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Need some advice for 18yrold project


Pduts30

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Guys just need some advice bcoz I still have a hard time building up a project fighter...

What will I do first?is it better to train first secondaries rather than physicals and primaries?

In secondaries does age matter does it affect learning speed if ur age goes up eventually?does learning speed slow down when age goes up?

In physicals does age has effect also in improving physicals?

Thanks for the help guys I would appreciate it much...

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Yeah I read that already..but still having conflict if I start secondaries rather physicals..bcoz sometimes when my guy reaches at age 20s and im focusing on secondaries..then his physicals not that good..

 

Well, you can't fight without physicals. Basically, in the beginning you might want to train secondaries because they are affected by the learning speed of the project. The training speed of physicals depends only on fighter age - meaning every 18yo fighter trains physicals at the same speed as every other 18yo fighter in the game. But once you feel you have his secondaries ready to fight - some do it when the important ones reach wonderful, others - exceptional, or sensational, or elite, it is personal choice, you would have to train physicals. My advice is never to fight with low physicals.

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Well, you can't fight without physicals. Basically, in the beginning you might want to train secondaries because they are affected by the learning speed of the project. The training speed of physicals depends only on fighter age - meaning every 18yo fighter trains physicals at the same speed as every other 18yo fighter in the game. But once you feel you have his secondaries ready to fight - some do it when the important ones reach wonderful, others - exceptional, or sensational, or elite, it is personal choice, you would have to train physicals. My advice is never to fight with low physicals.

Okay man...if I start a project for example..his condition is wonderful then I put balance on the rest of points so the rest will be 1 or useless..now is it okay to start to train like in am all day all week striking def then in pm I will put ct speed or what u think is best?
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Well, you can't fight without physicals. Basically, in the beginning you might want to train secondaries because they are affected by the learning speed of the project. The training speed of physicals depends only on fighter age - meaning every 18yo fighter trains physicals at the same speed as every other 18yo fighter in the game. But once you feel you have his secondaries ready to fight - some do it when the important ones reach wonderful, others - exceptional, or sensational, or elite, it is personal choice, you would have to train physicals. My advice is never to fight with low physicals.

Does learning speed of the skills will slow down or not when age goes up?or still the same when even he get age 25? Unlike the speed on physicals bcoz it will slow when times goes by
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Okay man...if I start a project for example..his condition is wonderful then I put balance on the rest of points so the rest will be 1 or useless..now is it okay to start to train like in am all day all week striking def then in pm I will put ct speed or what u think is best?

 

You shouldn't start with points in balance imo, since it is far from the most important physical. Also not sure if wonderful conditioning is enough to survive 6 sessions of CT weekly at 90+ energy, but u can try. If you wanna fight earlier, you can do 4-5 CT general weekly, rest for secondaries. If you have started with wonderful MT, once you get to wonderful secondaries, u can do 2-3 sessions of boxing sparring weekly, and add 1-2 more CT sessions.

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I have raised one generation of fighters so far, so take my observations with a grain of salt. Most people that are looking to train elite lvl fighters will always test the fighters at a max skill range of 950- anything under 1k so they stay at lvl 1 for the QFC. Or maybe they do it in an org but its for the same reason. Whether or not you win the fight depends on if you are building your guy for the long haul or not. After the initial fight you will learn what the predominant hiddens of your fighter are. Some managers like to keep fighting their guys no matter whether they get good hiddens or not. Others will discard any fighter that doesn't have an elite lvl hidden. In my very short time going over some of the fights, and looking at different manager records and their fights, it has a lot more to do with the puppeteer than the puppet. Ok, I'm getting way off topic, lets try to recover here boys. Theres more than one answer...depends on what you want...personally, if you are building a guy to hit 950 and taper off before the fight, If you have the time and money, train primaries and the associated secondary's, the physicals being a little more dominant than normally allowed in the end. This would come at the expense of 50,60 points that you could put back into physicals without losing much. Then send your boy off to the wolves and see what happens. But theres a bunch of different ways to train a project, it just depends on what your goal is. Man, I'm high, and ive been trying to make sure that all this makes sense, so I hope it does lol.

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Step 1: give minimal cardio and strength in creation (they learn way faster than anything else so in the middle term you're saving yourself weeks of training)

Step 2: test learning speed, and do a test fight. Sack if either proves bad.

Step 3: train train train. Cardio first, then strength, both up to 12. Secondaries next, along with one CT general a week. Then add sparring when they're 19. Build up to 4-6 spars a week.

 

Ta da.

 

That's what I do anyway.

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My advice is start an 18 YO project with 9-10 cardio (79-89 creation points), keep strength low at like 4 (29 points) and agility + speed around equal with the rest of the points.

Train your fighter the way you like with mostly secondaries and some physicals like speed and agility here and there.

When he reaches about 980 skill points you should send him off to battle in his first fight.

That takes you to your first fight and by this time you should know whether or not you should sack or keep the fighter.

Keep training as mentioned above and start thinking about sparring you want your guy to do. You can even start sparring him in 1-2 disciplines 2-4 times a week at this point, maybe in his weak areas or his area of specialization.

The general idea is to train the secondaries early on as high as you can before he gets too old and the triaining speed slows down. Physicals will always be easier to train up but should be done half as much as the secondaries, probably about the same amount as sparring

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Bwang, what have been the biggest misteps you've noticed in training?

Not getting your cardio to 12 asap so you can train all week with no rests. (You won't be able to spar more than 4 times plus one CT a week with 12 cardio, but once it's 12 it can slowly increase on its own with the other work you do. When it's 13 or 14 you can spar 6 times plus one CT and not need a rest.). Keeping above 90% energy all week is the best.

 

Some skills are crucial such as clinch, so not having any clinch when you start fighting is a fatal error. If the clinch happens you will have basically lost. I'd give max clinch points on creation as it's hard to find a good coach for it if you're new/poor.

 

Finally the main problem is not with training but with creation - spreading points too thinly.

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Step 1: give minimal cardio and strength in creation (they learn way faster than anything else so in the middle term you're saving yourself weeks of training)

Step 2: test learning speed, and do a test fight. Sack if either proves bad.

Step 3: train train train. Cardio first, then strength, both up to 12. Secondaries next, along with one CT general a week. Then add sparring when they're 19. Build up to 4-6 spars a week.

Ta da.

 

That's what I do anyway.

I disagree with giving minimal cardio at creation. I believe its better to give maximum cardio at creation so you can train WAY more sessions above 90% from the very beginning.

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I disagree with giving minimal cardio at creation. I believe its better to give maximum cardio at creation so you can train WAY more sessions above 90% from the very beginning.

My problem with starting with too much cardio is that cardio increases on it's own without any training whatsoever. Having fights and training absolutely anything at all will increase your cardio eventually. It's really a waste to put so many points into cardio to begin because your fighter will eventually have elite ++ cardio within a year and a bit. Sure the extra energy for fights and training is useful but not everyone needs their fighter to be a super cardio machine.

Remember there is a skill point limit now and we can't have everything we want anymore. So having a decent amount of cardio is required to be good but you do not need as much as some people let on.

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I'm not sure that the time wasted on resting in between sessions, the time it takes to build up your cardio, and the fact that you want a quick and easy 3 wins, is worth ignoring cardio. Cardio does not increase fast enough that it can just be left alone unless your guy is sitting in a gym for months without a fight. Your talking about a project build that takes a long time and drains resources. I'm not saying that you need 110 points in cardio at character creation, but to pretend as if it is something to be ignored is kind of ridiculous. Also, you've let everyone know how to beat your guys now.

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I'm not sure that the time wasted on resting in between sessions, the time it takes to build up your cardio, and the fact that you want a quick and easy 3 wins, is worth ignoring cardio. Cardio does not increase fast enough that it can just be left alone unless your guy is sitting in a gym for months without a fight. Your talking about a project build that takes a long time and drains resources. I'm not saying that you need 110 points in cardio at character creation, but to pretend as if it is something to be ignored is kind of ridiculous. Also, you've let everyone know how to beat your guys now.

Who me?! Try your best little dragon!

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I disagree with giving minimal cardio at creation. I believe its better to give maximum cardio at creation so you can train WAY more sessions above 90% from the very beginning.

This is one of those arguments that can go round and round. I'm convinced my way is faster. More boring too, at first, for sure! I read a comprehensive explanation by cardiffwanderer a long while back and it made such sense that's just the way I always do it. (Unless it's a tourney situation.)

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