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How much notice do you need for the fight engine changes to go live?


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#1 MMATycoon

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Posted 09 September 2014 - 09:57 PM

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As in the title? I am presuming Monday's fine?

 

There are loads of little things but the main ones are ref standups, overall fight scoring and leg kicks affecting speed and agility not stamina.

 

There isn't a massive amount that you would be able to gameplan for until you have experienced how you think it all works, so not a massive amount of notice needed imho.

 

 

details;

changed scoring system including fight rating, (n.b. will likely see less 100% rated fights)
improved transitions to focus more on the transitions variable itself
improved flex vs agility for advance position; added agility plus split what you need based on top vs bottom so bottom needs flex but top doesn’t
improve subs; so that bottom needs flex but top needs agility, whilst being the taller fighter makes subs from the bottom more likely but less likely from the top (minor difference).
bug fix - commentary display for getting rocked sometimes bugged out at the start of rounds
added more commentary to indicate sustained ground stalling by a fighter    
added fight graphics for reversals
diminishing returns for scoring points on takedowns and subs.
reduced energy loss for attempted escapes    
added clinch attempts to post fight stats    
fixed alignment of little arrow things on the fight imperial stats bars   
fixed - occasionally the fight engine would do a move you hadn't asked your fighter to do

also debugged the crap out of it for about 5 days and found a few bug that would have affected the chance of certain standup things landing, sometimes positively and sometimes negatively depending on tactics. hopefully this will have been the cause of any "how the hell did that happen?" fights for you in the past, so it won't happen again.

 

scrap NCs due to being in the wrong location. Instead you will be teleported to the right location and get a 10% hit to energy and morale but the fight will still take place.

 

Added 16th sept;

Additional tweak to standups from yesterday's changes.

Altered the "ground moves per minute" calculation. The most important impact being that we won't have a massive drop in moves per min when people go high counter. I'll continue to work on this one as post of this requires me editing commentary lines individually.


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#2 DoctorWho

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Posted 09 September 2014 - 09:59 PM

Monday works.


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#3 SteelPenn

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Posted 09 September 2014 - 10:00 PM

As in Ref standups less often?


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#4 MMATycoon

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Posted 09 September 2014 - 10:03 PM

As in Ref standups less often?

Not necessarily, just hopefully a better system. I didnt even look at how it was working at present, I just wrote it all from scratch.

 

The new system can be dialled up and down very easily so we can adjust it if people feel we're not quite right with the new one too.


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#5 DoctorWho

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Posted 09 September 2014 - 10:11 PM

Nice... let it rip on Monday.


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#6 Bwang

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Posted 09 September 2014 - 10:13 PM


improved transitions to focus more on the transitions variable itself

What's changed here?
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#7 MMATycoon

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Posted 09 September 2014 - 10:15 PM

improved transitions to focus more on the transitions variable itself

What's changed here?

 

well i dont wanna explain everything about how all the stuff is calculated but i decided to increase the focus on the transitions variable in that one as a percentage of all the other variables that it looks at.


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#8

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Posted 09 September 2014 - 10:17 PM

Give it two weeks imo. Pretty sudden to just do it on a week's notice.


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#9 RazorMuayThai

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Posted 09 September 2014 - 10:26 PM

Before any release their needs to be a FULL and detailed write up on the exact changes, their new affects, what they've changed about the old system and any more information that needs to go into their to help people understand the new system more.

People will instantly start moaning if they have no clue what the changes mean.
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#10 MMATycoon

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Posted 09 September 2014 - 10:28 PM

Give it two weeks imo. Pretty sudden to just do it on a week's notice.

 

just seems like a waste of progress time... i could understand if it was gunna fundamentally change everyone's gameplans but the only thing that people need to think about really is what to do with leg kicks.


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#11 PBR

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Posted 09 September 2014 - 10:30 PM

i would say a full weeks notice just in case some dont login for few days that way they have plenty of time to notice and change tactics if need be

 

 

edited: also would say a mass pm on changes a week before they happen which you usually do but just stating it again


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#12 MMATycoon

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Posted 09 September 2014 - 10:32 PM

I guess one important point - Monday would be nearly 2 weeks notice for a lot of people from today anyway if they don't have any important fights till the weekend after.


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#13 RazorMuayThai

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Posted 09 September 2014 - 10:35 PM

The sooner the better in my opinion
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#14 BigTree

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Posted 09 September 2014 - 10:39 PM

sounds good


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#15 TheDude

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Posted 09 September 2014 - 10:49 PM

Monday is ok.


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#16 Shards

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Posted 09 September 2014 - 10:55 PM

Monday sounds alright. You should send out a notice to be people in game since not everyone is on the forums, give more people a chance to see it early.


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#17 Walnut23

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Posted 09 September 2014 - 11:02 PM

Monday sounds good to me.


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#18

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Posted 09 September 2014 - 11:11 PM

Anytime is fine, as long as you send something out ingame to give everyone a fair warning.
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#19

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Posted 09 September 2014 - 11:12 PM

Don't see why Monday wouldn't be fine.  If the changes being made aren't going to change, whether between now and Monday and now and 8 months from now, it's the same bloody thing.  


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#20 Haplo88

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Posted 09 September 2014 - 11:31 PM

1 week + implementing it on Monday is more than sufficient.  Doing it on this upcoming monday would be about 5 days notice with it not affecting most people for another 5 days with their fights happening on the weekend. 

I'm ok either way.


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