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MMATycoon

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I gave Dinooo his post an upvote, so that should tell you guys more than enough...

 

Do I like the guy? No, but I agree with a big part of what he is saying. I have put his post underneath and left the most important parts that I agree with.

 

 

 

The big bold underlined sentences are the most important ones in my opinion. Check the p4p rankings , check the top 10 per weight division and you'll see a mix of different types of fighters. It's not like only the pure strikers can do well, or that you need to be a finisher or point fighter to do well. The mix at the top is not bad at all.

 

I'm concerned less by the training issue than those veteran managers who have already created and developped their next batch of projects, but I can very well understand their issue with it. The game is already slow, we all know that , but now training something for months would possibly result in a setback ?

 

I can see the 'advantages' of the idea to some degree, but it would cause far more trouble. There are already a lot of veteran managers that have started a new batch of fighters ( knowing that it will take a long time to get possibly great fighters again), only to find out that their time might turn out to be wasted time.

 

+ if all fighters have lower physicals, the special moves would be even less thrown then right? Most would hardly be able to throw a head kick, let alone some spinning kicks or backfists... Basically, it would make the engine more boring, not more interesting...

I def agree, I am liking the way the game is looking right now the a more diverse set of great fighters around. I think it's the best it's ever been and I've been here since 2009..... And I am ranked like 200 by the way, so it's not like I'm even winning much to be biased here.

 

My personal opinion is I'd hate to see such drastic changes with the way the game has JUST become.

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I'm a new manager, and only a few of my fighters are reaching the elite physical range, but I always put great emphasis on physicals, so it will still affect me. However, I think the change is good and will make for a more realistic simulation, which is the whole point. Right now, the top fighters are all basically elite in every physical and they all pretty much focus on the same set of skills. This is not only unrealistic, but I don't see how the top levels of the game wouldn't feel kind of stale and boring under the current system. Props for making a tough decision.

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In terms of these open threads vs some closed thread with a few members. I think these are far superior. I can happily weight people's opinions in my head based on their level of expertise and whether I think they are being sensible / knee jerk / self serving etc. Dinooo as an example, had absolutely no interest in what was better for the game - he was just pissed off about one fighter. That's not the sort of opinion to give special status and a closed group is always going to miss certain things.

 

In terms of whether those worries are of any value... I'm not destroying people's fighters and forcing people to "redo their rosters", I'm "forcing" people to train some cardio sessions. Annoying for a few fighters, yep. But it significantly improves the game overall in several ways.

 

 

I wanna emphasise, I get it when people are annoyed. However, people have to be pragmatic and actually think about stuff not just panic and assume the worst. "Test it on the island" got +4 votes, as far as I can see just because it was a "woah there horsey" kinda of post, trying to slow things down... Nobody on the island has elite physicals. The island is already "testing" what fights look like with lower physicals and has been for its entire existence. When people tell me I don't think things through, then a post like that gets a load of thumbs up, it makes it hard to take some of the criticism seriously.

When ever I build fighters On the island, I always give the most points to my other physicals and hit weights and cardio hard. I know the gyms on the island have big classes, so 1 on 1 training is usually not gonna happen. Any small CT classes are bonus.

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I'm only posting this because a few people have been mentioning primary vs secondary control in their posts.

The game has always been based on Primaries. It's backwards and it always has been. You will never see a real life elite boxer with useless punches. If your punches suck you aren't an elite boxer. You can use this same logic in every skill. Secondaries should be the controlling skill set, not primaries. I had this conversation 5 years ago in pm with Mike. The final answer I got was the game was set up with primaries controlling and it was too much work to change that. This is what should change if possible. If not then we get the best Mike can provide and we keep playing because this game is fun anyway.

 

 

Good discussions in this thread. Thanks for the thoughtful input fellas. Hopefully Mike can use the feedback to make useful improvements to a game I have enjoyed playing for over 7 years. I've seen a lot of changes over that time period, some I liked and some not so much, but overall the game still kicks ass.

The thing I don't like about changes is to be a top manager I have to read all the stuff in threads like this and it takes up too much of my limited free time.

I also dont think people should be highly ranked without spending a lot of time on the game so it works out.

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I've been away for the last two years, so I don't recall if primary skills have an impact on the success/quality of the secondary maneuvers they're associated with. Does anyone know? For example, do punches from a fighter with elite punches and elite boxing have the same impact/success as a fighter with elite punches and wonderful boxing, with all of their other skills being equal?

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I've been away for the last two years, so I don't recall if primary skills have an impact on the success/quality of the secondary maneuvers they're associated with. Does anyone know? For example, do punches from a fighter with elite punches and elite boxing have the same impact/success as a fighter with elite punches and wonderful boxing, with all of their other skills being equal?

 

Higher primaries equals more skill in the ability, basically.

 

 

Elite Boxing with Exceptional Punches is probably damn near equivalent, or better than Exceptional Boxing with Elite Punches. Elite with Elite vs Wonderful vs Elite is much better/effective in comparison.

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Higher primaries equals more skill in the ability, basically.

 

 

Elite Boxing with Exceptional Punches is probably damn near equivalent, or better than Exceptional Boxing with Elite Punches. Elite with Elite vs Wonderful vs Elite is much better/effective in comparison.

 

Yup, backwards. Getting hit with an elite punch feels like getting hit with an elite punch even if the elite punch is thrown by a guy with overall competent boxing. I dont think a person could have useless boxing with elite punches because if your punches are elite then your boxing isn't useless. It might suck because your strike d is useless and/or your footwork is useless and/or your cardio is useless but it's not useless because if you can land that elite punch you may even score a knockout.

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So you have nothing of value to say so you try to rip any gratification away from predicted that you can? That's pretty lame lol

Jealousy is such a petty emotion

I'm merely stating much more respected managers have suggested the same thing with little to no response from Mike.

 

So keep your little keyboard warrior fingers from freaking out spamfan.

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I've been away for the last two years, so I don't recall if primary skills have an impact on the success/quality of the secondary maneuvers they're associated with. Does anyone know? For example, do punches from a fighter with elite punches and elite boxing have the same impact/success as a fighter with elite punches and wonderful boxing, with all of their other skills being equal?

Great question i been wondering about that myself.

 

 

Higher primaries equals more skill in the ability, basically.

 

 

Elite Boxing with Exceptional Punches is probably damn near equivalent, or better than Exceptional Boxing with Elite Punches. Elite with Elite vs Wonderful vs Elite is much better/effective in comparison.

makes since i was thinking thats how it was so good to know .

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your hair

 

You old salty dawg, you.

 

oh gawd here we go...

I was just trying to get caught up on how Mike wrecked everything. Again.

 

He does that a lot. Cut it out Mike. Ya dick.

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I've decided we'll just got for the full re-allocation of points, however you want. That way you don't even need to think about adjusting / training time, you can just crack on with fighting.

will we have the chance to move excess points from Physicals into secondaries or what have you?

you won't be doing anything to primaries or secondaries.

 

Getting back to this. If there is a cap implemented on physicals (which I'm all for) why can't we have the opportunity to move excess points into secondary skills? So much training time is going to go down the crapper here and all the veteran fighters will be crippled if all those points are just lost. Why wouldn't it work to allow us to allocate the excess points to secondaries, as long as the total skill cap isn't gone over why would this be a problem?

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Why not remove primaries from public view and use just the tale of the tape? World Class boxer, Ko power, etc.

 

We already do this with BJJ. Brown belt means remarkable - exceptional. Only person that knows exactly is the individual manager.

 

Your skills would still appear on the tycoon assistant as strong, superb, remarkable, etc. for each skill, same as it is now. But fighters public profiles would show World class boxer, dangerous knees, good wrestler, purple belt as an example.

 

It would be incentive for people to go VIP so that they could have the tycoon assistant.

 

It also would put added emphasis on scouting fights and make match ups more intriguing because no one would truly know each other's exact skills.

 

I offer this as an option instead of taking skills away. Simply hide the skills. Gives almost the same effect.

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