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PBP Commentary

Coming up we have a bantamweight MMA rules bout between Mary Quitecontrary (ranked 0 p4p, 0 weight class) and Kong DooDoo (ranked 0 p4p, 0 weight class). Kong DooDoo told me before the fight that he's been watching a lot of DVDs so let's see if that helps him in this one! I can't wait to find out!



150 cm
27
120 lbs
3 - 1 - 0
170 cm
24
135 lbs
5 - 0 - 0
Good wrestling
Excellent boxer
Insanely flexible
Good wrestler
World class boxer
Good gas tank


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Ladies and gentlemen. This fight is 3 rounds, in the bantamweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 3 - 1 - 0, fighting out of Rio de Janeiro, Mary Quitecontrary!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 5 - 0 - 0, fighting out of Rio de Janeiro, Kong DooDoo!
The judges for this bout are Felipe Paraventi, Luis Engracia and Edson Gomes.




The bell rings for round one and we are underway!
DooDoo throws a series of punches but Quitecontrary moves out of range.

Quitecontrary closes the distance and presses his opponent up against the cage.
DooDoo blocks an elbow strike.
DooDoo dictating the pace here, as the fighters clinch against the cage.
DooDoo looking to slow down the pace here.
Quitecontrary working some nice short punches in the clinch.
Quitecontrary is looking to score with knees to the body. Maybe he'll change it up and go body then head. DooDoo is defending well for now.
DooDoo misses with a punch on the inside.
DooDoo stalling.
DooDoo taking a breather.
The ref breaks the fighters up, due to lack of action by Kong DooDoo.
DooDoo misses with an uppercut.
Quitecontrary misses the shot to the body.
DooDoo tries to land a body kick
and Quitecontrary counters with a big head kick but DooDoo shrugs it off.
Quitecontrary walks into a jab.
A punch combination from Quitecontrary misses.
Quitecontrary fakes a couple of low kicks, before throwing one on the third attempt. It connects and DooDoo has to reset his feet before getting ready to engage.
Quitecontrary throws a push kick but DooDoo slaps the foot to one side.
Quitecontrary throws a leg kick which misses DooDoo's front leg but catches the back leg as DooDoo tries to avoid it.
Quitecontrary throws a nice head kick!
Quitecontrary keeping his hands up high there, blocking the jab from DooDoo.
Quitecontrary ducks under an overhand right and circles away with a smile on his face.
DooDoo throws a hook but Quitecontrary avoids it easily.

That's one minute gone in the round.
DooDoo moves out of range of the body kick from Quitecontrary.
DooDoo on the wrong end of a nice low kick. He's acting like it's no big deal but he doesn't want to take many more of those.
Quitecontrary lands a body shot.
Quitecontrary ducks down and throws a hook to the body.
DooDoo shoots and misses
and Quitecontrary counters with a straight punch to the midsection.
Quitecontrary thows a body shot but no joy.
Quitecontrary cracks the inside of DooDoo's front leg.
DooDoo blocks a head kick by Quitecontrary.
Kong DooDoo seems to be the more aggressive standup fighter in this bout.
Quitecontrary fakes with a right hand and throws a good leg kick, right into the thigh. That had to hurt DooDoo.
Quitecontrary lands with a good body shot.
DooDoo doesn't succeed with the takedown
and Quitecontrary counters with a nice low kick that buckles DooDoo's knee momentarily.
DooDoo swings widly with a right hand
and Quitecontrary counters with a nice body shot.
DooDoo misses with a jab, cross combination.
Quitecontrary misses with a jab to the body
and DooDoo counters with a stiff right hand.

DooDoo gets caught napping as Quitecontrary dives in and scores a takedown. DooDoo manages to retain guard.
Quitecontrary works a leg free and moves into half guard.
DooDoo wants to get back to full guard.
DooDoo looks gassed!
Quitecontrary tries to pass the half guard into mount. DooDoo knows what he's doing though and prevents the attempt.
Quitecontrary passes to side control.

That's two minutes gone in the round.

Quitecontrary looking for an arm triangle but it's way too loose to do anything.
DooDoo is looking to regain half guard here but Quitecontrary keeps moving and retains side control.

Quitecontrary looking for an arm triangle but it's way too loose to do anything.
Quitecontrary tries to advance to mount but DooDoo denies him.
Quitecontrary passes to full mount! That's big trouble for DooDoo!
The fans in attendance giving it up for the two fighters, who have really let it all hang out in the last minute or so!
DooDoo is looking to get to half guard.
DooDoo is persisting with the attempt to improve his position.
Quitecontrary fails to advance to DooDoo's back.

That's three minutes gone in the round.
DooDoo really trying hard to get back to half guard here.
DooDoo regains half guard.
Quitecontrary lands with an elbow from half guard - that looked like it hurt.
DooDoo tries to roll over but Quitecontrary keeps him under control.
The ref warns both fighters not to hold the cage as they work up against the meshing.

DooDoo looking for submissions off his back.
DooDoo won't allow Quitecontrary to pass to mount.

That's four minutes gone in the round.
The crowd are getting on the fighters' backs, as the pace has dropped off in the last minute or so.
DooDoo wants to improve his position but Quitecontrary is controlling well.
Quitecontrary is looking to take a break and control but DooDoo is keeping him honest, looking to work from the bottom.
Quitecontrary seems content to maintain position for now, rather than mounting any offense.
The fighters are pressed up against the cage, both looking to find a bit of space to work.

DooDoo is looking to sinch up a guillotine here but Quitecontrary pulls his head out easily.
Quitecontrary wants to take a breather but DooDoo is having none of it.
Quitecontrary trying to mount his opponent but DooDoo defends it.

DooDoo looking for submissions from an awkward position here.
And that’s the end of the round – the fighters go back to their corners.

Mary Quitecontrary dominated that round.
That's time! Back to the action!


Quitecontrary connects with a high kick.
Quitecontrary scoring well with a low kick there.
Quitecontrary uses good head movement to avoid the hook from DooDoo.
DooDoo misses with a right hand
and Quitecontrary makes the exchange count by landing a cracking kick to the body. DooDoo really felt that one!
A nice inside leg kick there by Quitecontrary. That's going to slow DooDoo down.
Kong DooDoo is looking to throw some combinations by the looks of things.

Quitecontrary forces DooDoo back against the cage and clinches.
DooDoo misses with a punch on the inside.
DooDoo throws a punch but it's blocked by Quitecontrary.
DooDoo swings wildly with an uppercut but Quitecontrary uses good head movement to avoid it.
DooDoo looking to slow down the pace here.
DooDoo tries to throw a body punch but Quitecontrary avoids it by throwing DooDoo back against the cage.
DooDoo tries to stall but Quitecontrary uses the opportunity to gain a better position.
DooDoo misses with a short punch on the inside.
Quitecontrary throws a knee to the head but misses.
Quitecontrary missing with knees to the body.
A short right from DooDoo on the inside.
Quitecontrary misses with a punch to the body.
Quitecontrary misses the knee to the body. Nice hip positioning from DooDoo.
Quitecontrary lands a glancing elbow in the clinch.
DooDoo lands with a good tight uppercut to the head.

Quitecontrary breaks from the clinch.
DooDoo takes a kick to the body and keeps moving.

That's one minute gone in the round.
Quitecontrary lands with a nice low kick. That'll leave a bruise.
Quitecontrary lets loose with a powerful body kick. DooDoo will feel that in the morning.
DooDoo thows a body shot but no joy.
DooDoo circles away from the clinch attempt.
DooDoo scores with a nice strike.
Quitecontrary connects with an inside leg kick.
Quitecontrary is looking to wear down DooDoo with body shots, infact he's throwing more body shots than head shots at the moment.
DooDoo is the aggressor but that punch slipped nicely by Quitecontrary.

Quitecontrary scores with a takedown into DooDoo's guard.
Quitecontrary trying to pass the guard but can't manage it just yet.
Quitecontrary trying to control the position from guard on top but DooDoo is wriggling around, looking for whatever he can.

DooDoo escapes his hips to the side and looks to be working for an armbar. Quitecontrary gives him a little smile and shakes his head. No chance.
Quitecontrary pushing down on DooDoo's thigh, trying to pass to half guard. He's managed it... Nice work.

That's two minutes gone in the round.
Quitecontrary passes the guard and advances to mount!
DooDoo can't escape the position.
DooDoo is squirming around, avoiding Quitecontrary's attempts to control the action.

Quitecontrary looking for a guillotine from mount but DooDoo is having none of it.
DooDoo sneaks a leg under to get to half guard.
Quitecontrary is looking to advance position but DooDoo won't allow it.
Quitecontrary wants to lay and pray for a moment but DooDoo keeps working.

That's three minutes gone in the round.
DooDoo wants to get back to full guard.

Quitecontrary is looking for a kimura but DooDoo is holding onto that half guard position, so it's hard for Quitecontrary to get the leverage.
Quitecontrary is looking to stall here but DooDoo recovers full guard.
Quitecontrary looking to pass the guard.

DooDoo is looking for a triangle but Quitecontrary pushes his legs off easily.

DooDoo escapes his hips to the side and looks to be working for an armbar. Quitecontrary gives him a little smile and shakes his head. No chance.
Quitecontrary pressing down on his opponent's thigh, looking to pass guard. DooDoo is keeping the position for now.
Quitecontrary trying to control the position from guard on top but DooDoo is wriggling around, looking for whatever he can.

That's four minutes gone in the round.
My god... these two guys really need to pick up the pace or everyone will leave to go get a beer.

DooDoo is active off his back here, looking for submissions.

DooDoo escapes his hips to the side and looks to be working for an armbar. Quitecontrary gives him a little smile and shakes his head. No chance.
DooDoo is breathing heavily.
Quitecontrary is stalling in the full guard.
Quitecontrary working in close now, lands a nice elbow to the side of DooDoo's head.
Quitecontrary slows down the pace of the fight for a moment. He'll need to remain active if he doesn't want to see the fight stood back up.

DooDoo is looking for a triangle but Quitecontrary pushes his legs off easily.
Quitecontrary forces his way into half guard.
And that’s the end of the round – the fighters go back to their corners.

Mary Quitecontrary dominated that second round.
That's the end of the round. The referee orders the cornermen out of the cage so we can get back down to business. Let's hear some noise people - this is the final round!


Quitecontrary misses with a body kick.
Quitecontrary throws a hard body shot but it just misses.
DooDoo takes a solid shot to the body. That one hurt him but he's trying not to show it.
Quitecontrary wings a very wild body shot but it does the job and lands to the midsection.
DooDoo tries to close the distance and clinch but Quitecontrary swats him to one side with an open hand palm strike and circles away.
Quitecontrary fails in his attempt to clinch.
Quitecontrary lands a nice shot to the body.
DooDoo throws a head kick but Quitecontrary moves out of range.
DooDoo misses with an uppercut.
No joy there for Quitecontrary, who threw a few shots but didn't land.
DooDoo lunges at Quitecontrary with a hook that half lands and is half blocked by Quitecontrary's hand.
Quitecontrary lands with a kick to the temple. DooDoo shrugs as if to say "is that all you've got?"
DooDoo misses with a lunging right hand
and Quitecontrary counters with a nice low kick that buckles DooDoo's knee momentarily.

Quitecontrary scores a trip takedown into side control. Nice.
DooDoo gets back to half guard.
DooDoo moves into full guard.
DooDoo takes a big intake of breath there - he's definitely tired.

Quitecontrary got a little sloppy there for a moment and DooDoo has worked his way into a loose triangle - can he finish it?! No, Quitecontrary has managed to get both his arms back between DooDoo's legs - danger averted.

That's one minute gone in the round.
Quitecontrary slips nicely into half guard.

DooDoo looking for submissions off his back.

DooDoo is looking to regain full guard. He's left an arm up in the air though and Quitecontrary has latched onto it... Big trouble! Quitecontrary pivots for an armbar - it's in tight and it DooDoo is tapping in no time flat! Great counter grappling there from Quitecontrary!

Ladies and gentlemen, after 1:39 of round 3, we have a winner by way of Submission (Armbar). Mary Quitecontrary!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
100%
 
 
 
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