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Specialist ability


Akihiro

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I think special abilities should be added to the game

Moves like Flying knee unlocked at certain points say 125

You pick these moves or specialty during creation they are not Hiddens

Moves list

Flying knees-at 130 knees flying knees are unlocked

Combo commando-at 130 speed,130 agility higher percentage of combo land

Takedown technician- unlocked at 130 takedown,takedowns have a higher percentage of landing

Heavy Handed-KO power

Diamond Cutter all strikes have more percentage to cut

Karate Kicker- kick combos unlocked at 130 double leg kicks and leg,head combo

Takedown Stuffer- At 130 takedown defense,takedown stuffer is the ability to stop takedown

Marathon Runner- cardio less affected by takedown attempts and body strikes

Gym Rat-3 training session a day

Brainiac- High fight IQ resulting in being able to adjust in fights accurately.

Lion heart-higher points for KO when fighter has been rocked or KD.

Octopus- at 130 transition this speciality is unlocked making transitions percentage higher

Cobra counters- higher percentage of counters land

Pick 3 at creation of fighter

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There's already code for how heart and fight IQ function.

 

 

Not really a fan of this concept, but I think what would be workable in mmatycoon's system would be unlocking text (or increasing text result %) at x amount of points.

 

140 knees and the odds you roll a KO (knee) text line increase by x amount. Maybe only allow certain knee flavored text to appear after you reach a certain skill point in that ability.

 

Would work really well for submissions, where we wouldn't see somebody with useless subs hitting a brabo choke or omaplata, and only the most basic guillotines, RNC, bulldog choke, neck crank stuff would appear at useless level of sub offense.

 

 

It would purely be flavor text and the algorithm in the frequency they appear, which is actually workable in tycoons coding.

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There's already code for how heart and fight IQ function.

 

 

Not really a fan of this concept, but I think what would be workable in mmatycoon's system would be unlocking text (or increasing text result %) at x amount of points.

 

140 knees and the odds you roll a KO (knee) text line increase by x amount. Maybe only allow certain knee flavored text to appear after you reach a certain skill point in that ability.

 

Would work really well for submissions, where we wouldn't see somebody with useless subs hitting a brabo choke or omaplata, and only the most basic guillotines, RNC, bulldog choke, neck crank stuff would appear at useless level of sub offense.

 

 

It would purely be flavor text and the algorithm in the frequency they appear, which is actually workable in tycoons coding.

 

On the money with that one!

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