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PBP Commentary

Coming up we have a middleweight MMA rules bout between Led Zeppelin (ranked 0 p4p, 0 weight class) and Ripp Arrm (ranked 0 p4p, 0 weight class). Zeppelin comes to the cage accompanied by One 24. Both fighters look fresh as a daisy as they make their way towards the cage.



189 cm
24
178 lbs
10 - 1 - 0
170 cm
26
192 lbs
21 - 3 - 1
Good wrestling
World class boxer
Insanely flexible
ADCC Champion
Good low kicks
Granite chin


Koffin Inc. *Laundry Available*
BioPharm Nutrition


Hell's Balls Recovery


Ladies and gentlemen. This fight is 5 rounds, in the middleweight division.
Introducing the fighter to my left, fighting out of the red corner.
With a record of 10 - 1 - 0, fighting out of New York, Led Zeppelin!
And introducing the fighter to my right, fighting out of the blue corner.
With a record of 21 - 3 - 1, fighting out of Rio de Janeiro, Ripp Arrm!
The judges for this bout are Tiny Johnson, Stewart Dunkirk and Cecil Peabody.




The bell rings for round one and we are underway!
Arrm lands a leg kick. The shin dug right into the meat of the thigh.
Zeppelin fakes and then throws a beautiful body shot. Arrm looks a bit winded and takes a step backwards to take a breath.
Arrm swings and misses with a shot to the body
enabling Zeppelin to counter with a crisp jab.
Zeppelin slips a jab and a cross from Arrm.
Arrm throws a looping overhand right but Zeppelin ducks down to avoid it.
Arrm misses with a body shot. Nice footwork from Zeppelin.
Donk. Zeppelin catches Arrm right on the button with a cross.
Arrm misses with an uppercut
and Zeppelin counters with a right hand to the body.
Zeppelin closes the distance but Arrm moves to the side

and Arrm counters with a driving takedown into guard. Nice work there by Arrm.
Arrm trying to land body shots but he keeps hitting the mat.
Arrm engaging in some classic timewasting tactics.
Zeppelin looking to control the pace of the fight rather than finish it.
Arrm looking to pass the guard.

That's one minute gone in the round.
Arrm is sitting in guard, working some ground and pound.
Arrm stands up and looks to throw the legs aside to pass to side control. Zeppelin swivels though and keeps the full guard.
Arrm with a flurry of punches that miss.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Zeppelin keeping moving, preventing Arrm from controlling successfully.

That's two minutes gone in the round.
There's not a lot going on here and the crowd are letting the fighters know they're not willing to tolerate a lack of action.
Arrm postures up to throw the ground and pound strikes but they don't connect.
Arrm wants to control from the top but Zeppelin keeps moving.
The referee is asking the fighters to pick up the pace.

Neither fighter is doing enough for the referee's liking and he's decided to stand them back up.
Zeppelin takes a nice looking leg kick right on the meat of his thigh there.
Arrm avoids the clinch attempt nicely.
Arrm scores with a jab. Zeppelin acknowledges it with a nod of the head.
Arrm misses with an uppercut. Zeppelin saw that one coming.
Arrm checks a leg kick.
Zeppelin throws a poor cross that misses
and Arrm makes him pay by landing a nice hook to the body before moving out of range.
Zeppelin with a body punch. A glancing blow.
Zeppelin throws an off balance right hand

and Arrm decides to take the opportunity to score a takedown. He's landed in Zeppelin's guard.

That's three minutes gone in the round.
Arrm postures up in Zeppelin's guard and throws a big left but Zeppelin blocks it.
Arrm pressing down on his opponent's thigh, looking to pass guard. Zeppelin is keeping the position for now.
Zeppelin preventing the ground and pound from doing any damage.
A big thud reverberates around the arena there as Arrm accidentally thumps the mat. Hopefully he's not broken his hand.
Arrm with a flurry of punches that miss.
Arrm throws a big right hand that misses.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Arrm throws a strike but Zeppelin rolls with it and manages to sweep. Now he's in guard on top.
Arrm looking to sweep using the butterfly guard but Zeppelin puts pay to that idea as he passes nicely into half guard.

That's four minutes gone in the round.
A few boos can be heard. I'm sure they will multiply if the fighters don't pick up the pace.
Arrm wants to improve his position but Zeppelin is controlling well.
Arrm is doing well to avoid being mounted. He's controlling the position at the moment.
Arrm trying to keep hold of his opponent's head but Zeppelin manages to pass to mount!
And that’s the end of the round – the fighters go back to their corners.

Ripp Arrm dominated that round.
The minute break is over - no more time for sponges and pep talks - back to the action!


A slow jab from Arrm misses its intended target.
Arrm misses with an attempted mid kick.
Zeppelin takes an uppercut right on the button but keeps his composure.
Arrm misses with a body shot. Nice footwork from Zeppelin.

Arrm shoots in with a lovely double leg takedown. Zeppelin manages to land in full guard to minimise the damage.
Zeppelin keeping moving, preventing Arrm from controlling successfully.

Zeppelin uses the cage to get back to his feet.
A slapping leg kick lands for Arrm.

That's one minute gone in the round.
Arrm thuds a left hand into Zeppelin's body.
Zeppelin lands a leg kick that knocks Arrm off balance momentarily.
Arrm throws an off balance right hand
and Zeppelin counters with a flying knee. Nice.
Arrm takes a body punch that cleary hurt but he's trying not to show any weakness.
Arrm chopping away at his opponent's legs.
Arrm takes a body kick right on the floating rib. Ouchie.
Led Zeppelin seems to be the more aggressive standup fighter in this bout.
Nice cross by Zeppelin.

The fight moves into the clinch position.
Arrm is working for takedown but Zeppelin is calmly controlling the position for now.
Zeppelin lands a knee to the body.
Arrm wants to break free but Zeppelin has control.
Arrm is trying to break the clinch but Zeppelin has him pressed against the cage.
Zeppelin fails to land with a short punch on the inside.
A body shot lands from Zeppelin.
Arrm is breathing heavily.
We've seen a great period of action over the last minute or so - credit to both fighters for going all out!
Zeppelin lands with a short punch from the clinch.
Good body shot from Zeppelin.
Still in the clinch, Arrm scores with a nice short uppercut.
Zeppelin lands a body punch.
Zeppelin lands a body punch in the clinch.
Zeppelin lands a nice looking hook to the body, against the cage.

That's two minutes gone in the round.
Zeppelin prevents a body shot from Arrm.
Still in the clinch, Zeppelin scores with a nice short uppercut.
Zeppelin digs a right hand underneath Arrm's ribcage. Arrm let out a lung full of air as it connected.
A right handed body shot lands from Zeppelin.
Zeppelin working on landing some head shots here - that one got through nicely.
A head punch on the inside from Zeppelin fails to land.
Zeppelin lands a left hand that snaps the head of Arrm backwards.
Zeppelin misses with the head strike.
Arrm takes an elbow to the temple.


It looks like Ripp Arrm has been cut.
Zeppelin misses with a short punch on the inside.
Nice elbow from Zeppelin.
Zeppelin lands a nice uppercut.
Zeppelin comes over the top with an elbow. That landed flush.
Arrm takes a shot to the head.
Arrm misses with the head strike.
Zeppelin scores with a shot to the side of Arrm's head.
Zeppelin softening up his opponent with strikes, against the cage.
Zeppelin blocks a punch to the side of the head.
Zeppelin makes some space for himself and lands an uppercut.
Zeppelin lands on the inside with an uppercut.
Zeppelin scores with an uppercut up the middle.
Zeppelin scores with an uppercut up the middle.
Zeppelin lands a nice knee to the body.
Arrm takes an elbow to the temple.
Zeppelin creates a bit of space for himself and sneaks an elbow through Arrm's defenses.

That's three minutes gone in the round.
Zeppelin lands an elbow just above Arrm 's eye.
With the fighters clinched against the cage, Zeppelin creates a bit of distance for himself and scores with a nice uppercut.
Arrm tries a shoulder strike but it doesn't do any damage.
Zeppelin lands a body punch.
Zeppelin lands a body shot in the clinch.
Zeppelin throws a head punch that misses.
Zeppelin scores with a shot to the side of Arrm's head.
Zeppelin lands with a short punch from the clinch.
Zeppelin scores with a nice hook to the head.
With the fighters clinched against the cage, Zeppelin creates a bit of distance for himself and scores with a nice uppercut.
Zeppelin lands a nice shot to the body.
It really doesn't seem like the step up in weight is hurting Zeppelin here at all. He's more than holding his own against the bigger man.
Arrm takes a shot to the head.
Zeppelin lands with a left to the head.
Arrm is trying to stall.
Zeppelin lands a nice elbow.


That has opened up Ripp Arrm's cut even more.
Zeppelin lands a glancing elbow in the clinch.
Zeppelin lands a knee to the body.
Zeppelin doesn't land with the attempted body shot.
A nice left hand lands by Zeppelin.
A body shot lands from Zeppelin.
Zeppelin working some nice short punches in the clinch.
A head punch on the inside from Zeppelin fails to land.
Arrm misses with a body punch.
Arrm lands a left hand.

That's four minutes gone in the round.
A head punch on the inside from Zeppelin fails to land.
With the fighters clinched against the cage, Arrm creates a bit of distance for himself and scores with a nice uppercut.
Zeppelin misses with a punch on the inside.
Zeppelin with an attempt at a knee that misses.
A head punch on the inside from Arrm fails to land.
Zeppelin has a couple of punches blocked by Arrm.
Arrm blocks an uppercut.
Zeppelin lands a nice knee to the body.
We've seen a great period of action over the last minute or so - credit to both fighters for going all out!
Zeppelin scores with a nice hook to the head.
Zeppelin lands an elbow that stopped Arrm in his tracks for a moment.


The cut above Ripp Arrm's eye is starting to cause him problems now.
Nice elbow from Zeppelin.
Zeppelin unloads a knee to the mid-section. Arrm lets out a prehistoric sounding urrrrgh.
Arrm misses with a body punch.
Zeppelin lands a left hand that snaps the head of Arrm backwards.
Zeppelin comes over the top with an elbow. That landed flush.
Arrm can't break the clinch.
Zeppelin lands a body shot.
The crowd are going absolutely nuts as the round comes to an end - what a fantastic round of action!
Zeppelin doesn't land with the attempted body shot.
Zeppelin lands with a right to the head.
Zeppelin pushes Arrm back against the cage and lands a hook to the side of the head.
Zeppelin swings away with an uppercut that misses.
Zeppelin lands with a short head shot on the inside.


Ripp Arrm's cut is absolute horrible now. This looks like something out of a horror film with blood covering both fighters.
Zeppelin gets an overhook and lands an elbow to the side of the head.
And that’s the end of the round – the fighters go back to their corners.

Led Zeppelin dominated that second round.
The cut man is working on Ripp Arrm's cut.
That's time! Zeppelin's corner gives him a slap on the ass as he gets ready to fight.


Zeppelin scoring well with a low kick there.
Arrm throws a jab to the body, straight down the pipe. Boom. That sent Zeppelin stumbling backwards but he manages to regain his composure quickly.
Arrm misses with a straight left.
Zeppelin lands a head kick!
Ouch! a nice leg kick from Arrm, right into the meat.
Zeppelin tries a switch kick but it misses it's target.
Arrm throws the kick towards the body but Zeppelin avoids it.
Arrm swings and misses with a hook to the body.
Zeppelin is looking to clinch.
Zeppelin is looking to land body kicks.
Zeppelin tries to land with a swinging hook to the body but Arrm was well out of range. Poor timing from Zeppelin.
We've had a slow start to the round here - hopefully the action picks up.
Zeppelin dips down and scores with a jab to the body.
Arrm takes a shot right to the bread basket.
Zeppelin looks to score with a jab to the body but Arrm is just out of range.
The crowd cheers as Zeppelin lands an impressive looking overhand right. Arrm doesn't seem phased though.
Arrm is trying hard to land a takedown here. Zeppelin sprawls well and keeps this one on the feet.
Arrm takes a big intake of breath there - he's definitely tired.
A leg kick checked by Zeppelin.

That's one minute gone in the round.
Zeppelin takes a solid shot to the body. That one hurt him but he's trying not to show it.
Zeppelin avoids a kick to the body.
Arrm fails miserably with a takedown attempt.
Zeppelin slips under a jab from Arrm.
A jab lands there for Zeppelin.
Zeppelin doesn't manage to clinch there - Arrm circles away.
Zeppelin is looking to clinch.
Zeppelin moves out of range as Arrm strikes.
Zeppelin jabs away that one connects to the head of his opponent.
Zeppelin tries to close the distance and clinch up against the cage but Arrm paws at him with a jab and circles away.
Arrm swings widly with a right hand
and Zeppelin counters with a straight right hand.
Arrm throws a leg kick that is checked
and Zeppelin counters with an inside leg kick.

Arrm shoots in for a takedown and gets it. Let's see what he's got on the mat.
Zeppelin looking for a sweep. Not yet Zeppelin, not yet.
Arrm loading up with the ground and pound but he's missing more than he's landing in this flurry.

That's two minutes gone in the round.
Arrm content to stall in guard here.
Arrm trying to control but Zeppelin is working from the bottom.
Zeppelin wants to get back to his feet but Arrm is in a dominant position and won't allow it.
Arrm trying to pass the guard but can't manage it just yet.

That's three minutes gone in the round.
Arrm wants to control from the top but Zeppelin keeps moving.

OK we're going to have a standup here. Ripp Arrm hasn't been effective enough on the ground and the referee wants a restart.
Zeppelin scores to the head and body with a nice combination!
Arrm ducks under an overhand right and circles away with a smile on his face.
Zeppelin buckles his opponent's knee momentarily with a nice leg kick.
Zeppelin keeping at a good range here, avoiding a leg kick.
Arrm swings away with a leg kick that misses.
A bone on bone clash there as Zeppelin blocks the leg kick.
Zeppelin scores with a jab to the jaw.
Zeppelin fakes a jab and scores with a low kick.
Arrm tries to score with a leg kick but it misses it's target.
Arrm checks a low kick. Bone on bone - not my idea of a good time.
Zeppelin uses good footwork to get in and out and land a nice right hand before Arrm has time to react.

That's four minutes gone in the round.
Zeppelin throws a head kick that half lands.
Led Zeppelin is looking to keep the fight on the feet at all costs.
Zeppelin keeping at a good range here, avoiding a leg kick.
Zeppelin lands a high kick!
Zeppelin connects with a single shot there.
Zeppelin throws a sloppy body shot
and Arrm counters with a crisp hook to the side of the head.
Zeppelin loads up on a big right hand but Arrm slips the punch.
Zeppelin scores with a kick to the midsection.
Zeppelin is using his reach advantage well here, landing the more effective single shots from range.
Zeppelin throws a head kick that misses

and Arrm counters with a nice shoot takedown that brings the fighters to the ground.
Zeppelin wants to stand up but Arrm is controlling him.
Arrm trying to control but Zeppelin is working from the bottom.
Zeppelin working the defensive guard well to avoid strikes from Arrm.
And that’s the end of the round – the fighters go back to their corners.

That was a close round but Led Zeppelin did the better work so I'd imagine he'll take it.
The cut man is working on Ripp Arrm's cut.
The corners get their ten second warning. Both fighters stand from their stools and stare eachother down, ready to get back to the action.


Zeppelin misses the shot to the body.
Arrm scores with a jab. Zeppelin acknowledges it with a nod of the head.
Arrm tries to shoot in for a takedown. He's got hold of a leg but Zeppelin swivels and escapes.
Arrm ducks down and throws a hook to the body.
Zeppelin throws a sloppy head kick and Arrm moves out of range easily.
Zeppelin gets cracked there but stands up to it.
Arrm takes a kick to the side of the head.
Zeppelin checks a leg kick.

Arrm shoots in for a takedown and gets it.
Arrm stalling away here and it's allowed Zeppelin to slip out his trapped foot and regain full guard.
Arrm showing good wrestling skills to control the position.

That's one minute gone in the round.
Arrm trying to control the position from guard on top but Zeppelin is wriggling around, looking for whatever he can.
Arrm loading up with the ground and pound but he's missing more than he's landing in this flurry.
Zeppelin wants to get back to his feet but Arrm is in a dominant position and won't allow it.
Zeppelin preventing the ground and pound from doing any damage.

That's two minutes gone in the round.
The crowd are starting to boo a lack of action.
Zeppelin keeping moving, preventing Arrm from controlling successfully.
Arrm tries to free his leg and advance position but Zeppelin is retaining full guard.
Zeppelin keeping moving, preventing Arrm from controlling successfully.
Arrm wants to pass the guard but Zeppelin is keeping the position.
Ripp Arrm has got the better of the ground game so far.

That's three minutes gone in the round.
Arrm looking to sit in guard and control but Zeppelin gets the butterfly guard and sweeps. He's now in the guard on the top.
Arrm looking to sweep using the butterfly guard but Zeppelin puts pay to that idea as he passes nicely into half guard.
Arrm is working for an escape here. He's hooked one of Zeppelin's legs and he's managed to sneak out and take Zeppelin's back!
Arrm somehow managing to miss with a strike from the back.
Zeppelin manages to escape to a better position under a series of strikes. Arrm is now in side control.
Arrm is looking to take a break and control but Zeppelin is keeping him honest, looking to work from the bottom.

That's four minutes gone in the round.
Well. There's a bit of a lull in the action here and the crowd are starting to get restless.
Arrm throwing shots but missing, from side control.
And that’s the end of the round – the fighters go back to their corners.

Ripp Arrm dominated that fourth round.
The cut man is working on Ripp Arrm's cut.
The referee calls time. The cornermen exit stage left and we're back to business. The crowd applaud as we get ready to start the final round!


Zeppelin is looking to slow Arrm down with leg kicks.
Zeppelin lands with an overhand left.
Arrm ducks down and throws a hook to the body but Zeppelin moves away.
Zeppelin lands with a nice body kick.
Zeppelin scores with a head kick.
Zeppelin goes for a high kick. It partially lands.
Arrm tries for a takedown but Zeppelin sees it coming a mile off and avoids it easily.
Zeppelin lands a head kick!
Zeppelin lands a head kick. Arrm smiles back at him and beckons him forward.
Arrm misses with a looping right.
Arrm fakes a jab and throws a low kick but Zeppelin checks it well.
Zeppelin darts in trying to clinch
and Arrm counters with a stiff right hand.
Zeppelin slips a jab from Arrm.
Zeppelin checks a leg kick.
Zeppelin is using his height advantage well here, landing a good percentage of his punches.
Arrm stumbles momentarily as he takes a strong leg kick from Zeppelin.

That's one minute gone in the round.
Arrm slips a jab and a cross from Zeppelin.
Arrm bobs and weaves well there to avoid the strikes.
Zeppelin thows a body shot but no joy.
Zeppelin moves into range and connects with a jab.
Arrm shoots in for a takedown but Zeppelin shows good takedown defense there and keeps this one on the feet.
Arrm throws an off balance right hand
and Zeppelin counters with a body kick that stops Arrm in his tracks momentarily.
Zeppelin lands a nice leg kick that just misses Arrm's sensitive parts.
Arrm shoots in looking for a takedown but Zeppelin manages to keep the fight standing, pushing Arrm's face into the canvas for good measure before circling away.
Led Zeppelin has stuffed three takedown attempts in the round now. That's going to take a lot out of Ripp Arrm.
Arrm is wobbling all over the place through exhaustion. Will he make it to the final bell?
Arrm stumbles momentarily as he takes a strong leg kick from Zeppelin.
Zeppelin works his jab well there, keeping his opponent at a distance.
Zeppelin moves in looking to clinch but Arrm pushes him off.
Arrm moves out of range of the body kick.
Zeppelin throws a head kick that misses and slips in the process. He scrambles back to his feet and the fighters circle.
Zeppelin tries to clinch up

and Arrm counters with a nice double leg into half guard.
Arrm wants to lay and pray for a moment but Zeppelin keeps working.
Ripp Arrm has stepped it up - he knows he needs a finish here!

That's two minutes gone in the round.

Arrm is looking for a kimura but Zeppelin is holding onto that half guard position, so it's hard for Arrm to get the leverage.
Arrm is just content to waste time from the top position. Zeppelin takes advantage of the situation and regains full guard.
Arrm landing with the ground and pound.
Arrm throwing elbows and punches but not connecting, as Zeppelin works some decent striking defense from the bottom.

That's three minutes gone in the round.
Arrm wants to control from the top but Zeppelin keeps moving.
Arrm chips away with some ground and pound.
Arrm trying to control but Zeppelin is working from the bottom.

Zeppelin scrambles and gets back to his feet.

That's four minutes gone in the round.
The crowd are starting to boo a lack of action.
Arrm throws a series of punches but Zeppelin moves out of range.
Arrm misses with a hook. Zeppelin ducked under it nicely.
Zeppelin takes a step towards his opponent and connects with a left hand, before circling away.
Zeppelin connects with a jab.
Zeppelin takes a big uppercut there. He seems a bit wobbly but no, he's OK.
Zeppelin lands a nice shot that snaps Arrm's head back.
Zeppelin keeps his opponent at a distance with a nice jab.
Zeppelin scores with a slapping inside leg kick.
The fighters circle momentarily. Zeppelin darts into range and connects with a nice straight punch.
Boom, another hit is landed. "You're gunna get knocked out" taunts Zeppelin, as that shot connected.
Arrm misses with a body shot.
A big left from Arrm misses.
Arrm takes a jab on the nose. He smiles like he loves it and keeps coming.
Arrm fakes high and swings low for a body shot but Zeppelin manages to avoid it.
Zeppelin tries to close the distance and clinch up but Arrm swats him away and circles back towards the center.

And that's the end of the fight!
Led Zeppelin showed his dominance in that final round.
I think Zeppelin has won this one but let's see what the judges have to say. Over to the ring announcer for the scorecards.

Ladies and gentlemen, after 5 rounds of action, we go to the scorecards for a decision.
Judge Tiny Johnson scores the fight for Led Zeppelin!
Judge Stewart Dunkirk scores the fight for Led Zeppelin!
Judge Cecil Peabody scores the fight for Led Zeppelin!

Led Zeppelin wins by unanimous decision!
S C
A
G S C
B
G S C G energy
A | B
hype
A | B
pop
A | B
mgr
A | B
FIGHT
RATING
80%
 
 
 
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