Jump to content

A basic fighter creation lesson: Distributing your points


myronmonroe

Recommended Posts

But what about the 25ers?

 

He did mention "in a long run". For a fighter that will fight soon, you will have to disturb your point more well-roundedly but not to the level of Feeble everything.

Link to comment
Share on other sites

  • 2 weeks later...

Yeah, I wish I would have seen something like this early on. I basically wasted my first generation of fighters with being completely and utterly average.

 

only your first... I'm just starting to get it by now ;D

Link to comment
Share on other sites

  • 2 weeks later...

I have a question.

 

I'm trying to follow these directions but maybe I'm looking too much into it.

 

When you say Skill 1 & Skill 2, are you referring to Primaries or Secondaries?

 

I'm creating a guy right now & so far I got one of his Primaries to Wonderful & another around Competent.

Is this what you mean or should I put his other 3 Primaries to Useless with 1 single primary remaining wonderful?

 

Same with Secondaries. Do I allocate all points toward style at first?

Link to comment
Share on other sites

I have a question.

 

I'm trying to follow these directions but maybe I'm looking too much into it.

 

When you say Skill 1 & Skill 2, are you referring to Primaries or Secondaries?

 

I'm creating a guy right now & so far I got one of his Primaries to Wonderful & another around Competent.

Is this what you mean or should I put his other 3 Primaries to Useless with 1 single primary remaining wonderful?

 

Same with Secondaries. Do I allocate all points toward style at first?

 

Skill 1 & Skill 2 are part of the thing that used the same point. For example: Punch as skill 1 and kicks as skill 2, they both use secondary skill points, so that's a Skill 1 & 2 for ya.

 

And yes, primaries to wonderful and another should be respectable is indeed the correct way to do it based on this guide. You should have extra skill points left even after 1 single primary is wonderful and the best is pump all into a second primary for the optimum skill point usage.

 

Secondaries is kinda the same, just throw 110 to everything you want at first and train the other up from useless.

 

This technique is usually used on 18 years old project. You can consider be a little bit versatile if you are going for a 25 years old directly-into-the-cage fighter since you are using him in fighting more than training and being an one-trick pony won't do you good in a long run, in my opinion.

Link to comment
Share on other sites

does your sparring partner have to be wonderful for it to be 15 sessions to reach competent? or can he be like strong or respectful??

 

 

It depends on your fighter's learning speed as well. Of course, the better your sparring partner is the faster your fighter learn but no one can tell you the exact time because your fighter might be one of the dumbest in Tycoonverse or he might be Einstein, no one knows for sure.

Link to comment
Share on other sites

  • 3 weeks later...
  • 3 months later...
  • 1 month later...
  • 1 month later...
  • 5 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...