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PBP Commentary

Coming up we have a middleweight MMA rules bout between Outfuh Blood (ranked 0 p4p, 0 weight class) and Vergil Cry (ranked 0 p4p, 0 weight class). Outfuh Blood has the better chin. Will he look to stand and bang today?



191 cm
21
195 lbs
6 - 1 - 0
185 cm
22
184 lbs
2 - 2 - 0
Good wrestling
Excellent boxer
Cardio machine
ADCC Champion
Excellent boxer
Good gas tank


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-


Ladies and gentlemen. This fight is 3 rounds, in the middleweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 6 - 1 - 0, fighting out of St Petersburg, Outfuh Blood!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 2 - 2 - 0, fighting out of Amsterdam, Vergil Cry!
The judges for this bout are Dmitry Maklakov, Sergei Dronov and Aleksei Zolotukhin.




The bell rings for round one and we are underway!
Cry throws a shot from downtown. Blood moves away and avoids it.
Blood getting the better of the striking in that exchange.
Blood throws a nice looking combination but Cry bobs and weaves to avoid any damage.
Cry throws a shot from downtown. Blood moves away and avoids it.
Cry wants to clinch.

Cry takes the fight into the clinch.
Cry manages to get underhooks and slows down the pace for a moment.
Cry tries to pull guard but Blood holds him up against the cage and eventually Cry drops back down to his feet.
Blood lands a body punch - he's looking to wear down Cry.
Blood can't find room to land a body shot as Cry controls the action.
Blood lands a body punch - he's looking to wear down Cry.
The crowd are loving this. Great action here.
Blood misses with a hook to the ribs.
Blood softening up his opponent with strikes, against the cage.
Blood tries to land a shot to the body but it's blocked.

That's one minute gone in the round.
Blood blocks a punch to the side of the head.
Cry struggles to land a body shot inside as Blood controls his hands.
Stalling in the clinch from Blood.
Blood digs a right hand underneath Cry's ribcage. Cry let out a lung full of air as it connected.
Cry scores with a nice hook to the head.
Blood misses with a punch to the body.
A hook to the body from Cry.
Cry tries a shoulder strike but it doesn't do any damage.
Blood misses with a hook to the ribs.
Blood tries to break the clinch but Cry is controlling the position.

Cry pulls guard.
Blood has decided he wants to stand but the closed guard of Cry is proving hard to escape from.
Blood trying desperately to get back to his feet here but he's not having any joy at all. He's going to tire himself out if he's not careful.
Wooooo! Give it up for these two warriors! They are putting on a show!

That's two minutes gone in the round.

Cry has a loose triangle. He'll be looking to tighten that up but Blood can see exactly what he's planning and manages to posture up and free himself.
Cry looking to sweep here. No luck so far.
Blood wants to stand but Cry has a closed guard, so he can't escape.
Blood preventing the sweep.
Blood wants to get up but he can't break Cry's closed guard. He needs to be careful trying to break the legs open, as he's open to submissions here.

Cry throwing his legs up looking for a triangle.
Blood would like to get this fight back to the feet but can't get free from the closed guard.

Cry is active off his back here, looking for submissions.

That's three minutes gone in the round.
Cry has a closed guard, preventing Blood from standing up.
Cry is working the butterfly guard. He manages to land a nice scissor sweep and is now in half guard on the top. Nice move.
Cry seems very keen to just sit and control from half guard but Blood does not like that idea so much and is remaining active off his back.

Cry is trying a forearm choke… I don't think that's going to do much at this level of the game.
Blood is staying active underneath Cry, who seems content to just control the action from this position.

That's four minutes gone in the round.
Cry stops Blood from getting back to his feet.
Cry is looking for the mount but instead finds himself back in full guard.
Blood controlling Cry's posture.
As the round comes to an end the crowd are showing their appreciation for a great round of action.
Blood wants to stand up but Cry is controlling him.
And that’s the end of the round – the fighters go back to their corners.

Outfuh Blood dominated that round.
The referee calls time. The cornermen exit stage left and we're back to business.


The fighters circling - Blood throws out the jab but it was never going to land.
Cry moves out of range of the strikes.
Cry fakes high and shoots in for a takedown but Blood avoids it really well and circles away.
Blood scores with a punch to the gut of his opponent.
Cry wants to clinch.

Blood gets a clinch.
Cry tries to take the fight to the ground by pulling guard but can't manage it.
Cry wants to stall.
Blood has a couple of punches blocked by Cry.
Cry blocks a body shot from Blood.
Blood lands with a short punch from the clinch.
Cry tries to pull guard but Blood holds him up against the cage and eventually Cry drops back down to his feet.
Outfuh Blood has stuffed three takedown attempts in the round now. That's going to take a lot out of Vergil Cry.

Cry has hold of one of Blood's legs. Blood is fighting the takedown attempt but Cry gets the trip and lands the takedown into guard.

That's one minute gone in the round.
Cry looking to sit in guard and control but Blood gets the butterfly guard and sweeps. He's now in the guard on the top.
Cry is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive.
Blood is looking to stand up but Cry won't let him.
Blood won't allow Cry to sweep him here.
Blood wants to stand but Cry is controlling his posture from full guard.
Blood has to be careful here, sitting in the guard of a superior BJJ player.
Cry manages to land a sweep and now he's in mount on top!
Blood is trying to stand up.
The fighters are pressed up against the cage, both looking to find a bit of space to work.

That's two minutes gone in the round.
Blood is looking to improve his position but Cry isn't that keen on the idea.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Cry thowing strikes but they're hitting the gloves, not doing any damage.
Cry looking to control but Blood is working nicely, looking to advance position himself.

That's three minutes gone in the round.
Blood wants to control but Cry is having none of it.
Blood regains half guard.
Cry stalling away here and it's allowed Blood to slip out his trapped foot and regain full guard.
Cry throwing strikes but missing.

That's four minutes gone in the round.
Cry tries to free his leg and advance position but Blood is retaining full guard.
Blood has Cry pulled in close to control his posture.
The crowd applaud the fighters efforts here as the round comes to an end.
Cry working some ground and pound from guard but it's not doing any damage.
And that’s the end of the round – the fighters go back to their corners.

That was a close second round but I would say that Outfuh Blood will probably get the nod.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action. And we move into the final round!


Cry drops his hands momentarily and Blood takes advantage with a crisp shot to the head.
Blood avoids the clinch attempt nicely.

Cry clinches with his opponent.
A head punch on the inside from Blood fails to land.
Cry is trying to work for a single leg takedown but Blood pulls him back up using the underhooks.
Blood stalling in the clinch but Cry improves position.
Cry works on Blood's body with a couple of short punches.
A battle for position here, against the cage.
Blood is trying to push Cry away but Cry has him pressed against the cage, so he's going nowhere.
Blood working aggressively here.
Blood working aggressively here.
Cry tries to jump guard but he falls flat on his backside. Blood smiles and moves away.
Blood lands a leg kick and bounces back out of range.
Cry on the wrong end of a nice hook.

That's one minute gone in the round.
Cry fails with an attempt to clinch.
Blood tries to land with a swinging hook to the body but Cry was well out of range. Poor timing from Blood.
Cry moves in looking to clinch but Blood pushes him off.
Cry throws a jab when Blood was well out of range.
Blood tries to clinch up against the cage, rushing in to close the distance. Cry manages to break the clinch and circles back to the middle of the mat.
Blood throws out a token jab with nothing on it.
Cry throws a monster uppercut resembling something out of street fighter but it doesn't land.
Cry tries for a takedown but Blood sees it coming a mile off and avoids it easily.
Outfuh Blood has stuffed three takedown attempts in the round now. That's going to take a lot out of Vergil Cry.
Cry tries to clinch but fails miserably
letting Blood counter with a right hand.
Blood misses with a wild body shot.
Cry is looking to take this fight into the clinch.

Cry has taken the fight to the clinch.
Cry lands with a right to the head.
Cry changes levels and goes for a takedown here. Blood fights it off and pushes away nicely.
Cry uses some good footwork to avoid the body shot by Blood.

That's two minutes gone in the round.

Cry shoots in for a takedown from distance. He catches Blood napping and manages to drive through into side control!
This is a great period of action - very entertaining stuff!

Cry is looking to finish here, going for an Americana. Blood knows the correct defense though, so he's OK.
Cry trying to control the position but Blood is working away.
Blood is looking for a sweep.

That's three minutes gone in the round.
Blood parries the strikes from Cry easily there. Cry is wary of posturing up too much because it might enable Blood to escape.
Blood knows he needs to get back to his feet asap. He's simply no match for Cry on the ground.
Blood parries the strikes from Cry easily there. Cry is wary of posturing up too much because it might enable Blood to escape.

Cry tries for a kimura. Not really close to a finish though.
Vergil Cry has got the better of the ground game so far.

Cry wants to work for a kimura but he's foiled early by Blood, who protects the arm well.
Blood struggling a bit here.
Vergil Cry has stepped it up - he knows he needs a finish here!

That's four minutes gone in the round.

Cry is trying to get an arm triangle but Blood is defending well.
Blood manages to land a sweep and he's now on top! Lovely Jiu Jitsu!

And that's the end of the fight!
I would just about give that final round to Vergil Cry.
I think Blood has won this one but let's see what the judges have to say. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 3 rounds of action, we go to the scorecards for a decision.
Judge Dmitry Maklakov scores the fight 28:29
Judge Sergei Dronov scores the fight 29:28
Judge Aleksei Zolotukhin scores the fight 29:29

The fight is ruled a draw!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
53%
 
 
 
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