PBR Posted April 14, 2013 Report Share Posted April 14, 2013 i know i have had some bad experiences lately using counter since changes -- and some very odd ones -- http://www.mmatycoon...php?FTID=544276 was 55 counter and he just did nothing really and too totally land nothing in clinch with elite clinchwork -- http://www.mmatycoon...php?FTID=551071 was counter here and just hardly did -- http://www.mmatycoon...php?FTID=549879 was heavy counter here just piss poor only landing 1 shot -- and all these guys did way more action before using same or close to same counter settings -- have lost every counter fight big time and the 2 fights i won since changes were agg -- http://www.mmatycoon...php?FTID=555175 this one i went 85 agg and 95 acc since it seems like high agg and acc seems to be winning -- sort of hard to tell or use since ended up mainly being on ground but still find it odd 1 Link to comment Share on other sites More sharing options...
embalmer Posted April 14, 2013 Report Share Posted April 14, 2013 What does counter clinch vs. counter grapple mean. I don't want my fighter to do either one then go 100& counter strike Link to comment Share on other sites More sharing options...
soyster89 Posted April 14, 2013 Report Share Posted April 14, 2013 I haven't gone super high counter yet, but haven't had any issues countering with strikes or grappling. Link to comment Share on other sites More sharing options...
duphus Posted April 14, 2013 Report Share Posted April 14, 2013 Can anyone else back that up with similar experience? Counter works fine for me, no issues others are talking. I actually think counter is better then before. Link to comment Share on other sites More sharing options...
PBR Posted April 14, 2013 Report Share Posted April 14, 2013 well my last 3 fights went high agg with super high acc and won all 3 -- was 1 and 8 before that with the 1 aggressive win and the 8 losses was the counter fighter edited: pretty shitty numbers Head punch: 21 (8) and Head punch: 14 (8) for going 95 accuracy --- landed better or same rate as that going 60 damage or higher Link to comment Share on other sites More sharing options...
PBR Posted April 14, 2013 Report Share Posted April 14, 2013 Counter works fine for me, no issues others are talking. I actually think counter is better then before. it could be nothing -- but also you could be counter and still be the aggressive fighter if they went more Link to comment Share on other sites More sharing options...
Kronix Posted April 15, 2013 Report Share Posted April 15, 2013 This could be nothing but I thought I'd post it and you can evaluate it. One of my fighter was in clinch position and I thought threw an oddly high amount of elbows. http://www.mmatycoon...php?FTID=548931 Settings for clinch was 70% dirty box, 30% MT with 70% set to elbows. Aggression was 80%. see how it goes was set to 100% follow orders. Might not be anything but just looked odd that he'd throw that many elbows (or MT moves for that mather). Link to comment Share on other sites More sharing options...
Lenik Posted April 15, 2013 Report Share Posted April 15, 2013 What does counter clinch vs. counter grapple mean. I don't want my fighter to do either one That's for after the aggression Vs counter and counter strike Vs counter grapple. To not have him counter clinch or counter takedown set the counter strike Vs counter grapple to 100% counter strike And he will NEVER counter grapple at all... Although personally I think it is never a good idea to set it to 100% either way. Link to comment Share on other sites More sharing options...
topologies Posted April 16, 2013 Report Share Posted April 16, 2013 has anyone have a guy with good/great escapes stats? I really haven't experienced how escapes are doing in the engine. Link to comment Share on other sites More sharing options...
Guest Posted April 17, 2013 Report Share Posted April 17, 2013 could be/probably nothing, just noticed I haven't had a skill pop since april 11th, even an 18yo project. Just switched a guy to train nothing but 1 useless area to test. Link to comment Share on other sites More sharing options...
Guest Posted April 18, 2013 Report Share Posted April 18, 2013 http://www.mmatycoon.com/fightcommentarypbp.php?FTID=543927 Are you serious..... I throw one punch.... that's it? Okay.... with a guy I have a huge reach advantage on.... whatever, the new changes are frustrating. Link to comment Share on other sites More sharing options...
rac2 Posted April 18, 2013 Report Share Posted April 18, 2013 yeah, counter seems kind of messed up,,, dont know. Link to comment Share on other sites More sharing options...
duphus Posted April 18, 2013 Report Share Posted April 18, 2013 http://www.mmatycoon...php?FTID=543927 Are you serious..... I throw one punch.... that's it? Okay.... with a guy I have a huge reach advantage on.... whatever, the new changes are frustrating. Just what I see, is you got gassed in 3 moves and never had time to recover before he drained your energy and basically became a punching bag. I really don't see anything different that wouldn't have happened under the old engine As frustrating as it is sometimes I don't see this is due to the game engine changes, Just my opinion 2 Link to comment Share on other sites More sharing options...
Guest Posted April 18, 2013 Report Share Posted April 18, 2013 http://www.mmatycoon...php?FTID=543927 Are you serious..... I throw one punch.... that's it? Okay.... with a guy I have a huge reach advantage on.... whatever, the new changes are frustrating. It is clear that your opponent has devastating KO-power (21 victories, 21 by KO) and was set for damage. In 1:46, he completely drained your energy. The first two hits are a body kick and a leg kick, which gasses your fighter and he never lets up after that. One of the drawbacks of counter, is that it let's the other guy get off first and if he hits, well, then you're screwed. You'll see that he mainly attacked with kicks, where he is much better than you. This minimizes the chance that he'll miss and gives you little to actually counter. Your opponent executed a flawless game plan and the fight would have ended exactly the same way before the changes. Nothing new here. 1 Link to comment Share on other sites More sharing options...
Guest Posted April 18, 2013 Report Share Posted April 18, 2013 It wouldn't be as random if body shots weren't still completely broken (especially at higher weights). The fight is usually decided in under one minute unless the guy is tough as shit/a great grappler and manages to get a takedown somehow. Leg kicks being changed should alleviate this somewhat, but it's kinda ridiculous how you can gas a "cardio machine" completely in under two minutes. 3 Link to comment Share on other sites More sharing options...
Eveas Posted April 22, 2013 Report Share Posted April 22, 2013 I had a guy fight 2 days ago and today he depopped clinch. Didn't Mike say clinch was supposed to reset the hidden tickers? Link to comment Share on other sites More sharing options...
MMATycoon Posted April 22, 2013 Author Report Share Posted April 22, 2013 Everything is meant to reset. What's the fighter ID? It could be age based still. Link to comment Share on other sites More sharing options...
Eveas Posted April 23, 2013 Report Share Posted April 23, 2013 Edit: My bad. Takeru Kyle depopped, and Takeru Mark Kyle had the fight. The names were similar enough that I thought Mark had the depop. Link to comment Share on other sites More sharing options...
MMATycoon Posted April 23, 2013 Author Report Share Posted April 23, 2013 OK good good Link to comment Share on other sites More sharing options...
rjs2442 Posted April 24, 2013 Report Share Posted April 24, 2013 Is it true that sparring does not reset secondary skills? Had a Guy depop in GnP so if I did a wrestling sparring session am I safe to assume there would be no effect? Link to comment Share on other sites More sharing options...
MMATycoon Posted April 24, 2013 Author Report Share Posted April 24, 2013 It doesn't reset it, no, that would be way too easy 2 Link to comment Share on other sites More sharing options...
Goatacre Posted April 24, 2013 Report Share Posted April 24, 2013 Does sparring have any effect on related secondaries? And vice versa, training secondaries on the relevant primary? So not resetting them, but having a smaller impact? Link to comment Share on other sites More sharing options...
MMATycoon Posted April 24, 2013 Author Report Share Posted April 24, 2013 It's all different. Sometimes it makes it go down a bit, sometimes it pauses it and sometimes it goes up but slower than if you train something not at all related. Link to comment Share on other sites More sharing options...
Guest Posted April 24, 2013 Report Share Posted April 24, 2013 I dont know but the trainng for my 18y olds are kinda slow. Link to comment Share on other sites More sharing options...
MMATycoon Posted April 24, 2013 Author Report Share Posted April 24, 2013 Guys, this is for the fight engine. Back on topic please. Link to comment Share on other sites More sharing options...
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