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WP 66 PBP Commentary






170 cm
44 yrs
162 lbs



194 cm
41 yrs
260 lbs


This TWGC bout is 1 fifteen minute round in the super heavyweight division. Introducing today's competitors. In the red corner, competing out of New York, with a TWGC record of 79 wins and 43 losses; Xavier Merlin! And in the blue corner, fighting out of Tokyo, with a TWGC record of 96 wins and 79 losses; Tyrone Sparxx!
The judges for this bout are Steven Brown, Sam Margolis and Andrew Berry.


The official calls the fighters to the middle and the contest is under way.

Merlin feints and as Sparxx raises his hands in defense, Merlin changes levels and drives through with a takedown into guard.
Score +2 for takedown into guard / half guard: Merlin (2) vs (0) Sparxx
Merlin preventing the sweep.
Sparxx keeping moving, preventing Merlin from controlling successfully.
Sparxx wants to control here, rather than go for any submissions from the bottom. At least for now.
We've had a slow start to the round here - hopefully the action picks up.
Sparxx wants to sweep here but Merlin controlling him for the moment.
Merlin has improved his flexibility recently so we will have to see if he can use that to his advantage.

That's one minute gone in the round.
Merlin showing good wrestling skills to control the position.
We could do with one of the fighters taking the initiative a bit more on the ground - they're both waiting to capitalize on a mistake.
Sparxx keeping moving, preventing Merlin from controlling successfully.

Sparxx looking for submissions off his back, moving his hips, looking for an opening.
Sparxx is working an open guard here, looking to improve his position. No doubt that will leave him open to counters but at least he's being more offensive.
Merlin has to be careful here, sitting in the guard of a superior BJJ player.

That's two minutes gone in the round.
Merlin pressing down on his opponent's thigh, looking to pass guard. Sparxx is keeping the position for now.
Merlin might be looking to lock onto one of his opponent's long limbs for a submission, whilst we're on the ground.
Merlin is working hard here to advance position.
Sparxx controlling Merlin's posture.

That's three minutes gone in the round.
Sparxx keeping full guard, as Merlin tries to pass.
Sparxx has a closed guard, preventing anything of note from happening. Perhaps he's looking to stall.

That's four minutes gone in the round.
Merlin trying to control but Sparxx is working from the bottom.
Our spies down at at House of 1000 Corpses inform us that Sparxx has really been working on his submissions in the buildup to this fight. Will it pay off?
The fighters are tangled up in the ropes here. We might need a restart if the fighters can't break free themselves.
Merlin won't allow Sparxx to sweep him here.
Merlin trying to control the position from guard on top but Sparxx is wriggling around, looking for whatever he can.

That's five minutes gone in the round.
Sparxx pulls Merlin in close to prevent any damage.
Merlin engaging in some classic timewasting tactics.
Sparxx is avoiding any damage by keeping wrist control.

That's six minutes gone in the round.
Merlin wants to control from the top but Sparxx keeps moving.
Sparxx tries to land a sweep but no joy.
Merlin being controlled here momentarily.
Merlin is stalling in the full guard.

That's seven minutes gone in the round.
Sparxx seems keen to control rather than go for a submission, at least for now.
Merlin tries to free his leg and advance position but Sparxx is retaining full guard.
Merlin is just sitting in guard, looking to avoid any submissions.

That's eight minutes gone in the round.
Sparxx has a closed guard, preventing anything of note from happening. Perhaps he's looking to stall.
Merlin trying to control the position from guard on top but Sparxx is wriggling around, looking for whatever he can.
Merlin looking to sit in guard and control but Sparxx gets the butterfly guard and sweeps. He's now in the guard on the top.
Score +2 for sweep to guard / half guard: Merlin (2) vs (2) Sparxx

That's nine minutes gone in the round.
Merlin looking to control.
Sparxx won't allow Merlin to sweep him here.
Sparxx slips effortlessly into side control - very nice.
Score +3 for passing guard: Merlin (2) vs (5) Sparxx
The referee tells the fighters to keep busy.
Merlin struggling a bit here.
The fighters are trapped in the ropes so we're going to have a reposition here. The ref calls for a break and repositions the fighters in the center of the ring.

That's ten minutes gone in the round.
Sparxx taking a breather here.

That's eleven minutes gone in the round.
Sparxx tries to move into full mount but can't pass Merlin's legs.

That's twelve minutes gone in the round.
Sparxx moving around in side mount but really he's just happy to control for now.

That's thirteen minutes gone in the round.
Merlin tries to improve position but can't.
Merlin looks to move to half guard but instead Sparxx has passed into mount! Damn!
Score +2 for reaching mount: Merlin (2) vs (7) Sparxx
Sparxx controlling from the full mount.

That's fourteen minutes gone in the round.
Merlin wants to control but Sparxx is having none of it.
Sparxx can't quite control the action as he would like just now, as Merlin is looking to escape.
Sparxx seems to be looking to move to his opponent's back but Merlin is holding on tight.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Merlin sneaks a leg back under and regains half guard and is working straight away to try and get back to guard. He hasn't managed just yet though.

And that's the end of the fight!
Sparxx wins on points by 7 to 2.
A victorious Tyrone Sparxx thanked his army of followers in his post fight interview, telling people to make sure they follow him on Twitter.
 
 
 
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