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A basic fighter creation lesson: Distributing your points


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#1 myronmonroe

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Posted 23 February 2011 - 06:37 PM

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I think this is one of those things EVERY single person that plays this game should know, so that's why I decided to make this post.

When you are putting points into your fighter on creation, which one of these strategies will be the best in the long run?

Best way to spend 111 points:

Fighter #1: Put only 1 point (USELESS) into SKill #1, and spend the maximum 110 points (WONDERFUL)on Skill #2
or
Fighter #2: Spread the points out, putting 55 (COMPETENT) into Skill #1 and 56 (COMPETENT) into Skill #2



Here's the basic concept of this game you need to keep on mind:

It is MUCH MUCH faster to go from 1 to 55 than it is to go from 56 to 110......Training slows down dramatically as your skill level goes up. There are no exact numbers, but I will use this picture as an example:


Posted Image



So, let's take a look at Fighter #1 and how long it will take him to get both skills to wonderful:

Posted Image

Now, let's take a look at Fighter #2 and how long it will take him to get both skills to wonderful:

Posted Image


In conclusion, Fighter #1 was MUCH easier to get both skills to wonderful than Fighter #2. If you have a fighter and you are thinking about his long term success, it is better to get as many skills to 110 as you can. He may not be as well rounded in the beginning, but he will thank you in the long run :thumbup:
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#2 MattyBlayze

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Posted 23 February 2011 - 06:42 PM

Well done!
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#3

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Posted 23 February 2011 - 06:49 PM

Yeah, I wish I would have had this when I 1st started the game. Great explanation. :thumbup:
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#4

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Posted 23 February 2011 - 10:33 PM

Great post mate!
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#5

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Posted 24 February 2011 - 10:15 AM

+1, one of the must know IMO when creating project fighter.
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#6

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Posted 24 February 2011 - 02:25 PM

But what about the 25ers?
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#7

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Posted 24 February 2011 - 06:11 PM

But what about the 25ers?


He did mention "in a long run". For a fighter that will fight soon, you will have to disturb your point more well-roundedly but not to the level of Feeble everything.
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#8 marioufc420

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Posted 25 February 2011 - 03:03 PM

Good post. Really well put and easy to understand.
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#9

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Posted 25 February 2011 - 07:23 PM

Yeah, I wish I would have seen something like this early on. I basically wasted my first generation of fighters with being completely and utterly average.
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#10

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Posted 11 March 2011 - 03:59 PM

Yeah, I wish I would have seen something like this early on. I basically wasted my first generation of fighters with being completely and utterly average.


only your first... I'm just starting to get it by now ;D
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#11 toejam98

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Posted 11 March 2011 - 11:31 PM

Yeah i think when we all start off were like "hmm well i think ill put 20 to boxing up 35 to muay thai 42 to wrestling and 50 to bjj"

And a month later that guy is sacked, this is a awesome example of how to create a guy
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#12 Krimzn

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Posted 21 March 2011 - 03:03 AM

Very simple and to the point. + Effin 1! Like others, this would've been super useful when I started.
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#13

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Posted 21 March 2011 - 08:56 AM

And this is why im now cutting dead meat like a motherfucker.
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#14 Purpose

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Posted 29 March 2011 - 03:09 AM

I have a question.

I'm trying to follow these directions but maybe I'm looking too much into it.

When you say Skill 1 & Skill 2, are you referring to Primaries or Secondaries?

I'm creating a guy right now & so far I got one of his Primaries to Wonderful & another around Competent.
Is this what you mean or should I put his other 3 Primaries to Useless with 1 single primary remaining wonderful?

Same with Secondaries. Do I allocate all points toward style at first?
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"Our Deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure."


#15 jory

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Posted 29 March 2011 - 04:24 AM

The time saving benefits apply to both categories.

I think that section about creating well-rounded fighters on the fighter creation page should be edited because it's not really applicable when you're first building your toon.
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San cracks Kim with an open hand slap.
Oh Kim is still all over the place! His legs are completely gone! Will he be able to recover?!!

#16

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Posted 29 March 2011 - 09:57 AM

I have a question.

I'm trying to follow these directions but maybe I'm looking too much into it.

When you say Skill 1 & Skill 2, are you referring to Primaries or Secondaries?

I'm creating a guy right now & so far I got one of his Primaries to Wonderful & another around Competent.
Is this what you mean or should I put his other 3 Primaries to Useless with 1 single primary remaining wonderful?

Same with Secondaries. Do I allocate all points toward style at first?


Skill 1 & Skill 2 are part of the thing that used the same point. For example: Punch as skill 1 and kicks as skill 2, they both use secondary skill points, so that's a Skill 1 & 2 for ya.

And yes, primaries to wonderful and another should be respectable is indeed the correct way to do it based on this guide. You should have extra skill points left even after 1 single primary is wonderful and the best is pump all into a second primary for the optimum skill point usage.

Secondaries is kinda the same, just throw 110 to everything you want at first and train the other up from useless.

This technique is usually used on 18 years old project. You can consider be a little bit versatile if you are going for a 25 years old directly-into-the-cage fighter since you are using him in fighting more than training and being an one-trick pony won't do you good in a long run, in my opinion.
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#17 Purpose

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Posted 30 March 2011 - 02:15 AM

Thanks. I'm working on a project fighter right now so from what you've told me, it seems I'm doing it right :)
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"Our Deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure."


#18

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Posted 30 March 2011 - 02:41 AM

does your sparring partner have to be wonderful for it to be 15 sessions to reach competent? or can he be like strong or respectful??
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#19

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Posted 03 April 2011 - 01:45 AM

does your sparring partner have to be wonderful for it to be 15 sessions to reach competent? or can he be like strong or respectful??



It depends on your fighter's learning speed as well. Of course, the better your sparring partner is the faster your fighter learn but no one can tell you the exact time because your fighter might be one of the dumbest in Tycoonverse or he might be Einstein, no one knows for sure.
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#20

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Posted 20 April 2011 - 02:34 PM

Unless you get an IQ test in your mail. (Which I have never seen, only heard about)
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