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Importance of Speed


scole

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well, how important do you think speed is to a boxer? floyd mayweather jr wouldn't be undefeated if he wasn't so fast.

 

takedown abiliity is more governed by balance and strength than by speed.

 

i would assume that speed and agility play pretty equal roles in striking defense.

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well, how important do you think speed is to a boxer? floyd mayweather jr wouldn't be undefeated if he wasn't so fast.

 

takedown abiliity is more governed by balance and strength than by speed.

 

i would assume that speed and agility play pretty equal roles in striking defense.

 

Thanks themisterx. Could you help me out. I am kind of confused about attributes in general.

 

* Agility - Standup striking.

* Flexibility - Head kicks.

* Speed - Shoot takedowns.

* Strength - Clinch control.

* Conditioning - Recovery throughout the fight. Energy and conditioning are very different concepts click here for more information.

* Balance - Takedown defense.

 

That was taken from the Wiki site. What else does each attribute govern?

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Basically anything you'd expect in real life.

 

Ex:

 

High Strength helps you in Wrestling and the Clinch, like you'd expect... high Strength also helps with KO's, although the hidden KO attribute governs that much more.

 

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You have to remember this is a game. It is scripted, it does not have AI, or is it like real life in anyway. For stats, its safe to say you can go by the Wiki and speed has nothing to do with striking.

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* Agility - Standup striking. --- This is the only attribute you need to worry about when it comes to striking. This affects speed, accuracy, KO power and ability to strike.

 

* Flexibility - Head kicks. --- Self-Explanitory, all this does is give you the ability to do head kicks more often and more effective.

 

* Speed - Shoot takedowns. --- If you have a ground fighter, you should focus on speed because it helps you get takedowns easier. This has NOTHING to do with striking.

 

* Strength - Clinch control. --- Affects all aspects of the clinch, ability to takedown opponents in the clinch, and to strike in the clinch. Nothing else. Nothing to do with standup.

 

* Conditioning - Recovery throughout the fight. --- Self-explanitory. Conditioning also affects how much weight you can cut and how affective you are in round 3,4,5 etc...

 

* Balance - Takedown defense. --- This is another stat you want to focus on with a standup fighter, this affects your ability to stuff takedowns, nothing else.

 

So basically what im saying is, if you have a standup fighter, you want to work on Agility, Balance and Flexibility (depending on your muay thai and kicking ability) most, Strength secondly. Conditioning for all types of fighters. If you have a ground fighter, You want to work on Speed and Strength most.

 

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AI or not. It would be ridiculous if speed woudn't affect striking! I hope someone can verify this.

 

 

Agility affects standup speed. Speed alone affects takedown effectiveness. I am verifying this, I learned the hard way. I had a fighter who was standup and thought the same thing, and gave him a lot of speed, and it did nothing but make me release him. Trial and error lol

 

by the way, very nice avatar!

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* Agility - Standup striking. --- This is the only attribute you need to worry about when it comes to striking. This affects speed, accuracy, KO power and ability to strike.

 

* Flexibility - Head kicks. --- Self-Explanitory, all this does is give you the ability to do head kicks more often and more effective.

 

* Speed - Shoot takedowns. --- If you have a ground fighter, you should focus on speed because it helps you get takedowns easier. This has NOTHING to do with striking.

 

* Strength - Clinch control. --- Affects all aspects of the clinch, ability to takedown opponents in the clinch, and to strike in the clinch. Nothing else. Nothing to do with standup.

 

* Balance - Takedown defense. --- This is another stat you want to focus on with a standup fighter, this affects your ability to stuff takedowns, nothing else.

 

So basically what im saying is, if you have a standup fighter, you want to work on Agility, Balance and Flexibility (depending on your muay thai and kicking ability) most, Strength secondly. Conditioning for all types of fighters. If you have a ground fighter, You want to work on Speed and Strength most.

 

You're all kinds of wrong all over the place.

 

I am verifying this, I learned the hard way. I had a fighter who was standup and thought the same thing, and gave him a lot of speed, and it did nothing but make me release him. Trial and error lol

 

You're not the only one out there who's been testing your hypotheses.

 

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From the Wiki

 

All physical attributes have an effect in some aspects of standing, clinchwork and groundwork. Not all attributes will affect all types of move. Below I have given one type of move which is particularly affected by each attribute.

 

http://www.mmatycoon.info/index.php?title=Fighter_skills

 

Have a look at PSUMike's effective fighter building thread, you'll pick some useful info from there.

 

http://www.mmatycoon.com/forums/index.php?showtopic=5433

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You have to remember this is a game. It is scripted, it does not have AI, or is it like real life in anyway. For stats, its safe to say you can go by the Wiki and speed has nothing to do with striking.

 

The wiki section you quoted explicitly says it isn't comprehensive and it only lists ONE skill the physical attribute affects. Your assumption is very, very wrong.

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So, under your "experience," that would mean that strength has no bearing on knockouts? Or that flexibility isn't important for both offense and defense on the ground? If your theory were true (and it's not), then why will your fighters improve speed when they do punch training? Or strike defense? Or flexibility when they do sub sparring? Mike has said before that the physical attributes affect your fighter's abilities the way you would expect in real life. If you're that interested in finding it, use the search function.

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Like I said, I would like the guy that made this game to verify.

It's right there on the wiki page you quoted

 

From the Wiki

 

All physical attributes have an effect in some aspects of standing, clinchwork and groundwork. Not all attributes will affect all types of move. Below I have given one type of move which is particularly affected by each attribute.

 

http://www.mmatycoon.info/index.php?title=Fighter_skills

That's an "official help" page, straight from Mike.

 

 

 

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Like I said, I would like the guy that made this game to verify.

 

Like I said - "LA LA LA LA IF MIKE DIDN'T POAST IT THEN ITZ ALL LIEZ LA LA LA LA I CAN'T HEAR YOU SHUT UP SHUT UP YUR ALL CRAZY"

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If Mike wanted all aspects of the game known to the public he would say so. There's a reason the Wiki doesn't explain everything. It's up to the users to figure it out and post their findings. Then it's up to you to figure out who you believe. If you're sitting around waiting for Mike to reveal everything, you'll be waiting a long time.

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If Mike wanted all aspects of the game known to the public he would say so. There's a reason the Wiki doesn't explain everything. It's up to the users to figure it out and post their findings. Then it's up to you to figure out who you believe. If you're sitting around waiting for Mike to reveal everything, you'll be waiting a long time.

 

With all due respect to Mike and the game "I leave it to the users to figure it out!" is a really easy way of saying that if errors happen, you can't complain or won't know about it. The forums are full of people completely confused at how fights turn out the way they do given past fights and stats, but we will never know why. Especially when engine changes may wipe out whatever we have figured out before.

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With all due respect to Mike and the game "I leave it to the users to figure it out!" is a really easy way of saying that if errors happen, you can't complain or won't know about it. The forums are full of people completely confused at how fights turn out the way they do given past fights and stats, but we will never know why. Especially when engine changes may wipe out whatever we have figured out before.

 

I don't think so. I think what Qrash is saying with his statement is that something you think is an error really isn't, but Mike can't explicitly say what it is in order to maintain some semblance of managing skill.

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I don't think so. I think what Qrash is saying with his statement is that something you think is an error really isn't, but Mike can't explicitly say what it is in order to maintain some semblance of managing skill.

 

I agree, but it's a double edged sword. I like that there is some mystery in the game, but what makes other games involving a massive amount of players work so well is that they explain how things work and get feedback on it. Instead of using the creator's opinion as the end all, they let the community voice what they think is accurate. I think this applies to this game more so since it is explicitly a numbers game.

 

For instance, the solution to takedowns/sub spamming I think was sub par and a band aid on a larger problem. He upped energy loss for those 2 actions, which I guess works but many felt wasn't the best way to go. Many people spoke of diminishing returns if the same things was tried within a timeframe, which is more realistic, and will cure spamming across all areas in fights. Mike never got feedback on the energy loss idea before implementing it.

 

What I am saying is I see the appeal of the mystery, but if I had to choose between the two, I would like for Mike to let us know how the engine works so he can get feedback and make it that much better.

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But if ppl know exactly how the engine works to determine fights, then they will be able to come up with blueprints to take advantage of it. And we may start seeing a lot of figthers who are carbon copies of each other. This way helps prevent that imo.

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to be honest it takes two weeks to get all physical aspects up to past strong , although speed and agility are the hardest to improve so when creating a fighter give them speed and agility first , two weeks on physicals is a must , if you dont do this , your fighter may go 4-0 but then he will get matched up against better fighters , who will have all physicals maxed out , so its not worth debating about , train your fighter in physicals first , as you would do in real life

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