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Footwork


Rambo

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I'm usually opposed to anything that involves adding skills. However, I think adding another pure stand up skill would maybe help balance out the strikers / grapplers builds.

 

 

Footwork

 

only one that makes any damn sense. Would say it could be taken care of with pure boxing coach, similar to Punch Tech. Striking Defense needs Boxing and Muay Thai. Kicks, Knees, Elbows only Muay Thai. Clinchwork needs wrestling, muay thai, and a little bit of boxing.

 

takedowns, takedown defense need wrestling. transitions, def grappling, GNP, sub offense, escapes, need wrestling and bjj.

 

 

boxing only handles punch tech. let's throw in footwork to balance it out. it's a must have for strikers, and pure grapplers could neglect it to some degree.

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Karter here is the problem I have with it, if the idea is to even out standing and ground:

 

Not 100% on what your wanting footwork to control or effect, but think you may be going with it mostly effect the ability to land strikes but not sure it matters even if your going with defending strikes also

 

1. Ground guys always need more skills then a standing guy for the most part.

 

2. If it has much effect on landing or defending strikes, then I still see the ground guys likely needing it also to have any chance standing.

 

My thoughts would be if you're going for stand up only guys needing more overall skills like ground guys that need TD's to get it there and then some sort of attack being either or both GnP and subs. The ground fighters are still gonna have 2 to 3 more skills needed. You could argue that could be down to 1 if the stand up guys had escapes and maybe 1 attack on the ground but no way to get it there (take downs).

 

That all being said, why not just up the need to have a skill to defend it (least on subs and GnP), That way if even if you have elite Grap D and high BJJ and wrestling you're still not going to defends subs or GnP as well. This would make standup only guys need some skill there, instead of as close as useless as they can get them so they can have all other basic skills at Elite++.

 

I'm just not sure how your footwork evens up things between stand up guys and grapplers, if I missed it please explain cause I am a DUPHUS after all. I just don't see how adding that skill if it make strikes easier to land/defend helps the grappler cause he's likely to need them also just like the stand up guy. Then if footwork isn't that big a deal to land/defend, then stand up guys won't bother have it anyways.

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Karter here is the problem I have with it, if the idea is to even out standing and ground:

 

Not 100% on what your wanting footwork to control or effect, but think you may be going with it mostly effect the ability to land strikes but not sure it matters even if your going with defending strikes also

 

1. Ground guys always need more skills then a standing guy for the most part.

 

2. If it has much effect on landing or defending strikes, then I still see the ground guys likely needing it also to have any chance standing.

 

My thoughts would be if you're going for stand up only guys needing more overall skills like ground guys that need TD's to get it there and then some sort of attack being either or both GnP and subs. The ground fighters are still gonna have 2 to 3 more skills needed. You could argue that could be down to 1 if the stand up guys had escapes and maybe 1 attack on the ground but no way to get it there (take downs).

 

That all being said, why not just up the need to have a skill to defend it (least on subs and GnP), That way if even if you have elite Grap D and high BJJ and wrestling you're still not going to defends subs or GnP as well. This would make standup only guys need some skill there, instead of as close as useless as they can get them so they can have all other basic skills at Elite++.

 

I'm just not sure how your footwork evens up things between stand up guys and grapplers, if I missed it please explain cause I am a DUPHUS after all. I just don't see how adding that skill if it make strikes easier to land/defend helps the grappler cause he's likely to need them also just like the stand up guy. Then if footwork isn't that big a deal to land/defend, then stand up guys won't bother have it anyways.

 

I would make it to where if you would like the effectiveness and efficiency of elite boxing / punch tech now, it'd require elite footwork. Could possibly add very minimal boost for striking defense, but not essential, or could just 100% focus on punch effectiveness with the skill. In basic boxing 101 they teach you footwork when they're teaching you how to punch a bag. Footwork is far more essential for striking than defending.

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well this would be a terrible idea actually, adding footwork, coz i think it would go a little too complex to implement this.

I mean how this skill could be added without destroying the current balance and what exactly footwork is going to affect?

Look footwork is actually already in the game. An aspect of footwork is actually already determined by aggressive vs counter, stay on the outside, self-confidence and so on. Also footwork what would help the fighter at stand up? Striking defense, punches? Thiz skills already exist and I think footwork would create a confusion.

However I think a similar skill like footwork should be added or just make it clear what its gonna effect. I think u are right that a skill should be added to balance stnd up

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well this would be a terrible idea actually, adding footwork, coz i think it would go a little too complex to implement this.

I mean how this skill could be added without destroying the current balance and what exactly footwork is going to affect?

Look footwork is actually already in the game. An aspect of footwork is actually already determined by aggressive vs counter, stay on the outside, self-confidence and so on. Also footwork what would help the fighter at stand up? Striking defense, punches? Thiz skills already exist and I think footwork would create a confusion.

However I think a similar skill like footwork should be added or just make it clear what its gonna effect. I think u are right that a skill should be added to balance stnd up

 

I would say 'footwork' is more determined by agility, punch tech, striking def, maybe speed and possibly balance in this game engine. not so much to do with hiddens.

 

If you really break down striking, punch technique, striking defense, footwork are three completely different facets. If you have great footwork in the cage/ring you can position yourself better to utilize your punch technique. There are a lot of great punchers out there that aren't the best at setting up their punches because they don't have great footwork.

 

 

Think of footwork skill to the striking game as the transitions skill to the ground game

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I would say 'footwork' is more determined by agility, punch tech, striking def, maybe speed and possibly balance in this game engine. not so much to do with hiddens.

 

If you really break down striking, punch technique, striking defense, footwork are three completely different facets. If you have great footwork in the cage/ring you can position yourself better to utilize your punch technique. There are a lot of great punchers out there that aren't the best at setting up their punches because they don't have great footwork.

 

 

Think of footwork skill to the striking game as the transitions skill to the ground game

 

Well that's what I meant. It could actually force you to train footwork in order to be effective on the stand up game apart from the other skills.

I don't know how it could be implement at the fight engine but something like that would definitely make the game more realistic and balance the skills on the stand up

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