercut.
Haskell circles away from the clinch attempt.
Crunch is looking to clinch.
Crunch throws a right hand that Haskell ducks under and follows up with a left that Haskell also avoids with ease.
A big left from Haskell misses.
Wow, both these guys are really going for it!
Crunch fails in his attempt to clinch.

Haskell shoots in and bounces Crunch off the cage to secure the takedown into guard.
Crunch will have to put a bit more behind his punches if he's going to do any damage from this position.

That's six minutes gone in the round.
Haskell pressing down on his opponent's thigh, looking to pass guard. Crunch is keeping the position for now.
Haskell must be cautious of submissions here, given that his opponent has the superior Jiu Jitsu.

Crunch working from the bottom, still in full guard. He's managed to get a loose triangle. Haskell doesn't seem to be doing much to defend here, obviously he feels comfortable in the position. Haskell manages to throw the legs off his shoulder and he's back into guard - no problem.
Haskell pushing down on Crunch's thigh, trying to pass to half guard. He's managed it... Nice work.
Haskell winds up and cracks Crunch with a swinging punch to the side of the head.
Haskell is pressing down on Crunch's thigh, looking to free his foot. Crunch is holding on for now.
Crunch keeping his head moving to avoid the ground and pound.
Crunch pushes Haskell off looking to stand but Haskell dives back in and keeps control.
Crunch is trying to get back to full guard.

Crunch looking for submissions from an awkward position here.

That's seven minutes gone in the round.

Crunch looking for submissions off his back.
Crunch trying to control from the bottom.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Crunch slips a jab from Haskell.
A telegraphed takedown attempt from Crunch is defended easily by Haskell.

Haskell decides to change it up a bit and drives through with a nice takedown into half guard.
Haskell really doesn't want to stay on the ground with Crunch. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out.
Crunch is trying to control but can't.
Haskell scores with a couple of good hammerfists.
Crunch wants to get back to his feet.
Crunch taking some punishment here, with Haskell in his half guard.

That's eight minutes gone in the round.
Haskell working some ground and pound from close in. He's looking to maintain this position and strike for a while by the looks of things... although he'll probably advance to full mount in a minute now I've said that.
Haskell thows a big elbow that misses, also allowing Crunch to regain full guard.
Haskell trying to land body shots but he keeps hitting the mat.
Haskell landing with the ground and pound.
Crunch wants to get back to his feet but Haskell is in a dominant position and won't allow it.

The referee decides to stand the fighters back up.
Crunch tries to clinch but is not successful on this occasion.
Crunch wants to clinch.
A big left from Haskell misses.
Crunch shoots and misses
and Haskell counters with a crisp hook to the side of the head.
Crunch wants to clinch but Haskell slips to the side

and Haskell holds on and brings the fighters into a clinch.
With the fighters clinched against the cage, Haskell creates a bit of distance for himself and scores with a nice uppercut.

That's nine minutes gone in the round.

Crunch is fighting off a takedown attempt but Haskell is just too persistent for him and manages to trip Crunch to the mat. Crunch regains guard as soon as the fighters hit the mat.
Crunch might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground.
Crunch is working from a closed guard but he's struggling to control his opponent.

Crunch has his foot on Haskell's thigh. He's trying to push off and get in position for a triangle, I think. Haskell works his way back into a safe position though.
Haskell postures up and scores with a shot to the body and a follow up elbow to the head.
Crunch wants to sweep here but Haskell controlling him for the moment.

Crunch working for a triangle but Haskell defends it easily.
Haskell working in close now, lands a nice elbow to the side of Crunch's head.
The crowd applaud the fighters efforts here as the round comes to an end.
Crunch avoiding any damage from the ground and pound.
Crunch is trying to control the position but Haskell postures up.
And that’s the end of the round – the fighters go back to their corners.

Eddie Haskell dominated that round.
That's time! Crunch's corner gives him a slap on the ass as he gets ready to fight.


Crunch tries for a takedown but Haskell circles away easily
and Haskell counters with a crisp hook to the side of the head.
Nice defenses there by Crunch.
Crunch wants to clinch but Haskell slips to the side

and Haskell counters with a shoot takedown into half guard.
Haskell lands a big shot. The thud that echoes around the arena is like music to the fans' ears.
Crunch is trying to defend against the ground and pound but Haskell scores with a couple of nice shots.
Haskell winds up and cracks Crunch with a swinging punch to the side of the head.
Haskell sitting in half guard, looking to land shots. Crunch defending well though.
Haskell is scoring with some nice ground and pound from the dominant position.
Crunch is trying to stand.
Haskell is scoring with some nice ground and pound from the dominant position.
Haskell has been the more effective fighter overall so far.
Both fighters are absolutely exhausted here.
Haskell prevents Crunch from improving his position.
Haskell sitting in half guard, looking to land shots. Crunch defending well though.

That's one minute gone in the round.
Haskell is thwarting Crunch's attempts to control the position.
Crunch is refusing to be controlled, as Haskell sits in half guard.
Crunch on the receiving end of some nice ground and pound.
Crunch wants to get back to his feet.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.
Crunch wants to clinch

and Haskell counters with a nice double leg into side control. Crunch won't be happy with that.
Crunch can't do much from the bottom here.
Haskell working the ground and pound.
Crunch takes a couple of big shots there - the referee warns him that he has to defend himself better.
Haskell is trying to ground and pound but Crunch uses the momentary lack of control by Haskell to regain half guard.
Crunch is trying to control but can't.

That's two minutes gone in the round.

Haskell is looking for a kimura but he's never going to get it from there.
Crunch trying to hold on to Haskell's head to control him but Haskell postures up.
Crunch is working for an escape here. He's hooked one of Haskell's legs and he's managed to sneak out and take Haskell's back!

Crunch is looking for the choke from the back position but Haskell is controlling his hands well.
Haskell breaks Crunch's hooks off and manages to turn into his guard.
Crunch avoiding any damage from the ground and pound.
Haskell trying to pass the guard but can't manage it just yet.
Crunch throwing some rather feeble looking strikes off his back.

That's three minutes gone in the round.
Haskell landing with the ground and pound.
Haskell cracks Crunch with a solid left hand.
Crunch is looking to get back to his feet but can't, whilst Haskell is controlling him.

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.

Haskell closes the distance, clinches up and gets a nice trip takedown into side control. Very smooth.

Haskell is looking to finish here, going for an Americana. Crunch knows the correct defense though, so he's OK.
Crunch tries to improve position but can't.
You can see the frustration on Crunch's face, being in this tough position on the bottom.
Haskell working the ground and pound.
Haskell grinds an elbow into Crunch's temple.

That's four minutes gone in the round.

Haskell looking for an arm triangle but it's way too loose to do anything.
Crunch is putting a lot of effort into getting back to his feet here.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Crunch bobs and weaves well there to avoid the strikes.
Crunch tries to clinch but fails miserably

and Haskell counters with a driving takedown into guard. Nice work there by Haskell.
Haskell trying to control but Crunch is working from the bottom.
Haskell stops Crunch from standing up.
Crunch is working from a closed guard but he's struggling to control his opponent.
Hammerfist, elbow! yells Haskell's corner. There ya go! There ya go!

That's five minutes gone in the round.
Haskell scoring with some ground and pound.
Haskell is in close to Crunch's body, working some short punches and elbows.
Haskell missing there with some ground and pound from the guard.
Haskell throws and elbow that misses. Crunch uses the momentum to reverse the position. He's now in Haskell's guard. Nice move by Crunch!

Haskell working for a triangle but Crunch defends it easily.
We get told so often about how wrestlers don't like to be on their backs. Let's see if Haskell can do anything to dispel that myth.
Crunch has decided he wants to stand but the closed guard of Haskell is proving hard to escape from.
Crunch trying to control but Haskell is working from the bottom.

That's six minutes gone in the round.
The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Haskell misses with a two punch combination.
Haskell misses with a looping left.
Crunch tries to clinch but Haskell moves away

and Haskell counters with a shoot takedown. Crunch fights it but they end up in guard.
Haskell showing good wrestling skills to control the position.
Haskell trying to control but Crunch is working from the bottom.
Crunch utilising some decent striking defenses from the guard, preventing the ground and pound.
Haskell trying to land body shots but he keeps hitting the mat.
Haskell won't allow Crunch to sweep him here.
Haskell working some ground and pound from guard but it's not doing any damage.

That's seven minutes gone in the round.
Haskell in full guard, throwing the ground and pound. No damage this time.
Haskell throwing elbows and punches but not connecting, as Crunch works some decent striking defense from the bottom.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Crunch has a takedown stuffed.
Crunch takes a big uppercut there. He seems a bit wobbly but no, he's OK.
Haskell avoids a punch combination nicely.
Haskell misses the jab.
Crunch tries to clinch but Haskell moves away

and Haskell counters with a takedown into side control.
Crunch can't do much from the bottom here.
Crunch is looking for a sweep.
Haskell connects with a decent looking elbow from side control that caused Crunch some visible discomfort.
Crunch managing to avoid any damage from the strikes thrown by Haskell.
Crunch wants to get back to his feet but Haskell drags him back down.
Crunch taking punishment in the form of punches.

That's eight minutes gone in the round.
Check out the look on Haskell's face as he threw that strike - that's one determined fighter!
Crunch is looking for a sweep.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Haskell throws a wild combination but nothing lands.
No joy there for Crunch, who threw a few shots but didn't land.

Haskell throws the overhand right but ducks down into a quick takedown attempt. Crunch was covering up waiting for the punch and Haskell finishes the takedown easily into guard.
Hammerfist, elbow! yells Haskell's corner. There ya go! There ya go!
Haskell lands a couple of digs.
Haskell throwing strikes but missing.
Haskell stands and throws Crunch's legs to the side, diving into side control.
Crunch is pushing Haskell's head away, looking to escape. Haskell manages to hold on to the position though.

That's nine minutes gone in the round.
Crunch on the wrong end of some ground and pound.
Haskell in side control lands a nice looking series of punches and elbows.
Haskell postures up a little and throws a couple of hammerfists but they don't connect properly.
Haskell is working Crunch over with some ground and pound from side control.
Eddie Haskell has got the better of the ground game so far.
Haskell wants to control but Crunch is keeping him busy.
Crunch takes a big shot right to the temple there but he's taken it well.
Haskell working the ground and pound but he's contacting the mat, not the fighter.

The referee decides to stand the fighters back up.
Crunch clinches but Haskell breaks the clinch
letting Haskell counter with a right hand.
Crunch tries to clinch but fails miserably

and Haskell decides to take the opportunity to score a takedown. He's landed in Crunch's guard.

Crunch is looking for a guillotine. You can't force these things though and Haskell defends well.
Crunch is working from a closed guard but he's struggling to control his opponent.
And that’s the end of the round – the fighters go back to their corners.

Eddie Haskell showed his class in that round. I'd imagine he'll take it on all the scorecards.
The fighters' corners scream their final instructions, as the referee calls time. Here we go, back to the action! This is the final round!



Haskell scores with a nice takedown into half guard. Let's see what he's got on the ground.
Crunch is trying to stand up here but Haskell is controlling him well.
Haskell is trying to control. Crunch wants to improve his position but can't escape this time.
Haskell slips a nice elbow through Crunch's hands, connecting with Crunch's forehead.
Haskell not throwing his punches with enough precision this time.
Crunch tries to kick Haskell off but Haskell keeps his base steady and stays in half guard.
Crunch is looking to control Haskell's leg but it's slowly edging free. Can Crunch avoid being mounted?
Haskell looks towards his corner to check for any instructions. The corner give him nothing to work with, so he cracks Crunch with a short hammerfist. I guess that's as good as any advice he could get in this position.
Crunch wants to get back to his feet.
Crunch taking some punishment here, with Haskell in his half guard.
Crunch is looking to control Haskell's leg but it's slowly edging free. Can Crunch avoid being mounted?
Both fighters are breathing heavily.
Haskell is looking to take a break and control but Crunch is keeping him honest, looking to work from the bottom.

That's one minute gone in the round.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Crunch throws a combination but comes up with nothing but fresh air.
Haskell loads up on a big right hand but Crunch slips the punch.

Haskell has closed the distance and engaged Crunch in a clinch.
Crunch throws a head punch that misses.
Crunch gets underhooks to prevent Haskell's takedown attempt.
Crunch is trying to break free.
Haskell keeps control of Crunch as he tries to wriggle out of the double underhooks.
A shot in the inside from Haskell.
Crunch jumps guard but his hands slip and he falls flat on his back. Well, he's made himself look a right mug there, as Haskell walks away with a smile on his face. Crunch gets slowly back to his feet and shakes his head.
Crunch tries to grapple but his opponent circles
and Haskell counters with a three punch combination, finished off with a leg kick. Nice work.
Crunch slips under a jab.
Crunch tries to clinch but fails miserably

and Haskell counters with a shoot takedown. Crunch fights it but they end up in guard.
There's a bit of a scramble here and now Crunch is on top in guard.
Crunch tries to stand but Haskell is controlling from the bottom.

That's two minutes gone in the round.
Haskell seems keen to control Crunch's posture.
Crunch wants to pass the guard but Haskell is keeping the position.

Haskell looking for a guillotine here but Crunch defends easily.
Both fighters really going for it on the ground here!
Crunch is looking to stand up but Haskell won't let him.
Haskell pulls Crunch in to control the position.
Crunch wanted to stand there but Haskell had control of the position.

That's three minutes gone in the round.
Haskell has Crunch pulled in close to control his posture.
Crunch wants to control from the top but Haskell keeps moving.
Haskell tries to land a sweep but no joy.
Crunch pushes down on Haskell's leg and manages to get into half guard.
Haskell trying to control from the bottom.
Haskell flails away from the bottom but he's not doing any damage.
Haskell trying to control from the bottom.

Haskell looking for submissions off his back.

That's four minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Haskell is looking to control Crunch's leg but it's slowly edging free. Can Haskell avoid being mounted?

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.
Crunch closes the distance looking to clinch

and Haskell counters with a nice double leg into guard.
Haskell trying to control but Crunch is working from the bottom.
Crunch is trying to keep Haskell in close.

Crunch escapes his hips to the side and looks to be working for an armbar. Haskell gives him a little smile and shakes his head. No chance.

Crunch looking for a guillotine here but Haskell defends easily.

That's five minutes gone in the round.
Haskell postures up and lands some nice ground and pound.
Haskell trying to control the position from guard on top but Crunch is wriggling around, looking for whatever he can.

Crunch working for a triangle but Haskell defends it easily.
Crunch avoiding any damage from the ground and pound.

The referee decides to stand the fighters back up.
Crunch tries to clinch but is not successful on this occasion.
Crunch darts in trying to clinch

and Haskell counters with a single leg into guard. Crunch didn't expect that.

That's six minutes gone in the round.
Haskell postures up and lands some nice ground and pound.
Haskell stops Crunch from standing up.
Haskell lands a couple of digs.
Haskell is working the ground and pound from guard. He might want to try advancing position though to get more of an impact.
Haskell is working Crunch over from the guard. He should look to pass the guard and do a little more damage with these strikes.
Haskell trying to control but Crunch is working from the bottom.
Haskell lands a couple of decent looking shots.
Haskell stops Crunch from standing up.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Crunch lands a body shot.
The fighters circling - Haskell throws out the jab but it was never going to land.
Haskell throws a right and a left that Crunch avoids nicely.
Crunch throws a nice looking combination but Haskell bobs and weaves to avoid any damage.
Crunch clinches but Haskell breaks the clinch

and Haskell counters with a nice single leg takedown and he's in Crunch's guard now.

That's seven minutes gone in the round.

Crunch is throwing his legs up, looking for submissions. Haskell is aware though and is defending well.
Haskell throwing strikes but missing.
Haskell tries to free his leg and advance position but Crunch is retaining full guard.

Haskell avoids a guillotine attempt easily.
Crunch not looking particularly offensive just at the moment.
Haskell working from the guard for now, landing some ground and pound.
Haskell throwing strikes but missing.
Crunch trying to strike from the bottom but really, it's not the best position to be doing that from!

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.
Haskell misses with a hook.
Crunch throws a two punch combo that lands nicely.

That's eight minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Crunch needs to keep his hands up - Haskell had a free shot at his head there.
Haskell throws a jab, cross combination which is slipped
and Crunch counters with a three punch combination, finished off with a leg kick. Nice work.
Crunch clinches but Haskell breaks the clinch
and Haskell counters with a stiff right hand.
Crunch tries to clinch but Haskell moves away

and Haskell decides to take the opportunity to score a takedown. He's landed in Crunch's guard.
Crunch is trying to keep Haskell in close.

Crunch has an active guard here but Haskell has managed to pass into half guard.
Crunch manages to get to full guard.
Haskell lands a couple of elbows.
Haskell keeps in close for a moment and lands a decent shot to the side of Crunch's head.

That's nine minutes gone in the round.

Crunch working from the bottom, still in full guard. He's managed to get a loose triangle. Haskell doesn't seem to be doing much to defend here, obviously he feels comfortable in the position. Haskell manages to throw the legs off his shoulder and he's back into guard - no problem.
Haskell prevents Crunch from getting back to his feet.
Haskell postures up.
Crunch wants to get back to his feet but Haskell is in a dominant position and won't allow it.
Haskell works over Crunch with some ground and pound from guard.
Eddie Haskell is fighting for a decision here - he's started to take the cautious approach.
Crunch is looking to get back to his feet but can't, whilst Haskell is controlling him.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Crunch blocks a jab.
Crunch darts in trying to clinch

and Haskell holds on and brings the fighters into a clinch.
Captain Crunch has stepped it up - he knows he needs a finish here!
Crunch swings wildly with an uppercut but Haskell uses good head movement to avoid it.

And that's the end of the fight!
Eddie Haskell comfortably won the final round on my scorecard.
Well Haskell has outworked and out performed his opponent in all aspects of the game today. He was simply too good and the decision should be no more than a formality. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Summer Carpenter scores the fight 25:30
Judge Damien Edna scores the fight 25:30
Judge Steve Erwin scores the fight 25:30

In favor of your winner, by unanimous decision... Eddie Haskell!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
68%

 

Undercard bout

Coming up we have a middleweight MMA rules bout between Chris Gale (ranked 0 p4p, 0 weight class) and Herb Dean (ranked 0 p4p, 0 weight class). Over to our ring announcer for the fighter introductions!



190 cm
22
195 lbs
2 - 1 - 0
185 cm
22
193 lbs
2 - 1 - 0
BJJ Purple Belt
Brawler
Cuts easily
BJJ White Belt
Excellent boxer
Heavy handed


-


-


Ladies and gentlemen. This fight is 3 rounds, in the middleweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 2 - 1 - 0, fighting out of Sydney, Chris Gale!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 2 - 1 - 0, fighting out of Sydney, Herb Dean!
The judges for this bout are Damien Edna, Summer Carpenter and John Mangel.




The bell rings for round one and we are underway!
Gale throws a hook to the body but it doesn't connect.
Dean looks to land a combination. Gale sees it coming but can only parry a couple of the shots.

It looks like Chris Gale has been cut.
Dean loads up on a big right hand but Gale slips the punch.
Gale tries to clinch but Dean moves out of range.
Gale throws a nice head kick!
Gale is looking to clinch but Dean is avoiding it.
Dean misses with a jab, cross combination.
Gale shoots in with a takedown attempt and he has Dean pinned against the cage. Dean gets the underhooks and manages to circle away.
Dean throws a right and a left that Gale avoids nicely.
Dean throws a nice looking combination but Gale bobs and weaves to avoid any damage.
Gale keeping a good distance there, avoiding the body shot.

Dean lands a jab followed by a vicious hook that sends Gale sprawling to the canvas. Dean follows him down, looking for the kill. Can Gale hang on?

Gale is rocked!
Wooooo! Give it up for these two warriors! They are putting on a show!
Gale tries to kick Dean off but Dean keeps his base steady and stays in half guard.
Oh Gale is still in real trouble! Will he be able to recover?!!

That's one minute gone in the round.
Dean missing with the ground and pound from half guard.
Gale seems to have got his legs back now.
Gale has no desire to be mounted, so is trying to control. Dean is working away from the top position though.
Dean sitting in half guard, looking to land shots. Gale defending well though.
Dean is thwarting Gale's attempts to control the position.

Dean decides he's had enough of the ground and stands up.
A combination from Dean does no damage.
Gale shoots in looking for a double leg takedown. Dean defends it nicely.
Dean lands a jab to Gale's midsection.
Gale is breathing heavily.

That's two minutes gone in the round.
Dean lands a head shot.
Dean rushes forward with a series of wild hooks but Gale moves out of range and avoids them all easily.
Dean throws a combination but comes up with nothing but fresh air.
Dean blocks a head kick by Gale.
Dean lands a nice shot to the body.
This is a great period of action - very entertaining stuff!
Gale takes a shot to the body in his stride.
Dean with a jab.

Chris Gale's cut is getting worse.
A jab from Dean does it's job there.

Gale is rocked!
A punch combination from Dean misses.
Dean is looking to take this fight into the clinch.
Dean throws a right and a left that both miss.
Dean misses with a double jab.
The fight stays on the outside here - Dean looks like he's thinking about clinching though.

That's three minutes gone in the round.
Dean misses with a body shot. Nice footwork from Gale.
A lazy left from Gale finds it's target.
Gale scores with a leg kick.
Dean throws the left hand but Gale avoids the punch easily.
Dean swings and misses with a hook to the body.
No joy there for Dean, who threw a few shots but didn't land.
No joy there for Dean, who threw a few shots but didn't land.
Dean tries to land a front kick but Gale steps back. That was a bit too telegraphed.
Dean misses with a wild combination.
Dean misses the body punch
and Gale counters with a low kick, right behind Dean 's knee.
Dean throws a left and a right that both miss

and Gale counters with a nice single leg takedown and he's in Dean's guard now.
Dean keeping full guard, as Gale tries to pass.

That's four minutes gone in the round.
Gale has decided he wants to stand but the closed guard of Dean is proving hard to escape from.
Gale trying to pass the guard but can't manage it just yet.
Gale prevents Dean from getting back to his feet.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Dean wants to control the position but Gale says "no thanks buddy" and passes to half guard.
Dean works his way to full guard. Good work.
The crowd are going absolutely nuts as the round comes to an end - what a fantastic round of action!
Dean looking to sweep here. No luck so far.
Dean wants to stand and escape but Gale is having none of it.
And that’s the end of the round – the fighters go back to their corners.

Herb Dean dominated that round.
The cut man is working on Chris Gale's cut.
That's the end of the interval. I'm sure that seemed a lot quicker than a minute for our two fighters! Back to the action.


Gale uses good head movement to avoid the hook from Dean.
Gale showing good head movement there, avoiding the strikes from Dean.
Gale doesn't manage to clinch there - Dean circles away.
Gale showing good head movement there, avoiding the strikes from Dean.
Dean jabs at Gale's body.
Dean throws a jab when Gale was well out of range.
Gale is looking to clinch but Dean is avoiding it.

Dean has managed to clinch.
With the fighters clinched against the cage, Dean creates a bit of distance for himself and scores with a nice uppercut.
Dean wants to break free. God knows he wants to breaaaak freeee.
A frustrated look appears on Dean's face as he tries to break the clinch.

Gale drags the fight down to the ground.

That's one minute gone in the round.
Gale is trying to control the position from the bottom.
Gale wants to sweep here but Dean controlling him for the moment.
Dean trying to control but Gale is working from the bottom.
Dean slows down the pace of the fight for a moment. He'll need to remain active if he doesn't want to see the fight stood back up.
Dean wants to stand but Gale has a closed guard, so he can't escape.
Dean postures up.

That's two minutes gone in the round.
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
Dean looking to pass the guard.
Dean postures up to throw the ground and pound strikes but they don't connect.

It looks like we're going to have a standup here. Neither fighter is doing enough on the ground.
Dean falls off balance throwing a combination
and Gale counters with a head kick.
Dean swings away but doesn't land with a series of punches.
Nice uppercut lands for Dean. That snapped Gale's head back.
Herb Dean seems to be getting the better of the standup.
Gale shoots for a takedown but Dean saw that one coming a mile off and avoided it easily.
Both fighters are absolutely exhausted here.
Gale fails to land with the punch combination there - jab, cross, hook, miss, miss, miss.
Gale throws a looping left and ducks down for a takedown. He's got his arms around Dean's waist but Dean gets an underhook and avoids the takedown by throwing Gale off to one side.
Dean is looking to clinch but Gale is avoiding it.

Dean lands a left and a right that sends Gale crashing to the canvas! Dean dives into mount looking to finish!
Oh Gale is still in real trouble! Will he be able to recover?!!

That's three minutes gone in the round.
Dean controlling from the full mount.
Gale seems to have got his legs back now.
Dean's corner are shouting for him to control the position and he seems happy to oblige.
Gale can't escape the position.
Dean controlling the pace for now.

That's four minutes gone in the round.
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
Gale is in all sorts of trouble here.
Dean trying to control but he's not successful this time.
Dean controlling his opponent.
And that’s the end of the round – the fighters go back to their corners.

Herb Dean showed his class in that round. I'd imagine he'll take it on all the scorecards.
The cut man is working on Chris Gale's cut.
That's time! Gale's corner gives him a slap on the ass as he gets ready to fight. So, we enter the final round. Let's see if either fighter can bring us a finish, or whether we're going to the judges scorecards.


Dean throws a right hand that Gale ducks under and follows up with a left that Gale also avoids with ease.
Dean rushes forward with a series of wild hooks but Gale moves out of range and avoids them all easily.
Gale shoots in for a double leg but Dean sprawls well. That's going to sap some energy.
Dean misses with a two punch combination.
Dean misses with a wild body shot.
Gale dodges the punch combination from Dean.
Some wild striking there from Dean.
We've had a slow start to the round here - hopefully the action picks up.
Dean fakes a head shot and lands one to the body.
Dean lunges in with swinging rights and lefts but Gale circles away quickly and effectively.
Dean just misses with a punch to the body.
Dean is throwing a lot of body shots here, looking to wear down Gale rather than just go for the knockout.

That's one minute gone in the round.
Dean slaps away a takedown attempt from Gale, before circling back to the center of the mat.
Herb Dean is looking to keep the fight on the feet at all costs.
Dean stuffs the takedown.
That's three failed takedown attempts in the round for Chris Gale. That's going to take a lot out of him.
Both fighters are breathing heavily.
Dean tries to bum rush Gale with a series of wild strikes but Gale uses good footwork to avoid the assault.
Dean throws a right and a left that Gale avoids nicely.
Dean throws a right hand that Gale ducks under and follows up with a left that Gale also avoids with ease.
Dean throws a combination but comes up with nothing but fresh air.
Gale scores with a head kick.
Gale dives in and grabs Dean's left leg, looking for a takedown. Dean pushes down on Gale's head and hops out.
Chris Gale is looking to throw some combinations by the looks of things.
Gale slips a jab and a cross from Dean.
Dean swings wildly with a right hand that was never going to find it's target.
No joy there for Gale, who threw a few shots but didn't land.

That's two minutes gone in the round.
There's not a lot going on here and the crowd are letting the fighters know they're not willing to tolerate a lack of action.
Dean keeps the fight standing with a nice sprawl.
Dean throws a hook but Gale blocks it.
Dean lands with a shot to the body.
Dean misses with a few strikes there.
Dean connects with a lovely jab that went straight through the gap between Gale's hands.
Dean lands with a nice combination. Gale backs away looking to recover.

Chris Gale's cut is bleeding quite badly. He's got to try and protect it.
Dean thows a body shot but no joy.
Gale shoots in for a takedown - he's clinched up with Dean but Dean pushes him off and we're back to square one.
Gale takes a body punch but keeps moving.
Gale avoids the body shot from Dean.

That's three minutes gone in the round.
Gale shoots in with a takedown attempt and he has Dean pinned against the cage. Dean gets the underhooks and manages to circle away.
Dean ducks down and throws a hook to the body.

Dean clinches.
Gale tries for a takedown but Dean manages to get underhooks.
Dean looks like he'd prefer to be striking at range right now.
A quick uppercut on the inside from Dean.
Dean is pushing Gale up against the cage, for a bit of lean and pray action. Action being used the in the loosest possible sense of the word.
Dean is looking to break free of the clinch but Gale has double underhooks.
Dean looks like he'd prefer to be striking at range right now.
A hook to the body from Dean.
Stalling in the clinch from Dean.

That's four minutes gone in the round.
A frustrated look appears on Dean's face as he tries to break the clinch.
The referee calls for Dean to work.
Dean wants to break the clinch but can't.
The referee calls for Dean to work.

Gale jumps guard and drags Dean to the mat. He's obviously going to be looking for submissions off his back.
Dean looking to control the position here, rather than advance.
Dean wants to stand and escape but instead Gale has hit a sweep and he's now on top in guard.
Chris Gale has stepped it up - he knows he needs a finish here!
Herb Dean is fighting for a decision here - he's started to take the cautious approach.
Dean avoiding any damage from the ground and pound.

And that's the end of the fight!
Herb Dean comfortably won the final round on my scorecard.
I've got Dean winning every round here. Surely the decision will go his way and he'll pick up a well deserved decision victory. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Damien Edna scores the fight 27:30
Judge Summer Carpenter scores the fight 27:30
Judge John Mangel scores the fight 27:30

In favor of your winner, by unanimous decision... Herb Dean!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%

 

Undercard bout

Coming up we have a welterweight MMA rules bout between Josh Damon (ranked 0 p4p, 0 weight class) and Johnnie Just Bleed (ranked 0 p4p, 0 weight class). Josh Damon has the edge in experience - let's see if he can make that count tonight.



170 cm
22
169 lbs
1 - 1 - 0
180 cm
20
170 lbs
1 - 1 - 0
Good takedowns
Counter striker
Intelligent
BJJ Blue Belt
Brawler
Very confident


-


-


Ladies and gentlemen. This fight is 3 rounds, in the welterweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 1 - 1 - 0, fighting out of Sydney, Josh Damon!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 1 - 1 - 0, fighting out of Sydney, Johnnie Just Bleed!
The judges for this bout are Winston Howard, Eliza Hachem and Hugh Johnson.




The bell rings for round one and we are underway!

Just Bleed shoots in for a takedown from distance. He catches Damon napping and manages to drive through into side control!
Damon tries to buck Just Bleed off but Just Bleed is having none of it.
Damon manages to get back to half guard.
Just Bleed is trying to control. Damon wants to improve his position but can't escape this time.
Just Bleed is looking to advance position but Damon won't allow it.
Just Bleed wants to take a breather but Damon is having none of it.
Damon gets full guard.
Just Bleed looks gassed!

Damon has thrown up a leg looking for a triangle. Just Bleed doesn't defend quickly enough and Damon has managed to lock this one up! Can Just Bleed escape?! NO! He's tapping out! Damn, that was a quick submission - congrats to Damon on a fantastic submission victory.

Ladies and gentlemen, after 0:54 of round 1, we have a winner by way of Submission (Triangle). Josh Damon!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
52%

 

Undercard bout

Coming up we have a light heavyweight MMA rules bout between Kurtiz Larper (ranked 0 p4p, 0 weight class) and Neil Fallon (ranked 0 p4p, 0 weight class). Over to our ring announcer for the fighter introductions!



185 cm
18
210 lbs
2 - 1 - 0
191 cm
22
212 lbs
0 - 1 - 0
BJJ Blue Belt
Basic striking
Granite chin
BJJ Blue Belt
Basic striking
Enjoys gardening


[MMABR]Terror Trition[†CoE†]


-


Ladies and gentlemen. This fight is 3 rounds, in the light heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 2 - 1 - 0, fighting out of Sydney, Kurtiz Larper!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 0 - 1 - 0, fighting out of Sydney, Neil Fallon!
The judges for this bout are Winston Howard, Summer Carpenter and Bruno Hogan.




The bell rings for round one and we are underway!
Fallon scores with a nice looking left hook and follows it up with an uppercut!
Fallon fails with a takedown attempt.
Larper tries to clinch but is not successful on this occasion.

Larper closes the distance and clinches up, looking for a takedown. He shifts his weight and gets a nice trip into half guard.
Larper wants to pass the guard but Fallon is defending well.
Fallon wants to improve his position but Larper is controlling well.

Larper is sneakily working for an arm triangle but Fallon sees it coming and defends easily.
Fallon has no desire to be mounted, so is trying to control. Larper is working away from the top position though.
Fallon controlling the position well.

Fallon looking for submissions from an awkward position here.

That's one minute gone in the round.
Fallon wants to get back to full guard.
Fallon taking some punishment here, with Larper in his half guard.
Fallon is trying to get back to full guard.

Larper is working for submissions here but there's nothing on.
Larper drops an elbow to the side of Fallon's head.
The fighters are battling for position here. Fallon manages to regain full guard. Nice work.
Larper has to be careful here, sitting in the guard of a superior BJJ player.

Fallon throws his legs up looking to secure a triangle. Oh, that looks pretty tight, I gotta say! Larper escapes and throws Fallon's legs to the side, diving into side control!
Larper postures up a little and throws a couple of hammerfists but they don't connect properly.

That's two minutes gone in the round.
Larper looking to punish the body of his opponent here but Fallon is avoiding damage well.

Fallon wants to improve his position, back to half guard but Larper has ideas of his own. He's got hold of Fallon's far side arm and it looks like he's got an Americana. Ohh! Ohhhh! OOOOOOOOOH! A human being's arm is not meant to bend like that! Fallon is tapping like a morse code operator on the Titanic! SOS SOS! He's out of here! Great win for Larper!

Ladies and gentlemen, after 2:29 of round 1, we have a winner by way of Submission (Americana). Kurtiz Larper!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
44%

 

Undercard bout

Coming up we have a light heavyweight MMA rules bout between Jarmon Keyes (ranked 0 p4p, 0 weight class) and Mike Tubes (ranked 0 p4p, 0 weight class). Both fighters look pumped up here. Let's hope this is a good fight!



190 cm
19
214 lbs
3 - 3 - 0
182 cm
22
205 lbs
2 - 0 - 0
BJJ White Belt
Basic striking
Good chin
BJJ Purple Belt
Decent boxing
Granite chin


Australian Xtreme - Elite Supplements


-


Ladies and gentlemen. This fight is 3 rounds, in the light heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 3 - 3 - 0, fighting out of Sydney, Jarmon Keyes!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 2 - 0 - 0, fighting out of Sydney, Mike Tubes!
The judges for this bout are Bruno Hogan, Damien Edna and Steve Erwin.




The bell rings for round one and we are underway!
Keyes throws a right hand that Tubes ducks under and follows up with a left that Tubes also avoids with ease.
Tubes swinging wildly here.
Tubes shoots for a double leg takedown but Keyes sprawls well. He's pushed Tubes's face into the mat and manages to get back to his feet relatively easily.
Keyes slips a jab and a cross from Tubes.
Keyes showing good head movement there, avoiding the strikes from Tubes.
Keyes with a poor takedown
and Tubes counters with a good right hand that lands right on the jaw.
Keyes is looking to clinch.
Tubes fails to land with a series of punches.
Keyes takes a body punch that cleary hurt but he's trying not to show any weakness.

Keyes shoots in and bounces Tubes off the cage to secure the takedown into guard.

Keyes is posturing up here but Tubes has hold of an arm and he's gone for an armbar! Keyes tries to roll out but it's too tight and Keyes has to tap! Slick submission there by Tubes!

Ladies and gentlemen, after 1:02 of round 1, we have a winner by way of Submission (Armbar). Mike Tubes!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
59%

 

Undercard bout

Coming up we have a light heavyweight MMA rules bout between Tirawin Kokin (ranked 0 p4p, 0 weight class) and Tonyong Bayawak (ranked 0 p4p, 0 weight class). The crowd giving both fighters a great reception on their way into the arena. That's good to see.



185 cm
18
205 lbs
3 - 0 - 0
188 cm
23
205 lbs
2 - 1 - 0
BJJ White Belt
Lethal high kicks
Very strong
BJJ Blue Belt
Excellent boxer
Powerful


-


-


Ladies and gentlemen. This fight is 3 rounds, in the light heavyweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 3 - 0 - 0, fighting out of Sydney, Tirawin Kokin!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 2 - 1 - 0, fighting out of Sydney, Tonyong Bayawak!
The judges for this bout are Summer Carpenter, Steve Erwin and Winston Howard.




The bell rings for round one and we are underway!
Some wild striking there from Bayawak.
Kokin throws a head kick that misses and slips in the process. He scrambles back to his feet and the fighters circle.
Bayawak checks a low kick from Kokin.
Kokin bobs and weaves well there to avoid the strikes.
We've had a slow start to the round here - hopefully the action picks up.
A thudding body kick lands there by Kokin!
Kokin throws a sloppy head kick and Bayawak moves out of range easily.

That's one minute gone in the round.
Bayawak misses with a hook.
Bayawak looks to land a combination but Kokin avoids it well.
Kokin thumps Bayawak with a low kick.
Kokin pulls out of a head kick attempt.
Kokin throws a head kick but Bayawak moves out of range.

That's two minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
Kokin throws a leg kick that misses.
Some wild striking there from Bayawak.
Kokin tries a low kick but Bayawak avoids it.
Tirawin Kokin seems to be the more aggressive standup fighter in this bout.
Kokin misses with a head kick.
Kokin scores with a kick to the body.

That's three minutes gone in the round.
Kokin misses with a half-hearted attempt at a head kick.
A jab from Bayawak misses.
Bayawak sees a low kick coming and goes to check it, but it's actually a body kick and it thuds into his unprotected ribs.
Bayawak scores with a three punch combo!

It looks like Tirawin Kokin has been cut.
Kokin throws a body kick that digs right into the meat.

That's four minutes gone in the round.
Kokin fakes with a right hand and throws a good leg kick, right into the thigh. That had to hurt Bayawak.
Bayawak throws a right and a left that both miss.
Bayawak takes a push kick to the midsection and stumbles backwards.
Bayawak chopped to the floor by a nice leg kick but he springs right back up before Kokin can pounce on him.
Kokin throws a quick inside leg kick.
And that’s the end of the round – the fighters go back to their corners.

Tirawin Kokin dominated that round.
The cut man is working on Tirawin Kokin's cut.
OK. That's time! The bell goes and we're back to the action.


Bayawak on the wrong end of a kick to the body.
Kokin dances in quickly and lands a nice inside leg kick on Bayawak. That did some damage!
A chopping leg kick lands by Kokin.
Kokin thuds a mid kick into his opponent's body. That will wear on Bayawak if he has to take too many more of those.
Bayawak takes a head kick and shrugs it off.
Kokin avoids the body shot from Bayawak.

That's one minute gone in the round.
Kokin pulls out of a head kick attempt.
Kokin throws a feint and then finishes with a kick to the body.
Kokin connects with a solid leg kick.
Bayawak is breathing heavily.
Kokin turns his hip over beautifully as he lands a nice leg kick.
Kokin lands with a kick to the temple. Bayawak shrugs as if to say "is that all you've got?"

That's two minutes gone in the round.
Kokin scores with a slapping inside leg kick.
Bayawak takes a head kick and shrugs it off.
Kokin connects with a high kick.
Wooooo! Give it up for these two warriors! They are putting on a show!
Bayawak thows a body shot but no joy.
Bayawak misses with a two punch combination.

That's three minutes gone in the round.
A slapping body kick lands there for Kokin.
Kokin scores with a kick to the body.
Both fighters are looking to counter, which isn't making for the most exciting fight in the world.
Kokin lands with a thumping leg kick.
Kokin scores with a kick to the midsection.
Bayawak takes a body kick right on the floating rib. Ouchie.
Bayawak's leg has a nasty welt from taking a succession of leg kicks. That must be slowing him down.

That's four minutes gone in the round.
The crowd cheering loudly, showing their appreciation for the quality fight we're seeing here.
Bayawak takes a head kick and keeps coming.
Bayawak avoids the head kick by Kokin.
Kokin scores with a leg kick.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
Kokin cracks the inside of Bayawak's front leg.
And that’s the end of the round – the fighters go back to their corners.

Tirawin Kokin dominated that second round.
The cut man is working on Tirawin Kokin's cut.
That's time! Kokin's corner gives him a slap on the ass as he gets ready to fight. Let's get this one finished - here comes the final round!


Kokin plants his feet and lands a nice head kick!

It looks like Tonyong Bayawak has been cut.
Bayawak stumbles momentarily as he takes a strong leg kick from Kokin.
Kokin looks for a takedown but Bayawak sprawls well.
Bayawak misses with the combination.

That's one minute gone in the round.
Kokin lands a leg kick. The shin dug right into the meat of the thigh.
Kokin with a nice looking leg kick. You could hear that one land in a back row.
Kokin throws a quick head kick that skims the top of Bayawak's head.
A head kick misses from Kokin.
Tonyong Bayawak has stepped it up - he knows he needs a finish here!

That's two minutes gone in the round.
A punch combination from Bayawak misses.
Kokin misses with a head kick.
Bayawak misses with a double jab.
Kokin is looking to slow Bayawak down with leg kicks.
Kokin lands with a kick to the temple. Bayawak shrugs as if to say "is that all you've got?"

That's three minutes gone in the round.
Bayawak connects with a jab.
Kokin plants his feet and lands a nice head kick!
Bayawak takes a thudding leg kick, right into the meat of the thigh.
Bayawak ducks down and throws a hook to the body but Kokin moves away.

That's four minutes gone in the round.
Bayawak lands a straight punch to the body, keeping Kokin at a distance.
Kokin thows a body kick. Bayawak tries to catch it but that hurt him.
Kokin throws a nice inside leg kick.
Kokin throws a head kick that misses.
A punch combination from Bayawak misses.

And that's the end of the fight!
Tirawin Kokin showed his dominance in that final round.
Well Kokin has outscored his opponent in every aspect of the fight today. Only a scarily incompetent judge or two will keep him from a well deserved win... Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Summer Carpenter scores the fight 30:26
Judge Steve Erwin scores the fight 30:26
Judge Winston Howard scores the fight 30:26

In favor of your winner, by unanimous decision... Tirawin Kokin!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
30%

 

Co-main event

Coming up we have a welterweight MMA rules bout between Fred Claus (ranked 0 p4p, 0 weight class) and Raf Gon DIas (ranked 0 p4p, 0 weight class). Both fighters look fresh as a daisy as they make their way towards the cage.



172 cm
22
180 lbs
3 - 0 - 0
185 cm
19
177 lbs
3 - 2 - 0
BJJ Purple Belt
Counter striker
Granite chin
BJJ White Belt
Excellent boxer
Solid chin


-


-


Ladies and gentlemen. This fight is 3 rounds, in the welterweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 3 - 0 - 0, fighting out of Sydney, Fred Claus!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 3 - 2 - 0, fighting out of Sydney, Raf Gon DIas!
The judges for this bout are Steve Erwin, Hugh Johnson and Winston Howard.




The bell rings for round one and we are underway!
Gon DIas swings away but doesn't land with a series of punches.
Gon DIas looks to score with a combo but nothing lands.
Claus throws a body punch but Gon DIas moves out of range.

Claus closes the distance, clinches up and gets a nice trip takedown into side control. Very smooth.

Claus thinks about going for a far side armbar but bails out and retains the dominant position instead.
Gon DIas takes a couple of big shots there - the referee warns him that he has to defend himself better.
The ground and pound from Claus seems to be hitting the mat more than his opponent.
Gon DIas avoids any damage from the ground and pound of Claus.
Claus in side control, trying to ground and pound but not landing this time.
Claus working the ground and pound but Gon DIas is defending the strikes.

That's one minute gone in the round.
Claus looking to punish the body of his opponent here but Gon DIas is avoiding damage well.
Gon DIas can't do much from the bottom here.
Claus tries to score with some ground and pound. Gon DIas controls his posture well this time though and the shots don't do any damage.
Claus fails to land a wild elbow strike.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Gon DIas swings and misses with a shot to the body

and Claus counters with a shoot takedown. Gon DIas fights it but they end up in guard.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Claus wants to control from the top but Gon DIas keeps moving.
Gon DIas working a defensive guard here.
Claus sneaks a leg through and gets to half guard. That was like a knife through butter how easily he passed Gon DIas's guard.

That's two minutes gone in the round.
Claus throwing punches and elbows but they're not doing any damage.

Claus is trying to work for a kimura but Gon DIas is defending well.
Gon DIas is trying to get back to full guard.

Claus is working for a submission of some sort.

Claus is thinking about going for an arm triangle but he can't free his leg.
The ref warns both fighters not to hold the cage as they work up against the meshing.

That's three minutes gone in the round.
Gon DIas is looking to regain full guard. Not this time though.
Claus is trying to control the action in half guard but Gon DIas is working away on the bottom, looking perhaps to get back to full guard.
Gon DIas really doesn't want to stay on the ground with Claus. If he can't get it back to his feet, it's only a matter of time before he'll be tapping out.
Claus is really struggling to control Gon DIas but he's trying to hold on to the position.

The referee has ruled that neither fighter is active enough on the ground and has stood them back up.
Claus on the wrong end of a vicious looking body shot.

That's four minutes gone in the round.
The crowd are showing their displeasure at the lack of action as loud boos ring out around the arena.
Gon DIas takes a shot right to the bread basket.
Gon DIas thows a body shot but no joy.
Gon DIas throws a right and a left that both miss.
Gon DIas misses with a jab and misses with a cross straight after too.
Claus misses with a looping left.
A swing and a miss from Claus.
Gon DIas with a poor takedown

and Claus counters with a nice double leg into half guard.

Claus is thinking about going for an arm triangle but he can't free his leg.
Gon DIas avoiding damage under a succession of punches from Claus.

Claus is trying for a guillotine from the top but the pressure isn't in the right place so Gon DIas is just riding it out for now. Claus eventually gives up the hold.
And that’s the end of the round – the fighters go back to their corners.

Fred Claus dominated that round.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business.


Gon DIas doesn't succeed with the takedown
and Claus counters with a series of strikes. Gon DIas will be more careful next time no doubt.

Claus gets the takedown into side control.
Gon DIas is not content to let Claus control the position.
Claus is going to have to think about doing something other than just controlling because Gon DIas is managing to avoid having the position dictated to him.
Claus in side control, throwing shots but Gon DIas defends.
Claus sitting in side control, looking to soften his opponent up with elbows and hammerfists but Gon DIas is avoiding damage well and looking to escape the position.

Claus tries for an arm triangle. That looks pretty tight to me. Is this one over!?! Possibly, maybe, no Claus has let go of the choke. Obviously it wasn't as tight as we thought!

That's one minute gone in the round.
Claus misses with the ground and pound.
Claus laying and praying for a moment but Gon DIas takes advantage and regains half guard.

Claus looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.
Claus controlling the action here.

That's two minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
Claus wants to take a breather but Gon DIas is having none of it.

Claus is looking for a kimura. It's going to be difficult to finish that from half guard though and Gon DIas defends it well.

That's three minutes gone in the round.

Claus is working for submissions here but there's nothing on.
Gon DIas wants to control but Claus is keeping busy.

Claus is looking for a kimura. It's going to be difficult to finish that from half guard though and Gon DIas defends it well.
Gon DIas trying to control but Claus postures up.

That's four minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
Gon DIas wants to get back to his feet.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.
Gon DIas throws a body punch but Claus moves out of range.
Gon DIas throws a combination but comes up with nothing but fresh air.
Fred Claus is looking to throw some combinations by the looks of things.
Gon DIas lunges in with swinging rights and lefts but Claus circles away quickly and effectively.
Gon DIas swings and misses with a hook to the body.
Gon DIas tries for a takedown but Claus circles away easily

so Claus counters with a double leg into guard. Good agility.
Gon DIas is breathing heavily.
Gon DIas can't keep his opponent in guard - Claus advances to half guard, no doubt looking to mount.
Claus wants to control but Gon DIas is keeping him busy.
And that’s the end of the round – the fighters go back to their corners.

Fred Claus dominated that second round.
The minute break is over - no more time for sponges and pep talks - back to the action! Ladies and gentlemen, this is the final round!


Claus lands with a straight right. Gon DIas didn't see that one coming.
Claus misses with a looping right.
Claus will have to do better than that with his takedown attempts.
The fighters circle momentarily. Gon DIas darts into range and connects with a nice straight punch.
Gon DIas throws a jab but it's blocked by Claus.
Claus uses good head movement to avoid the hook from Gon DIas.
Gon DIas blocks a jab.
Gon DIas wings a very wild body shot but it does the job and lands to the midsection.
Claus could do with loosing a few pounds - he looks very soft around the mid section, to put it politely.
Claus doesn't react quick enough there as he takes a shot to the body.
Gon DIas is throwing a lot of body shots here, looking to wear down Claus rather than just go for the knockout.
Gon DIas scores with a hook to the body. Claus takes a step back and tries to catch his breath.
The crowd are loving this. Great action here.
Gon DIas closes the distance and lands a one-two.

It looks like Fred Claus has been cut.
Gon DIas works Claus's body with a nice hook.
Gon DIas misses with a few strikes there.
A jab from Gon DIas misses.
Claus takes a solid shot to the body. That one hurt him but he's trying not to show it.
Both fighters are breathing heavily.
Gon DIas closes the distance and lands a one-two.

That's one minute gone in the round.
Gon DIas wants to clinch

and Claus counters with a driving takedown into guard. Nice work there by Claus.
Claus trying to control but Gon DIas is working from the bottom.
Claus is pushing down on Gon DIas's leg trying to pass to half guard. Gon DIas is fighting to maintain full guard but Claus has managed to sneak the leg through.

Claus is sneakily working for an arm triangle but Gon DIas sees it coming and defends easily.

Gon DIas is defending against the submission attempts here by Claus.
Claus is keen to just control but Gon DIas is a slippery customer.

That's two minutes gone in the round.

Claus looking for a kimura but he'll have to free his other leg if he wants to finish that. Perhaps he's just using it as a distraction technique.
Claus wants to control but Gon DIas is keeping him busy.

That's three minutes gone in the round.

Claus seems to be looking for submissions.
Claus is keen to just control but Gon DIas is a slippery customer.
Claus missing with some ground and pound from the half guard.

Well, the referee has seen enough. Neither fighter is active enough on the ground so he's stood them back up.
Claus defending well as Gon DIas loads up on a big left hand.
Fred Claus is fighting for a decision here - he's started to take the cautious approach.
Gon DIas lunges in with swinging rights and lefts but Claus circles away quickly and effectively.
Claus throws a body punch but Gon DIas moves out of range.
A jab from Gon DIas does it's job there.
Gon DIas throws a jab but it's blocked by Claus.
Claus showing good head movement there, avoiding the strikes from Gon DIas.

That's four minutes gone in the round.
The crowd are hurling abuse towards the fighters... You can hardly blame them though because there isn't a lot going on in the fight.
Claus throws a body punch but Gon DIas moves out of range.
Gon DIas throws an uppercut from half a mile away. Claus sees it coming and avoids it easily.
Gon DIas throws a looping overhand right but Claus ducks down to avoid it.
Gon DIas keeping a good distance there, avoiding the body shot.
Gon DIas throws a hook to the body but it doesn't connect.
Gon DIas misses with a jab and misses with a cross straight after too.
Claus throws out a powerful jab.
Gon DIas misses with a low kick.
Claus avoids a punch combination nicely.
Gon DIas bobs and weaves well there to avoid the strikes.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
Claus throws a right and a left that both miss.
Gon DIas falls off balance throwing a combination
and Claus counters with a stiff right hand.
Raf Gon DIas has stepped it up - he knows he needs a finish here!
Gon DIas walks into a left hand.

And that's the end of the fight!
Raf Gon DIas comfortably won the final round on my scorecard.
I think Claus has won this one but let's see what the judges have to say. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Steve Erwin scores the fight 29:28
Judge Hugh Johnson scores the fight 29:28
Judge Winston Howard scores the fight 29:28

In favor of your winner, by unanimous decision... Fred Claus!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
51%

 

Main event

Coming up we have a light heavyweight MMA rules bout between Vornado Vilmaro (ranked 0 p4p, 0 weight class) and Chuck Liddell (ranked 0 p4p, 0 weight class). Chuck Liddell will no doubt be looking to use his reach advantage to good effect.



185 cm
23
210 lbs
4 - 0 - 0
205 cm
22
212 lbs
3 - 0 - 0
BJJ Brown Belt
Good kicks
Granite chin
BJJ Blue Belt
Decent boxing
Solid chin


-


-


Ladies and gentlemen. This fight is 3 rounds, for the light heavyweight championship of the world!
Introducing the champion to my left, fighting out of the red corner.
With a record of 4 - 0 - 0, fighting out of Sydney, Vornado Vilmaro!
And introducing the challenger to my right, fighting out of the blue corner.
With a record of 3 - 0 - 0, fighting out of Sydney, Chuck Liddell!
The judges for this bout are Eliza Hachem, Donatello Bradman and John Mangel.




The bell rings for round one and we are underway!
Liddell lands a nice shot to the body.
Vilmaro looks exhausted already! Oh dear, he should have come in in better shape than this!
Liddell throws a combination. Vilmaro tries to block but a couple of punches get through.
Vilmaro showing good head movement there, avoiding the strikes from Liddell.
Liddell lands a jab to the head.
Vilmaro drops his hands and takes a jab to the jaw for his troubles.
Vilmaro moves his head to the side to avoid a jab but walks straight into a cross.
The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so!
Liddell uses good footwork to get in and out and land a nice right hand before Vilmaro has time to react.
Vilmaro walks into a stiff left hand from Liddell.
Liddell throws a good cross that connects.
Liddell with a body punch. A glancing blow.
Liddell takes a step towards his opponent and connects with a left hand, before circling away.
Liddell has used his reach advantage pretty well so far tonight.
Vilmaro doesn't react quick enough there as he takes a shot to the body.
Liddell is a painfully thin specimen of a man. You do wonder whether a good body kick would snap him clean in two.
Liddell fakes low and throws an overhand right that catches Vilmaro on the side of the head.
Liddell scores with a one two! Vilmaro had his feet all tangled up there and couldn't avoid the strikes.

It looks like Vornado Vilmaro has been cut.
Liddell lunges in with swinging rights and lefts but Vilmaro circles away quickly and effectively.
Vilmaro tries to move into range but Liddell moves to the side and lands with a nice right hand.
Liddell is using his reach advantage to land shots from outside his opponent's range.
Liddell tries to bum rush Vilmaro with a series of wild strikes but Vilmaro uses good footwork to avoid the assault.

That's one minute gone in the round.
Nice uppercut there from Liddell.
Vilmaro takes a body punch that cleary hurt but he's trying not to show any weakness.
Chuck Liddell is looking to keep the fight on the feet at all costs.
Liddell slips in close and lands a nice hook before moving back out of range.
Liddell Rushes Vilmaro and starts throwing punches like they are going out of style! Vilmaro is up against the cage and has nowhere to go. Liddell Piles on the pressure and Vilmaro crumples to the floor! This one is all over!

Ladies and gentlemen, after 1:18 of round 1, we have a winner by way of TKO (Strikes). Chuck Liddell!
Chuck Liddell is the new light heavyweight champion!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%

 

 
 
 
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