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MMATycoon

Instant opinion & come back in two days...  

130 members have voted

  1. 1. What are your instant thoughts on the proposed system

    • I like a lot
    • I think I like it
    • Neutral
    • I don't think I like it
    • I definitely don't like it
    • I don't really understand what you're jibbering on about
    • I like parts of it but not others (and have explained which bits below)
  2. 2. And come back in 2 days and answer that same question again....

    • I like a lot
    • I think I like it
    • Neutral
    • I don't think I like it
    • I definitely don't like it
    • I still don't really understand what you're jibbering on about
    • I like parts of it but not others (and have explained which bits below)


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No Mike, actually you are. By putting an 80% skill cap on fighters, your telling those fighters that once they reach 80% in total skill points, they can no longer improve their fighters. That's exactly what you are saying.

 

@Minark, what is a real life 75% skill cap? Well its the real life version of what we got going on here in mmatycoon. Except unlike mmatycoon, the real life one does not exist. which is exactly the point.

 

Ya know you're right Minark! It's just a game; screw realism! Now since we don't care about realism, I have a few ideas that we could implement onto this game, that could make the game much more interesting and fun.

 

1. At fighter creation, we should gave the option to choose the race of our fighter. As it is now, Human is the only race. There should be new races such as Elf, Dwarf, Ogre, and halfling. Each race can provide certain bonuses to specific skills, etc.

 

Since elves have the highest life span, theory skills should bot start to deteriorate until they have reached the age of at least 800 years old.

 

Dwarfs should get a bonus to chin.

 

Ogres a bonus to ko power

 

Halfing(aka hobbit) a bonus to agility.

 

2. We should add a new primary, and some secondaries. The new primary would be called magic. The secondaries to go along would be magic offense and magic resistance. Can you imagine how cool it would be to have a mma fight between a magic specialist elf and a mt ogre?

 

3. The option to have championship matches, fight to the death. You could have Mortal Kombat type fatalities. Finish him! Flawless Victory!

 

These ideas are awesome, if we remember just two things.

 

1. It's just a game.

And

2. Realism doesn't matter.

I laughed.

 

I wasn't in favor of all the changes, but it's too late to resist em now.

Edited by CKeppelrun
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I give up.

 

 

I can understand the need to defend what you think is a good idea, but honestly, your whole 'realism' argument doesn't even work with your own idea. Here's how that conversation would go in real life.

 

''I'm sorry Dan Hardy, I know you've never trained your ground game before in your entire life, but because you're so proficient in other aspects of your game, you can only actually learn 25% of what I could actually teach you.''

 

See? Doesn't really work either.

 

I know what you're saying about the cap, and how it's not realistic because there's no such thing in real life. Look at it this way. The real life cap is the fact that nobody can be uber at absolutely everything. Sacrifice is necessary, and to be truly excellent at one thing, sometimes you have to sacrifice a bit of another thing. This cap helps reinforce this by forcing people to choose what they want their fighters to be proficient in. Only time will tell as to whether everyone ends up choosing the same type of fighter under the assumption that a certain kind of fighter is more effective than another ... resulting in clones again .... but I think it's a step in the right direction, nevertheless. Frankly, if anything, I think the difference between the low end skill cap and high end skill cap should be bigger, if we're going to argue realism, but then the argument of fairness comes into play, and at the end of the day, this is meant to be a game that people can enjoy playing. Again, certain things need to be sacrificed for that, and I personally have absolutely no complaints about it. One can either look to the changes and adapt accordingly, or spend their time complaining about them and then marvel at how they aren't thriving under a system they didn't prepare for.

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I like the changes, but...

 

Skill Decline starting from age of 28. This is really early, isn't it?

 

Most fighters have their peak at 30, and then it goes down, slowly.

 

Actually that is fairly accurate. Most fighters (and professional athletes in general) have about 9 years as a pro before they start to decline. They hit their peak at about 6-7 years stay there for a few years then start to drop off. I advocated for the drop off to be around 9 years plus or minus with injuries factored in instead of this particular system, but clearly people resisted the idea a lot. They thought that a 27 year old starting to decline was too low. Obviously you are among that crowd, even though in real life a 27 year old is very often beginning to show signs of decline.

 

This is especially true of guys that get beat up a lot. Even if they are winning fights they are still getting beat down and those injuries accumulate. Much like the new system Mike put into place. 28 might sound young to you, and you might start point to the Couture's and Henderson's of the real world, but they are the exceptions and not the rule. Even in the case of Couture you could make a case that he really wasn't fighting at the pro level for much longer than 9 years before starting to decline. I am not saying (and neither is Mike) that at 28 you may as well retire the fighter. He and I are saying that at as early as 28 the fighter could start to decline, losing a few points per year off of your cap. Presumably that will get larger as the fighter moves away from that age decline point until he is forced to retire due to losing so much of his skills that he isn't as competitive.

 

Overall I think that this is a good system. We' have to see how it plays out in practice and it may require tweaking, but it seems good so far.

 

Thank you Jolon for explaining exactly what I was saying in a more articulate fashion.

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I will admit, 28 does sound a little early, so let's just hope it will be a pretty rare case.

 

I'm sure it happens, but I mean just glancing at some RL MMA rankings...t

 

The youngest HW in the top ten is Junior Dos Santos, who is 28. Everyone else is 30 or over.

 

The youngest LHW in the top ten is Jon Jones who is 25, then Alexander Gustafson who is 26, then Ryan Bader who is 29. Everyone else is 30 or over.

 

The youngest MW in the top ten is Chris Weidman and Luke Rockhold, both 28. Everyone else is over 30.

 

I'm sure you get the point without me having to stroll through every division.

 

Not that I'm super-worried about it...I just think it would be strange if all the top ten guys are in their 20's and anyone in their thirties turns into bums. Hopefully it all works out, I'm just gonna trust in the vision. Just speculating really moreso than criticizing.

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Sure I get your point, but most of those guys didn't start as pros at age18 either. Some did, and an argument for the "most of the rest are 30 or older" can be made in whether they are still at that peak, or declining... Again, at around nine years is when the start to drop off. Plus or minus a bit in either direction and then throw in the odd freak of nature that simply gets better even after 11 or 12 years in the sport and you end up with a fairly wide range.

 

Now I agree that in the interest of fairness within the framework of the game that 28 should not be the point that the majority start to decline. That number should and likely will be higher. I am purely speculating here, but I would guess that with the law of averages that the number tends to fall in the middle range of numbers. So decline will likely begin for most fighters in their early to mid thirties rather then late thirties early forties or late twenties to thirty or so.

 

I also hope that like the potential hidden that those who are already way over what would normally have been rolled for the age hidden get it moved up to a point that they don't immediately fall apart after the changes go live. I have two guys that are over 30 already it would suck if one or both of them end up with 25 or 27 as their age hidden and suddenly turn into crap. Especially since one of them is already booked to a fight.

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There is a real simple way to get round the age thing that people seem to be getting caught up in...

 

Change 18 to 20 - leave the training exactly how it is - so a 20yo trains like an 18yo a 21yo like a 19yo etc etc - that way our virtual fighters are 30yo minimum when the effects of decline start taking place.. And people can get over the "it's not realistic that my bunch of numbers is declining at 28"

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Again, people are comparing fighters with good hiddens for age decline in real life (i.e. ALL TOP FIGHTERS... that's why they're in the top 10 in the world) and the worst possible outcome in our game. There are thousands of fighters in real life who started to decline in their 20s. That sucks for them and that's one of the reasons they aren't top 10 in the world.

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I don't really mind it being 28 as afterall that's the earliest possible decline and I imagine they won't be rapidly losing points immediately, it would be nice though if we got a message say 6 months (Game time) before hand saying something like, "I've had a rough career boss, I think I may start to lose my edge pretty soon"

 

Perhaps there could even be random messages early on like the IQ clues every now and again to give you clues about when you might decline with things like, "I was always in good health as a kid, I imagine I'll be able to have a long career in this sport." or, "I was never the brighest kid in skill, I might start to forget what I learned quicker than most"

 

Just a quick question, will a fighter than begins to decline at 28 have a slower decline in the early years and then really start to heavily decline in his mid 30's or is it the same speed all the way through?

 

One last thing, when we create new fighters will there now be tickboxes for potential and decline to choose as hiddens?

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I don't really mind it being 28 as afterall that's the earliest possible decline and I imagine they won't be rapidly losing points immediately, it would be nice though if we got a message say 6 months (Game time) before hand saying something like, "I've had a rough career boss, I think I may start to lose my edge pretty soon"

 

Perhaps there could even be random messages early on like the IQ clues every now and again to give you clues about when you might decline with things like, "I was always in good health as a kid, I imagine I'll be able to have a long career in this sport." or, "I was never the brighest kid in skill, I might start to forget what I learned quicker than most"

 

Just a quick question, will a fighter than begins to decline at 28 have a slower decline in the early years and then really start to heavily decline in his mid 30's or is it the same speed all the way through?

 

One last thing, when we create new fighters will there now be tickboxes for potential and decline to choose as hiddens?

 

I like this idea, although I think these messages should be rare. Something like "Fighter X came back from a medical today in which he was told he was in the shape of his life / that he has the knees of a 40 year old" could be quite cool.

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