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best 3 hidden?


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there's only one hidden I cherish tbh and that is fast learner, the first time I didn't choose fast learner he learned so incredibly slow I just couldn't believe it, after a month or so I just let him do circuit training all the time until I could release him

Hidden learner is one of the most useless to me, you can check it after 1 session and cut the guy if it's terrible. All the other hiddens are a little trickier to work out but I'd much rather a 30 point boost in ko power or heart than learning speed. Think about it, a learner that gets to wonderful after 45 sessions is probably a bit more fun than a fighter who gets there in 60 but at the end of the day the 60 session fighter is STILL going to get to where you want him just slower and if it's just to slow for you then you can cut him after 1 session!

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And the best hidden are the ones that make your particular fighter better.. a ground fighter would excel with fast learner, intelligent, and granite chin.. if you think on it you mix and match different ones but FAST LEARNER is a must with every fighter..

In the long run learning speed isnt important. Especially sing fast learners depop sooner than slow learners

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I feel set up the hiddings skills is more important then i first thought.. why??

First i thought it was like roll a dice between 1 - 150 number. But now i have suspicion that most, maybe all hidding have bigger chance to hit around 70-100 in skills for a new fighter. How many percent(outlayers) there will hit outside i have no idear. If i have to guess i think there will be 70% change to hit between 70-100 in skills, and the rest 30% outside - so in my little theory there would be 15% change to hit better then 100 in skills..

Those 3 hitten i can chose, will have a big change to get over 100 in skills. Which i will say is good.

 

And not like throwing a dice, where it could hit anything between 1 and 150 equal change. If i hit 40 or lower i would have waisted my hitten skillmark, cause it would be so ridiculous low, like if i hit 130 or better i would jump outside the scala..

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I guess fast learner isnt all i cracked it up to be... so basicallly Grantie Chin, Big Hart and KO for standing specialist and Big Heart, Experience and Intelligence for a ground fighter?

I like granite chin for both standup and ground guys. Just my opinion, but ground fighters need to get to the ground first so there will be some time in the standup as they try to get the takedown. I would substitute Experience with Granite Chin on the ground in your statement so your ground guy doesnt get knocked out before getting to the ground. The rest is good :)

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I feel set up the hiddings skills is more important then i first thought.. why??

First i thought it was like roll a dice between 1 - 150 number. But now i have suspicion that most, maybe all hidding have bigger chance to hit around 70-100 in skills for a new fighter. How many percent(outlayers) there will hit outside i have no idear. If i have to guess i think there will be 70% change to hit between 70-100 in skills, and the rest 30% outside - so in my little theory there would be 15% change to hit better then 100 in skills..

Those 3 hitten i can chose, will have a big change to get over 100 in skills. Which i will say is good.

 

And not like throwing a dice, where it could hit anything between 1 and 150 equal change. If i hit 40 or lower i would have waisted my hitten skillmark, cause it would be so ridiculous low, like if i hit 130 or better i would jump outside the scala..

 

I'm pretty sure the value for the hidden is taken from normal distribution with mean probably somewhere below 100, or something similar. If it was uniform distribution (all values are equal), then there would be lot's of freaks from both ends of spectrum, and for example IQ test thread suggests that there isn't that many guys with IQ over 140 (assuming it's from 1 to 150). With uniform distribution, change of hitting fighter with IQ>140 is almost 7%.

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I'm pretty sure the value for the hidden is taken from normal distribution with mean probably somewhere below 100, or something similar. If it was uniform distribution (all values are equal), then there would be lot's of freaks from both ends of spectrum, and for example IQ test thread suggests that there isn't that many guys with IQ over 140 (assuming it's from 1 to 150). With uniform distribution, change of hitting fighter with IQ>140 is almost 7%.

Completely agree.

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I guess fast learner isnt all i cracked it up to be... so basicallly Grantie Chin, Big Hart and KO for standing specialist and Big Heart, Experience and Intelligence for a ground fighter?

 

 

Fast learner is good if you do not want to keep cutting new fighters that get a low hidden. From my understanding experience is foolish to take, since it will increase naturally as your fighter fights.

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You do not need to take it as a hidden. But, other hiddens being equal, a fast learner is going to be a far more successful fighter. Not only can he get in the ring sooner. But given 4-6 weeks between fights he can adapt better. Training both to exploit weaknesses in his opponent, and also to improve his defenses against his opponents strength. Slow learners are not worth the time. Average learners can be worth the effort if they exhibit exceptional skill in other hiddens.

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