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CWC 279.5 - Rocky Horror Roll PBP Commentary






215 cm
40 yrs
242 lbs



194 cm
32 yrs
260 lbs


This TWGC bout is 1 fifteen minute round in the heavyweight division. Introducing today's competitors. In the red corner, competing out of Sydney, with a TWGC record of 24 wins and 19 losses; David Allan Coe! And in the blue corner, fighting out of Los Angeles, with a TWGC record of 39 wins and 29 losses; Tyrone Sparxx!
The judges for this bout are Jack Bonds, Frank Antenori and Don Winkell.


The fighters connect hands in the middle of the mat and we are under way.

Sparxx drops down and drives through with a powerful takedown into guard.
Score +2 for takedown into guard / half guard: Coe (0) vs (2) Sparxx
Sparxx stands and throws Coe's legs to the side, diving into side control.
Score +3 for passing guard: Coe (0) vs (5) Sparxx
Sparxx controls the position.
Coe wants to control but Sparxx postures up.
Coe has been talking about how he's improved his wrestling in the run up to the fight so let's see if that's enough to sway the balance.
Coe is trying to get back to half guard. He's pushing on Sparxx's leg. He's managed it. Nice work.

Coe looking for submissions off his back.
Coe wants to improve his position but Sparxx is controlling well.
We've had a slow start to the round here - hopefully the action picks up.
Sparxx frees up his trapped foot and advances to mount.
Score +3 for passing guard: Coe (0) vs (8) Sparxx

That's one minute gone in the round.
Coe is looking to get to half guard.
Sparxx looks more muscular than last time we saw him. He must have been on the weights.
Sparxx looking to control and managing it successfully.
Sparxx wants to control the pace but Coe is squirming around nicely.
Coe is looking to improve his position but Sparxx isn't that keen on the idea.
Sparxx controlling from mount.

That's two minutes gone in the round.
Let's hope that Sparxx has the urge to step up the pace any second now because for the last 15 or 20 seconds he's just been holding on tight.
Coe is trying desperately to improve position.
Sparxx wants to take his opponent's back but Coe doesn't allow it.
Sparxx sitting in mount, just looking to control for the moment.

That's three minutes gone in the round.
Coe working to try and regain half guard.
Sparxx tries to control but Coe wriggling away.
Sparxx controlling his opponent.
The fighters are pressed up against the cage, both looking to find a bit of space to work.
Coe is trying desperately to improve position.
Sparxx content just to control the position here.
Coe really trying hard to get back to half guard here.

That's four minutes gone in the round.
Sparxx controlling from the full mount.
Sparxx wants to take Coe's back here but Coe is holding on to an arm, himself looking to escape.
Sparxx tries to control but Coe wriggling away.

That's five minutes gone in the round.
Coe tries to lock up and control but Sparxx gives him a forearm to the face and pushes him away.
Sparxx manages to capitalize on a mistake by Coe to take his back!
Score +3 for taking back: Coe (0) vs (11) Sparxx
Sparxx trying to secure his dominant position for a moment - making sure Coe doesn't escape.

Sparxx patiently working for the choke. Which fighter will keep their nerve here?
Coe rolls, trying to escape but Sparxx keeps control of the position.

Coe is displaying good submission defense - not really looking in danger of submitting to the rear naked choke at the moment. That could change in an instant of course if Sparxx gets his way!

That's six minutes gone in the round.
Coe wants to control his opponent's hands but Sparxx gets his hands free.
Sparxx struggling to keep hold of the position.
Sparxx controlling well, preventing Coe from escaping the position.
Coe breaks Sparxx's hooks off and manages to turn into his guard.
Score +2 for sweep to guard / half guard: Coe (2) vs (11) Sparxx
Sparxx wants to sweep here but Coe controlling him for the moment.
Sparxx trying to control the position.
Sparxx keeping moving, preventing Coe from controlling successfully.
Coe tries to free his leg and advance position but Sparxx is retaining full guard.

That's seven minutes gone in the round.
Sparxx looking to control.
Coe looking to control the position here, rather than advance.
Coe wants to control from the top but Sparxx keeps moving.
There's a bit of a scramble here and now Sparxx is on top in guard.
Score +2 for sweep to guard / half guard: Coe (2) vs (13) Sparxx
Coe controls Sparxx momentarily but Sparxx frees himself.
Sparxx won't allow Coe to sweep him here.

That's eight minutes gone in the round.
Sparxx trying to control but Coe is working from the bottom.
Coe wants to sweep here but Sparxx controlling him for the moment.
Sparxx is stalling in the full guard.
Coe will need to keep those long limbs tucked in whilst he's on the ground, to prevent any submissions.
Sparxx trying to control but Coe is working from the bottom.
Coe looking to sweep here. No luck so far.

That's nine minutes gone in the round.
Sparxx tries to free his leg and advance position but Coe is retaining full guard.
Sparxx trying to control but Coe is working from the bottom.
Sparxx showing good wrestling skills to control the position.

Coe is looking for a guillotine. You can't force these things though and Sparxx defends well.
Coe looking to sweep here. No luck so far.

That's ten minutes gone in the round.
Coe is trying to keep Sparxx in close.
A real slowdown in the pace of the fight for a moment, as Coe holds on and takes a little breather.
Sparxx passes into half guard.

Coe is looking to sinch up a guillotine here but Sparxx pulls his head out easily.
Well, if Sparxx is going to just lie there, perhaps we should talk about what we're having for dinner tonight… I'm having a ham and pineapple pizza… Yum. Can't wait.

Coe looking to work for a kimura from the bottom.

That's eleven minutes gone in the round.
Coe trying to control but Sparxx postures up.
The ref warns both fighters not to hold the cage as they work up against the meshing.
Sparxx wants to free his trapped foot but Coe is holding on for dear life with his legs.
Sparxx performing his best blanket impression for a moment.

That's twelve minutes gone in the round.
Coe trying to control here.
Sparxx takes a deep breath and rests his weight momentarily on top of his opponent, to control the position.
Coe is looking to regain full guard. Not this time though.
Sparxx is taking a breather. Coe says something to him but it's hard to make out. Perhaps he's telling him to get on with it and actually do something.

That's thirteen minutes gone in the round.
Sparxx trying to control the action but Coe is working from the bottom.

Sparxx is trying a forearm choke… I don't think that's going to do much at this level of the game.
Coe is looking to control Sparxx's leg but it's slowly edging free. Can Coe avoid being mounted?
Coe is staying active underneath Sparxx, who seems content to just control the action from this position.

That's fourteen minutes gone in the round.
Coe makes his way to full guard. A much better position for Coe.
Sparxx won't allow Coe to sweep him here.
Sparxx wants to pass the guard but Coe is keeping the position.

Coe is looking for a triangle but Sparxx pushes his legs off easily.
Sparxx controlling from the guard. I say controlling but really, he's stalling.
Boooooooooooooooooooo!!! God, this has been a terrible round. Come on you two, sort yourselves out!
Coe is trying to hold Sparxx in close to prevent damage but Sparxx has managed to pass into half guard.

And that's the end of the fight!
Sparxx wins on points by 13 to 2.
Tyrone Sparxx was full of energy after the big win and talked about how he thinks he can do big things in this sport. The crowd were appreciative of his determination to succeed.
 
 
 
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