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Hidden skills to look for


GunGun

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I see you have completed the new user guide so you're on the right track.

 

Here's an excellent guide on fighter creation that has served me well:

 

http://www.mmatycoon.com/forums/index.php?showtopic=59540

 

Finally, to your question: The best hiddens are granite chin and KO power/heavy handed. You cannot succeed long-term if your fighter has a bad chin and/or cannot knock out anybody.

 

Most top managers will only keep creations that show: Granite chin, KO power, heavy-handed, or solid/good chin. Some managers might also keep fighters that show Big Heart or Determined but most will not. Anything else but these hiddens is an instant sack.

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I see you have completed the new user guide so you're on the right track.

 

Here's an excellent guide on fighter creation that has served me well:

 

http://www.mmatycoon.com/forums/index.php?showtopic=59540

 

Finally, to you question: The best hiddens are granite chin and KO power/heavy handed. You cannot succeed long-term if your fighter has a bad chin and/or cannot knock out anybody.

 

Most top managers will only keep creations that show: Granite chin, KO power, heavy-handed, or solid/good chin. Some managers might also keep fighters that show Big Heart or Determined but most will not. Anything else but these hiddens is an instant sack.

Thanks man,

 

This guy is off to a good start, at least will make me some money

https://mmatycoon.com/fighterprofilemanager.php?FID=351516

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It's hard to gauge power against unknowns (opposition with no signs of hiddens). Essentially knockouts (no matter how impressive sounding) don't mean anything (especially) early on in a career. Even if u ko a guy that popped granite. 1)you don't know if the other manager gave his fighter striking defense and 2) you don't know what how his sliders were set. A KO against a granite might mean something late in the game when u are likely facing a better manager that has given his fighter the right shit.

 

I hope there's a more elite manager that can verify or correct me when i say:

"Able to get to his opponent's chin", could simply mean that the opponent has no chin. If the opponent's TOTT said solid/good chin and yours said "able to get to his opponent's chin", then that would mean you had some power. Also if the opponent's TOTT said granite chin and yours said "able to get to his opponent's chin", then that means you have dynamite power.

 

Solid chin/good chin: are equivalent to heavy hands (or good right/left hand).

Granite chin: is equivalent to KO power/lethal high kicks

 

Note: Good low kicks doesn't mean anything, but having some points allocated to secondaries/kicks.

 

Another factor I've been made aware of is, some hiddens show up over others. If you've given your fighter lots of physicals for example, that may overide ko power on TOTT (possibly never showing it on TOTT). I guess the order/hyriarchy depends on the rank of the hiddens? Need some clarification on this if someone can confirm or deny any of this. eg. Granite will show up over anything (not always on both sides of the TOTT though, as each side represents the data differently). Lethal high kicks may be overriden later on or not show at all if you have trained; possibly training for long peroids of time without fighting (seeing a TOTT)? Solid/good chin shows over physicals. Physicals shows up over big right hand.

 

I could be wrong with the last bit, but it is good to get clear on this early so you don't do what I do and wait 8 yrs to clarify.

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... I sack determined and big hearts instantly. I have fighters without any ko power and do great. I would say that a BJJ guy needs relies more on intelligence than he does power (the same might apply for a GnP guy, but I am not 100%). One might even get away with pillow fists if his grappler is fairly smart.

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It's hard to gauge power against unknowns (opposition with no signs of hiddens). Essentially knockouts (no matter how impressive sounding) don't mean anything (especially) early on in a career. Even if u ko a guy that popped granite. 1)you don't know if the other manager gave his fighter striking defense and 2) you don't know what how his sliders were set. A KO against a granite might mean something late in the game when u are likely facing a better manager that has given his fighter the right shit.

 

I hope there's a more elite manager that can verify or correct me when i say:

"Able to get to his opponent's chin", could simply mean that the opponent has no chin. If the opponent's TOTT said solid/good chin and yours said "able to get to his opponent's chin", then that would mean you had some power. Also if the opponent's TOTT said granite chin and yours said "able to get to his opponent's chin", then that means you have dynamite power.

 

Solid chin/good chin: are equivalent to heavy hands (or good right/left hand).

Granite chin: is equivalent to KO power/lethal high kicks

 

Note: Good low kicks doesn't mean anything, but having some points allocated to secondaries/kicks.

 

Another factor I've been made aware of is, some hiddens show up over others. If you've given your fighter lots of physicals for example, that may overide ko power on TOTT (possibly never showing it on TOTT). I guess the order/hyriarchy depends on the rank of the hiddens? Need some clarification on this if someone can confirm or deny any of this. eg. Granite will show up over anything (not always on both sides of the TOTT though, as each side represents the data differently). Lethal high kicks may be overriden later on or not show at all if you have trained; possibly training for long peroids of time without fighting (seeing a TOTT)? Solid/good chin shows over physicals. Physicals shows up over big right hand.

 

I could be wrong with the last bit, but it is good to get clear on this early so you don't do what I do and wait 8 yrs to clarify.

Excellent info and good call on KOs wins perhaps not meaning anything in early career fights.

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Also these are hidden indicators not actual hiddens themselves except for the hidden shown. A granite chin can still have no power, no confidence, no IQ, and get cut easily but he could also have KO power, high IQ, determined, big heart etc.

 

The lower you go on the hierarchy the more you can eliminate on what your fighter has or to keep it simple, the less potential he has.

 

Now if you a quick learner, he loses his qfc test fight but drops almost no morale, he pops granite chin, he recovers from getting rocked immediately, he gets a "has the power to get to opponent's chin" message and your opponent has a good chin... Then your fighter likely has potential to be a top fighter. Nornally it'll tale awhile to know all these little indicators though.

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  • 2 weeks later...

I see you have completed the new user guide so you're on the right track.

 

Here's an excellent guide on fighter creation that has served me well:

 

http://www.mmatycoon.com/forums/index.php?showtopic=59540

 

Finally, to your question: The best hiddens are granite chin and KO power/heavy handed. You cannot succeed long-term if your fighter has a bad chin and/or cannot knock out anybody.

 

Most top managers will only keep creations that show: Granite chin, KO power, heavy-handed, or solid/good chin. Some managers might also keep fighters that show Big Heart or Determined but most will not. Anything else but these hiddens is an instant sack.

 

True in general but obviously there are exceptions. My guy http://www.mmatycoon.com/fighterprofilemanager.php?FID=277017 has had 41 fights mostly in elite level and has never knocked anybody out but has still made #5 P4P.

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True in general but obviously there are exceptions. My guy http://www.mmatycoon.com/fighterprofilemanager.php?FID=277017 has had 41 fights mostly in elite level and has never knocked anybody out but has still made #5 P4P.

True. At lighter weights you can be a decision specialist and not need to worry about knocking dudes out. I find it a little boring.. but it’s a valid and successful tactic and requires tight slider work.

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Hello everyone, I hope all of you are well. It has been a few years since I've played this game, so please pardon my ignorance if I display some with this reply. From what I recall, and again, it has been a few years at least, I had seen the occasional successful manager keep a fighter who "cuts easily" if they displayed and demonstrated KO power and heart. From what I understand, there are times when a hidden has a solid or even a high score, but due to the other hiddens having higher values, that particular hidden is, not be cheeky, hidden from the TOTT. However, as various fights progress, it becomes more obvious, assuming the opponent is managed by someone who knows very well what they're doing, that said fighter has high-level hiddens that aren't necessarily displayed in the TOTT. Please correct me if I'm wrong as I definitely appreciate any and all education concerning fighters' potential success.

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Hello everyone, I hope all of you are well. It has been a few years since I've played this game, so please pardon my ignorance if I display some with this reply. From what I recall, and again, it has been a few years at least, I had seen the occasional successful manager keep a fighter who "cuts easily" if they displayed and demonstrated KO power and heart. From what I understand, there are times when a hidden has a solid or even a high score, but due to the other hiddens having higher values, that particular hidden is, not be cheeky, hidden from the TOTT. However, as various fights progress, it becomes more obvious, assuming the opponent is managed by someone who knows very well what they're doing, that said fighter has high-level hiddens that aren't necessarily displayed in the TOTT. Please correct me if I'm wrong as I definitely appreciate any and all education concerning fighters' potential success.

"Cuts Easily" can never have a Solid/Good/Granite Chin or KO Power/Big Right Hand. The hidden hierarchy won't let it. Usually, the only way to tell a fighters true hiddens are fighting him right after creation. I know some managers don't test hiddens, and then find out their fighters have glass chins/pillow fists. Once the physicals get too high, they start showing up over the true hiddens. That's when you start seeing things like "Insanely Flexible", "Powerful", fake "KO Power" and so on.

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"Cuts Easily" can never have a Solid/Good/Granite Chin or KO Power/Big Right Hand. The hidden hierarchy won't let it. Usually, the only way to tell a fighters true hiddens are fighting him right after creation. I know some managers don't test hiddens, and then find out their fighters have glass chins/pillow fists. Once the physicals get too high, they start showing up over the true hiddens. That's when you start seeing things like "Insanely Flexible", "Powerful", fake "KO Power" and so on.

 

Thank you very much for your insight, imcool, I greatly appreciate it. You also raise a very good point about physical improvements masking hiddens if they're not tested early. I was reminded that creating 1-3 25year-olds would allow me to experiment, so to speak, with some of the hiddens and how they're displayed, plus figure out early in the creation if the fighter is worth the time investment for training if their hiddens aren't worthy of the long-term investment. In terms of fake "KO Power", do you mean the physical strength of that fighter presents possible KO power for that particular fight because that fighter's strength is higher than the opponent's?

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Thank you very much for your insight, imcool, I greatly appreciate it. You also raise a very good point about physical improvements masking hiddens if they're not tested early. I was reminded that creating 1-3 25year-olds would allow me to experiment, so to speak, with some of the hiddens and how they're displayed, plus figure out early in the creation if the fighter is worth the time investment for training if their hiddens aren't worthy of the long-term investment. In terms of fake "KO Power", do you mean the physical strength of that fighter presents possible KO power for that particular fight because that fighter's strength is higher than the opponent's?

If you look hard enough, you should be able to find a hidden hierarchy somewhere here on the forums. The hierarchy is different for each side of the TOTT. As for "fake KO power", it means you strength has gotten high enough that it shows up as KO power on TOTT, when in reality, your fighter might have poor natural power.

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  • 5 months later...

"Cuts Easily" can never have a Solid/Good/Granite Chin or KO Power/Big Right Hand. The hidden hierarchy won't let it. Usually, the only way to tell a fighters true hiddens are fighting him right after creation. I know some managers don't test hiddens, and then find out their fighters have glass chins/pillow fists. Once the physicals get too high, they start showing up over the true hiddens. That's when you start seeing things like "Insanely Flexible", "Powerful", fake "KO Power" and so on.

That is BS proof here...

 

http://www.mmatycoon.com/fighterfightcommentary.php?FID=341663

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I see you have completed the new user guide so you're on the right track.

 

Here's an excellent guide on fighter creation that has served me well:

 

http://www.mmatycoon.com/forums/index.php?showtopic=59540

 

Finally, to your question: The best hiddens are granite chin and KO power/heavy handed. You cannot succeed long-term if your fighter has a bad chin and/or cannot knock out anybody.

 

Most top managers will only keep creations that show: Granite chin, KO power, heavy-handed, or solid/good chin. Some managers might also keep fighters that show Big Heart or Determined but most will not. Anything else but these hiddens is an instant sack.

That link is dead now, does anyone know why? It was a really good guide.

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I didn’t know fake KO power was a thing....!

Not sure if you're being facetious.

 

But to clarify, the term "fake KO power" is used in this thread for TOTT hidden testing purposes only. The actual KO power is real, even if it's reach by the combination of base KO power hidden and strength. But the TOTT KO power reached without strength is more KO power.

 

Also, TOTT KO power is worth more when it's on the right side of the TOTT, instead of left. This is explained in detail in the TOTT Hierarchy thread, here http://www.mmatycoon.com/forums/index.php?showtopic=48564&hl=%2Btott+%2Bhierarchy

 

 

The term "fake KO power " is stupid, IMO. But I quoted it in my response SavageMMa, because it's the term imcool used in his posts.

 

SavageMMa comes in here claiming BS, and accusing others of spreading false advice, when his own "proof" is explained literally two posts above his.

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