Jump to content

Vlad

Administrators
  • Posts

    325
  • Joined

  • Last visited

  • Days Won

    11

Vlad last won the day on March 13

Vlad had the most liked content!

Profile Information

  • Gender
    Male

Previous Fields

  • Manager ID
    48500

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Vlad's Achievements

Purple Belt

Purple Belt (3/6)

231

Reputation

  1. Can you provide a link to your manager profile please?
  2. Thank you for the feedback guys - I know I've received some awesome ideas privately too! Will be going ahead and approving this but unfortunately it will be very low on the priority list as we have bigger changes to tackle first In the meantime, I hope you enjoy the content our two new Tycoon Times editors are producing!
  3. Unless I'm missing something, this doesn't sound any different to the learning speed hidden... Having something like this in parallel to learning speeds feels like an unnecessary shortcut to artificially level some relatively non-existent playing fields. I would get 0 satisfaction from getting a fighter with high professionalism hidden and cutting to the top of the P2P as a result; that's one way to quickly tire the game out and make it boring for all involved. There's a fine balance when it comes to these things, one of which being the learning speed hidden - it already provides new and old players an equal playing field so long as you're playing within your ID range when starting - if you look at the Island as an example, old and new managers have a level playing field where they all go against each other with relatively similar fighter stat distributions. If the intent with this was for the new boy on the block billy KO'ing the top P4P fighters because of his turbo-charged Professionalism then unfortunately the intent is misdirected. I like the creativity that comes with the suggestion though so I appreciate you taking your time to put this together as it helps us think about another dimension to an already solid system. Unfortunately, we won't be progressing with this suggestion so therefore it's denied. Hope you're not discouraged from suggestion more of your ideas in the future!
  4. Apologies fellas, we have two new editors joining the TycoonTimes team - a few teething issues as they get on-boarded, the latest publication will be resolved shortly
  5. Avatar creation is more of a social business in my opinion, it isn't one that you can consider 'real' for the sake of the simulation. Likewise, I used to sell avatars as a new user, it was one of the ways that I managed to make money to eventually buy VIP, open an org, etc. If we gate-keep avatars and make them a company that you need VIP for, that immediately puts anyone with VIP at a competitive advantage and has a reverse effect to what you're suggesting in reducing the number of new users getting involved in the creative side of the site. With the above in consideration, this suggestion is unfortunately denied.
  6. You can already store / save fighter slides or is there something that I'm missing with this suggestion?
  7. Hello managers, Today we're reintroducing the MMATycoon Staff Structure. In the interest of building our community platform and taking steps to progress MMATycoon as a collective, we're introducing a new and updated staff structure. Administrators - Administrators are Community Managers who ensure the day-to-day operation of MMATycoon. They handle everything from feature prioritisation and development to the careful balancing of the site economy. The list of responsibilities is near endless but I'm sure you can all appreciate the work that goes into the site. Commissioner Commissioners are a new role that we have introduced, these individuals are trusted members of the community who are effectively administrators in their own rights. Their responsibilities range from ensuring player security, safety, and well-being to crafting on-site events while also providing invaluable insight into plans and projects which shape the future of the site. Each Commissioner will typically have their area of expertise which is a section of the game that they are responsible for helping craft, flesh out and gauge feedback for. As an example, the Organisation's commissioner will be responsible for contacting key members of the scene, and gauging feedback on changes while shaping the future of the org scene. Moderator Moderators are the people we know and love! They are equally longstanding, trusted members of the community and help moderate our user content currently. We would like to expand the set of responsibilities, getting moderators more involved with on-site moderation and attributing a specific section of the forum we'd like for a moderator to help flesh out. Moderators will be able to provide player incentives for helping in improving their sections of the forums. Equally, they will be permitted to update our Wikipedia pages to ensure that all of our help documentation are up to date. Helper Helpers speak for themselves. They are entry-level into the new and evolved staff team but will be given a unique opportunity to contribute to any moderation areas or commissioner projects. The core of the helper responsibilities will be to provide any on-site support, or assistance to users similar to what a Mentor would currently do but to a lesser degree. Helpers will be integral to helping retain new users while we improve the site-wide user experience to make the learning process easier and more streamlined! All staff positions will be displayed in-game and responsibilities shared - naturally, these are voluntary positions but a great deal of trust will be placed on users joining the team. We will be opening applications for the team in the near future.
  8. Not a fan of this idea, unfortunately. At its core I'm not a fan of automating these things, as a manager you own a gym and have a responsibility which sometimes requires you to refill vending, etc. If we take automation too far, before long we won't have a game to play 😂. However, I can't recall whether we currently send managers any mails when the Vending machines deplete / low, if not - we can add that so you guys don't forget! Except for the mailing, we won't be moving forward with the core of the suggestion so unfortunately, this is declined. As I say with others, hopefully, this doesn't deter you from suggesting more changes in the future
  9. The current system is quite one-dimensional - I want the entire system to be revamped and as a part of that we'll be including a better credit distribution as well as a greater variety of prizes. In parallel to the rebuild, we'll likely be bringing the slot machine into the game in a more traditional form but that's undecided at the moment. Nevertheless, approved. Thank you for the suggestions.
  10. Congratulations - I just checked and it's actually incredibly rare, more-so to win it 3 times 😂
  11. As the games evolved with KT and Grappling we may have at times bundled it all under MMA but I do agree, there needs to be a degree of separation. Approved.
  12. Apologies for the delay on this - the way the media wiki stores the data currently has proved tricky to navigate and reformat 1:1 with what we currently have - will look to address the issue that's currently impacting our Wiki to at the minimum bring it online for everyone and we'll progress from there!
×
×
  • Create New...