madbob Posted July 10, 2016 Report Share Posted July 10, 2016 I got thinking it would be great to choose when a fighter is trying to go for a takedown. So not set the % low for the whole fight to not waste any too much energy on takedown attempts An option like the stick position. Being able to set it to allow my Fighter starting to go for the takedown from a certain round 18 Link to comment Share on other sites More sharing options...
Wolf Posted July 10, 2016 Report Share Posted July 10, 2016 I like this a lot. I also feel something similar could be done with the damage/accuracy slider as in throw more damage later on or vice versa. solid +1 though 6 Link to comment Share on other sites More sharing options...
MichioKaku Posted July 10, 2016 Report Share Posted July 10, 2016 I got thinking it would be great to choose when a fighter is trying to go for a takedown. So not set the % low for the whole fight to not waste any too much energy on takedown attempts An option like the stick position. Being able to set it to allow my Fighter starting to go for the takedown from a certain round I like this a lot. I also feel something similar could be done with the damage/accuracy slider as in throw more damage later on or vice versa. solid +1 though Both ideas would give much more control and would have a much more diverse fighters and opponents even if you fought the same person back to back. +2, 1 for each of you. A possible way to do this is to just have a slider system for each round. That may be a bit much on newer folks but you could have an easy setup and an advanced. The easy would just be the same throughout and be the default system the way easy is the default for making your first fighter, for vets this may be new and unknown:) Advanced would let you pick round by round because maybe you want take downs only in the first but not the final round or leg kicks in the first to soften up the other guy along with body shots. Maybe you want to win by decision so you don't do anything offensive in the third(its your fighter, he can do what he wants heh). Endless possibilities. 2 Link to comment Share on other sites More sharing options...
UniConor Posted July 10, 2016 Report Share Posted July 10, 2016 I really like this idea, gives more depth to gameplanning instead of like what you said, setting low sliders and hoping you get a nice roll lol Link to comment Share on other sites More sharing options...
BlueFalcon Posted July 10, 2016 Report Share Posted July 10, 2016 Great idea! +1 Link to comment Share on other sites More sharing options...
Scooby Posted July 11, 2016 Report Share Posted July 11, 2016 Kinda makes me think back to my webl days where you had to parser something like "if score = >2 then takedown" Meaning If your fighter thinks hes up 2 rounds then try takedowns... Idk how hard this would be but anyway great idea Link to comment Share on other sites More sharing options...
Loveladdy Posted July 13, 2016 Report Share Posted July 13, 2016 I love this! Link to comment Share on other sites More sharing options...
GiankaBonghi Posted July 13, 2016 Report Share Posted July 13, 2016 And how you are supposed to counter these TD spammers? the percentage prediction wont work anymore. Link to comment Share on other sites More sharing options...
MMATycoon Posted July 18, 2016 Report Share Posted July 18, 2016 I will be doing a "go early - go late" slider, as mentioned in this thread. I'd have no problem adding extra stuff like the takedowns idea mentioned here... However, some people aren't keen on adding too much more complexity, so it's something that would need a poll for something this fundamentally different. 3 Link to comment Share on other sites More sharing options...
madbob Posted July 18, 2016 Author Report Share Posted July 18, 2016 I will be doing a "go early - go late" slider, as mentioned in this thread. I'd have no problem adding extra stuff like the takedowns idea mentioned here... However, some people aren't keen on adding too much more complexity, so it's something that would need a poll for something this fundamentally different. When do you think we should do poll? After the current things you are working on are implemented or would you like to know asap to plan ahead? Link to comment Share on other sites More sharing options...
MMATycoon Posted July 18, 2016 Report Share Posted July 18, 2016 let's wait a bit - got a lot to concentrate on and don't want to overload my brain 2 Link to comment Share on other sites More sharing options...
madbob Posted July 18, 2016 Author Report Share Posted July 18, 2016 let's wait a bit - got a lot to concentrate on and don't want to overload my brain haha ok, i will try an keep the poll in mind in the future Link to comment Share on other sites More sharing options...
MasterLeader Posted July 18, 2016 Report Share Posted July 18, 2016 I also think as the fight goes on, fighters get sweater and it should be tougher to land a takedown or submission - captions should reflect this 2 Link to comment Share on other sites More sharing options...
shockg Posted July 19, 2016 Report Share Posted July 19, 2016 I also think as the fight goes on, fighters get sweater and it should be tougher to land a takedown or submission - captions should reflect this Sweat doesn't affect late td's as much as energy. A gassed fighter can't stay standing if the other guy has decent wrestling and gas left in the tank. Both sweat and energy have a huge effect on subs though! Link to comment Share on other sites More sharing options...
GiankaBonghi Posted July 19, 2016 Report Share Posted July 19, 2016 I will be doing a "go early - go late" slider, as mentioned in this thread. I'd have no problem adding extra stuff like the takedowns idea mentioned here... However, some people aren't keen on adding too much more complexity, so it's something that would need a poll for something this fundamentally different. How you counter all of this though, i mean with sliders gameplan, if you are going to give these offensive options you should also give appropriate counter sliders. 1 Link to comment Share on other sites More sharing options...
MMATycoon Posted July 19, 2016 Report Share Posted July 19, 2016 How you counter all of this though, i mean with sliders gameplan, if you are going to give these offensive options you should also give appropriate counter sliders. You wouldn't be able to. I don't think in real life that's something you can counter. You can't really know how much of a % of effort your opponent is putting in... it's not something you could quantify, like a number of takedown attempts. Link to comment Share on other sites More sharing options...
Oluwafolajimi Posted July 19, 2016 Report Share Posted July 19, 2016 Better if they could set it so if you lose the round or a fight then you would try for a takedown. I dont see a reason why would you be trying to shoot a takedown late if you are dominating the fight stand up. 1 Link to comment Share on other sites More sharing options...
shockg Posted July 19, 2016 Report Share Posted July 19, 2016 Better if they could set it so if you lose the round or a fight then you would try for a takedown. I dont see a reason why would you be trying to shoot a takedown late if you are dominating the fight stand up. One simple reason would be the opponent has good takedown defense and you have much better ground skills. Even when hurt strikers are very dangerous. A ground fighter who has won the stand up might want to sit them on their ass and mitigate danger when it would have cost them too much energy before. 1 1 Link to comment Share on other sites More sharing options...
KATSU Posted August 6, 2016 Report Share Posted August 6, 2016 But if the fight hits to the ground than it will be all over for the other fighter...so it should be modified Link to comment Share on other sites More sharing options...
lotos Posted March 16, 2019 Report Share Posted March 16, 2019 You wouldn't be able to. I don't think in real life that's something you can counter. You can't really know how much of a % of effort your opponent is putting in... it's not something you could quantify, like a number of takedown attempts. ...But one could add a prediction slider that might be associated if/when an opponent has "earlier or later on" set right? Link to comment Share on other sites More sharing options...
Mooncutter Posted April 13, 2019 Report Share Posted April 13, 2019 +1 great idea. As for complexity. Just have it set at a "default" setting for everyone who dont want to use it. Link to comment Share on other sites More sharing options...
Bwang Posted April 13, 2019 Report Share Posted April 13, 2019 I will be doing a "go early - go late" slider, as mentioned in this thread. I'd have no problem adding extra stuff like the takedowns idea mentioned here... However, some people aren't keen on adding too much more complexity, so it's something that would need a poll for something this fundamentally different. Would be good.. Link to comment Share on other sites More sharing options...
TJMitchell Posted April 13, 2019 Report Share Posted April 13, 2019 You boys realise how old this thread is right? 1 Link to comment Share on other sites More sharing options...
Erik Posted April 13, 2019 Report Share Posted April 13, 2019 You boys realise how old this thread is right? Still a good thread. Link to comment Share on other sites More sharing options...
TJMitchell Posted April 13, 2019 Report Share Posted April 13, 2019 Just saying. If Michael says "I will be doing" 3 years ago and nothings happened it probably ain't happening. 1 Link to comment Share on other sites More sharing options...
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