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Different tactics per round


MMATycoon

Do you want different tactics per round?  

404 members have voted

  1. 1. Do you want different tactics per round?

    • Yes
      306
    • No
      78
    • Don't know / Don't care
      20


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MMA is purely a strategic sport if you actually know anything about it. You come in with a strategy in your head and if it does not work you change it, that's how it always worked in the sport of fighting. Why the hell would you not change tactics if you had the chance. If anything add sliders to see how aggressive you are going or something along those lines.

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MMA is purely a strategic sport if you actually know anything about it. You come in with a strategy in your head and if it does not work you change it, that's how it always worked in the sport of fighting. Why the hell would you not change tactics if you had the chance. If anything add sliders to see how aggressive you are going or something along those lines.

 

 

Your 100% correct this would be great ....But what about prediction sliders? So you are able to change your strategy if I have my predictions correct which is the goal and purpose of them and I would get the shit end of the stick for doing my homework on your guy and predicting your gameplan correctly...just makes no sense so as great of an idea as it is , it just would not be possible for the reason stated above.

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  • 1 month later...

This sounds good in theory but the only way this could effectively be utilized is if you were there to witness the fight round by round and make adjustments at rest points in between. You would have to change everything. Otherwise, i think youd end up shooting yourself in the foot. Rambo is getting a bad rap for his comments because i know how cool this idea sounds, but hes right because actually putting it into play would mean basically creating a whole new game.

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Judging by the thread about Predict Sliders, a lot of people either don't use them at all or only in a very limited way.

 

Get rid of Predict Sliders and have fighters do that prediction based on intelligence (never bad to boost a hidden that isn't 'chin', 'heart' or 'K.O.') AND only the fighter's actual fighting experience. The more gights ge's had, the less he is surprised during a fight and the better he adapts.

 

Again I think anything that would encourage managers to develop their fighters a 'real-life realistic' way should be welcome.

 

You have to fight to give your fighter the skills he needs to be a good fighter!? No longer SUCH a good idea to hide away a young fighter until he's all trained up because FIGHTING is needed to get him ready? I think this idea is sadly missing from the game

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EA has an MMA game called UFC. you have total control. You even have to push a button every time you want to punch or kick with the option of throwing a left/right or head/body.

HAHAHA SO FUNNY :( lol

NO but honestly has anyone ever watched a UFC event? Doesn't it make sense if you at least had a slider to change some of your tactics after a close fought round? I mean if you are getting smashed from a certain area it just fucking makes sense.

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HAHAHA SO FUNNY :( lol

NO but honestly has anyone ever watched a UFC event? Doesn't it make sense if you at least had a slider to change some of your tactics after a close fought round? I mean if you are getting smashed from a certain area it just fucking makes sense.

 

You still won't be able to change tactics after a close round, when you are "getting smashed from a certain area" - the fights aren't live. You still have to pick all your tactics pre-fight.

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  • 2 weeks later...

You still won't be able to change tactics after a close round, when you are "getting smashed from a certain area" - the fights aren't live. You still have to pick all your tactics pre-fight.

Good. I don't have to worry about my opponent having the upper hand for not being on here while the fight is taking place. Although I'm never on for the fights, I would love to see our fighters actually go at it.

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EA has an MMA game called UFC. you have total control. You even have to push a button every time you want to punch or kick with the option of throwing a left/right or head/body.

 

 

This.

 

 

we don't need to over-complicate engine and add to the micro-management of setting tactics. If you want your fighter to come out and change his gameplan after round 1 crank on the SHIG sliders a little more and don't do 100% FMO.

 

 

You guys are gonna spend 30 minutes on each round preparing for a 5 round fight and get ktfo in the first 30 seconds.

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This.

 

 

we don't need to over-complicate engine and add to the micro-management of setting tactics. If you want your fighter to come out and change his gameplan after round 1 crank on the SHIG sliders a little more and don't do 100% FMO.

 

 

You guys are gonna spend 30 minutes on each round preparing for a 5 round fight and get ktfo in the first 30 seconds.

Absolutely! This game is not a video game... planning every punch, kick, takedown attempt, clinch attempt, elbow and submission is out of the question. If you want that level of detail and control... play EA's UFC games. If you want to play MMATycoon you need to deal with the fact that you don't have that level of micromanagement going on.

 

Furthermore, I have played other online fighting games similar to this one. Ones where you have to program your fight round-by-round and factor in what your fighter does if he is winning, losing, tired, not tired and so on.... lots of conditionals had to be accounted for. It was tedious. Often required other apps to help you out or you were largely just guessing and on and on. With the POSSIBLE exception of adding a few, conditional, options I am now and have always been opposed to round by round tactics.

 

Those POSSIBLE conditional options I would like?

  1. An option to get more aggressive if the opponent is rocked
  2. actually that is pretty much the only one I can think of...

Everything else is covered by SHIG. Study the forums for advice, study your opponent for his tactics and how you can counter them, and then make a fight plan (set sliders) accordingly. The addition of the FP breakdown at the bottom of your page AND the predictions section are a big help if you can accurately predict what your opponent is likely to do. And if you review your fight plan with the new, nifty breakdown thing under your slider settings it will make spotting any slip-ups you might have made MUCH easier to find. Oh you accidentally set your fighter for 80% takedowns attempts instead of twenty... bam it shows in that breakdown. You wanted to throw about 10% leg kicks...? You look at the breakdown and see that it's only at 5.3%... you go back and adjust that until you get it where you want it... It's a really nice tool...

 

I have said this before, and I will say it again... be careful what you wish for... you just might get it.

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I'd prefer the removal of sliders all together then having sliders per round.

You mean you don't want the option for yourself or do you think no one should have it?

 

If it's the former then there would be some mechanism by which you can choose to have the same tactics for all rounds as currently is the case.

 

If it's the latter then I'm curious to hear why.

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You mean you don't want the option for yourself or do you think no one should have it?

 

If it's the former then there would be some mechanism by which you can choose to have the same tactics for all rounds as currently is the case.

 

If it's the latter then I'm curious to hear why.

 

Latter and because it's just unrealistic for robotic output to differentiate that much in between every round. There's obviously strategies for fighters to go for takedown early, then later stand, etc. Or work leg kicks in round one then attack head later. But with the way tycoon sliders are input, it not only leads to 3 times as much work setting sliders (and with way prediction sliders work and engine works, it could be very exploitable imo), it seems too robotic and not organic enough.

 

Right now pretty good balance between hiddens, stats, and sliders. Rather not overload the slider department. If it aint broke, don't fix it. Want your fighter to not stick to the gameplan, add a lot of SHIG to the slider.

 

I also think it would make IQ / experience more important to eliminate sliders and it'd be more entertaining to watch the total randomness of fighters scrap. If he has no takedowns and he shoots for a TD vs a brown belt he's a retard with low fight IQ.

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