Popular Post myronmonroe Posted February 23, 2011 Popular Post Report Share Posted February 23, 2011 I think this is one of those things EVERY single person that plays this game should know, so that's why I decided to make this post. When you are putting points into your fighter on creation, which one of these strategies will be the best in the long run? Best way to spend 111 points: Fighter #1: Put only 1 point (USELESS) into SKill #1, and spend the maximum 110 points (WONDERFUL)on Skill #2 or Fighter #2: Spread the points out, putting 55 (COMPETENT) into Skill #1 and 56 (COMPETENT) into Skill #2 Here's the basic concept of this game you need to keep on mind: It is MUCH MUCH faster to go from 1 to 55 than it is to go from 56 to 110......Training slows down dramatically as your skill level goes up. There are no exact numbers, but I will use this picture as an example: http://img843.imageshack.us/img843/2687/training1.gif So, let's take a look at Fighter #1 and how long it will take him to get both skills to wonderful: http://img263.imageshack.us/img263/162/training2o.gif Now, let's take a look at Fighter #2 and how long it will take him to get both skills to wonderful: http://img714.imageshack.us/img714/3466/training3.gif In conclusion, Fighter #1 was MUCH easier to get both skills to wonderful than Fighter #2. If you have a fighter and you are thinking about his long term success, it is better to get as many skills to 110 as you can. He may not be as well rounded in the beginning, but he will thank you in the long run 29 1 Quote Link to comment Share on other sites More sharing options...
MattyBlayze Posted February 23, 2011 Report Share Posted February 23, 2011 Well done! Quote Link to comment Share on other sites More sharing options...
Guest Posted February 23, 2011 Report Share Posted February 23, 2011 Yeah, I wish I would have had this when I 1st started the game. Great explanation. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 23, 2011 Report Share Posted February 23, 2011 Great post mate! Quote Link to comment Share on other sites More sharing options...
Guest Posted February 24, 2011 Report Share Posted February 24, 2011 +1, one of the must know IMO when creating project fighter. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 24, 2011 Report Share Posted February 24, 2011 But what about the 25ers? Quote Link to comment Share on other sites More sharing options...
Guest Posted February 24, 2011 Report Share Posted February 24, 2011 But what about the 25ers? He did mention "in a long run". For a fighter that will fight soon, you will have to disturb your point more well-roundedly but not to the level of Feeble everything. Quote Link to comment Share on other sites More sharing options...
marioufc420 Posted February 25, 2011 Report Share Posted February 25, 2011 Good post. Really well put and easy to understand. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 25, 2011 Report Share Posted February 25, 2011 Yeah, I wish I would have seen something like this early on. I basically wasted my first generation of fighters with being completely and utterly average. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 11, 2011 Report Share Posted March 11, 2011 Yeah, I wish I would have seen something like this early on. I basically wasted my first generation of fighters with being completely and utterly average. only your first... I'm just starting to get it by now ;D Quote Link to comment Share on other sites More sharing options...
toejam98 Posted March 11, 2011 Report Share Posted March 11, 2011 Yeah i think when we all start off were like "hmm well i think ill put 20 to boxing up 35 to muay thai 42 to wrestling and 50 to bjj" And a month later that guy is sacked, this is a awesome example of how to create a guy 2 Quote Link to comment Share on other sites More sharing options...
Krimzn Posted March 21, 2011 Report Share Posted March 21, 2011 Very simple and to the point. + Effin 1! Like others, this would've been super useful when I started. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 21, 2011 Report Share Posted March 21, 2011 And this is why im now cutting dead meat like a motherfucker. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 29, 2011 Report Share Posted March 29, 2011 I have a question. I'm trying to follow these directions but maybe I'm looking too much into it. When you say Skill 1 & Skill 2, are you referring to Primaries or Secondaries? I'm creating a guy right now & so far I got one of his Primaries to Wonderful & another around Competent. Is this what you mean or should I put his other 3 Primaries to Useless with 1 single primary remaining wonderful? Same with Secondaries. Do I allocate all points toward style at first? Quote Link to comment Share on other sites More sharing options...
jory Posted March 29, 2011 Report Share Posted March 29, 2011 The time saving benefits apply to both categories. I think that section about creating well-rounded fighters on the fighter creation page should be edited because it's not really applicable when you're first building your toon. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 29, 2011 Report Share Posted March 29, 2011 I have a question. I'm trying to follow these directions but maybe I'm looking too much into it. When you say Skill 1 & Skill 2, are you referring to Primaries or Secondaries? I'm creating a guy right now & so far I got one of his Primaries to Wonderful & another around Competent. Is this what you mean or should I put his other 3 Primaries to Useless with 1 single primary remaining wonderful? Same with Secondaries. Do I allocate all points toward style at first? Skill 1 & Skill 2 are part of the thing that used the same point. For example: Punch as skill 1 and kicks as skill 2, they both use secondary skill points, so that's a Skill 1 & 2 for ya. And yes, primaries to wonderful and another should be respectable is indeed the correct way to do it based on this guide. You should have extra skill points left even after 1 single primary is wonderful and the best is pump all into a second primary for the optimum skill point usage. Secondaries is kinda the same, just throw 110 to everything you want at first and train the other up from useless. This technique is usually used on 18 years old project. You can consider be a little bit versatile if you are going for a 25 years old directly-into-the-cage fighter since you are using him in fighting more than training and being an one-trick pony won't do you good in a long run, in my opinion. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 30, 2011 Report Share Posted March 30, 2011 Thanks. I'm working on a project fighter right now so from what you've told me, it seems I'm doing it right Quote Link to comment Share on other sites More sharing options...
Guest Posted March 30, 2011 Report Share Posted March 30, 2011 does your sparring partner have to be wonderful for it to be 15 sessions to reach competent? or can he be like strong or respectful?? Quote Link to comment Share on other sites More sharing options...
Guest Posted April 3, 2011 Report Share Posted April 3, 2011 does your sparring partner have to be wonderful for it to be 15 sessions to reach competent? or can he be like strong or respectful?? It depends on your fighter's learning speed as well. Of course, the better your sparring partner is the faster your fighter learn but no one can tell you the exact time because your fighter might be one of the dumbest in Tycoonverse or he might be Einstein, no one knows for sure. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 20, 2011 Report Share Posted April 20, 2011 Unless you get an IQ test in your mail. (Which I have never seen, only heard about) Quote Link to comment Share on other sites More sharing options...
Guest Posted April 20, 2011 Report Share Posted April 20, 2011 Unless you get an IQ test in your mail. (Which I have never seen, only heard about) That is for intelligence, learning speed is another hidden. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 29, 2011 Report Share Posted July 29, 2011 +1 Quote Link to comment Share on other sites More sharing options...
jbrookins Posted September 10, 2011 Report Share Posted September 10, 2011 should update this with the training changes Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2011 Report Share Posted October 16, 2011 should update this with the training changes Whats the difference now? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 28, 2012 Report Share Posted March 28, 2012 is this for if your making an 18 year old fighter or what age? Quote Link to comment Share on other sites More sharing options...
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