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Adapt To Fight & Prediction Sliders thread


Scooby

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http://i1147.photobucket.com/albums/o552/dnacanes/11_zps2d4d8ad3.png

 

 

http://i1147.photobucket.com/albums/o552/dnacanes/12_zps011f4848.jpg

 

 

Its hard to tell how much it really helped at this point but I was mainly worried about his leg kicks and being dragged into a clinch. I played it a bit safe on setting his predictions I think. What I did notice is we both missed a lot of shots so maybe it is working? Time will tell as I set more predictions and get a bit bolder with it in the future.

 

If I were to guess Id say he predicted Id be attacking the body just from the amount that I missed but Im not sure.

 

http://mmatycoon.com/fightcommentary.php?FTID=706517

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I don't want to give details but I'll reveal that I have had two fights since the addition of predictions. I could have been more subtle with the settings, but I decided to try out the two extremes. I'm not saying it means much, because of all the other factors beside predictions, but these are the results..

Fight A. SHIG 100%, adapt ticked. Won.

Fight B. SHIG 0%, adapt unchecked. Lost.

Proves at least that 100% SHIG can be a winning tactic I guess?

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Ive only had one fight,i predicted the guy to do a ton of takedowns and stuffed them all but its too hard to tell if the predictive sliders did anything

 

Gosh hope my wrestler won't have all his takedown stuffed and get KTFO'd even though I can't make sure if the sliders did anything. (knock on wood...)

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If I leave the prediction sliders as they are and have adapt to fight unticked can it really affect my fight much?

In the end I think the only way you are affected is if your opponent decides to use predict tactics.

 

It will only fuck you up if you use it with an unintelligent fighter or do not know what you are doing (which I think we may all be in the same boat there).

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I think you only click the Adapt ticker if you think or know your fighter is intelligent. And if your prediction is off then i guess he will adjust as the fight goes on.

 

That may not be the best explanation.

 

Checking that box will allow your fighter to adapt his predictions for the defensive bonus (basically start predicting moves off the moves actually being done by opponent is this particular fight). Intelligence is just part of the equation that determines how fast and how accurate he does this, now granted intell could be a very small or large part of this (at this point nobody really knows for sure but mike). Therefore a not so intell fighter could still gain from using this box as I don't think he will make stupid choices on what to defend just won't adapt very fast or well if you predict wrong and basically stay closer to your wrong predictions for longer then an intell fighter. It's not like he's going to decide to defend 100% combo on his own and be even worse, he just isn't going to adapt or recognize your predictions are wrong and either not change to correct it or be very slow to do so.

 

There may be times that even if you had the fastest and most adaptive fighter ever made, that you might not want to check that box, from a tactical standpoint.

 

Basically if you don't check that box, you fighter will stay with your predictions even if the fighter never does anything close to what you predicted and if you do he will adapt to his best ability to what is being thrown at him by average of moves in this fight.

 

If you set prediction sliders, it will use them regardless of whether you check the box or not. If you don't set them it uses his average stats of all moves done over numerous fights to basically set the prediction for you. Example: your opponent over his fight history has never done a TD attempt, it will most likely set the TD prediction slider at zero (game engine basically sets the prediction sliders for you - not sure if mike had said if it averages a last certain number of fights or all previous fights for move stats to do prediction for you)

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This fight

 

In "General Sliders" I set 0% to try takedowns and 0% to counter takedowns. In "Predict opponents tactic" section I set a few % to "try takedowns" because Scot's opponent have subbed a few fighters. I'm not sure if I understood it correctly, but having 0% in try takedowns and 100% to SHIG causes that fighter is not going for TD. Maybe the fight engine interpreted "try takedowns" in "Predict opponents tactic" as my it would be a general slider? I ticked "adapt to a fight", but it shouldn't have caused that my fighter went for 2 TDs.

 

EDIT: I hadn't set 100% SHIG, but I used that sentence about SHIG as inclusion to main part of the problem.

Edited by zatochi725
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Predictions will have no effect on what your fighter does (the way it's supposed to work), that is only what you think you opponent is going to do.

 

The TD's your fighter did were all counter TD's so either there is an issue with the engine with the new updates (possible as there have been a few issues reported similar) or you accidentally had some counter TD on you counter sliders. Please check the sliders again and post back for mike to look at (probably need to make a post in the error section if sliders where set to NO TD's in counter)

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I meant that the fight engine might confuses % amount of "try takedowns" from "Predict opponent tactic" with % amount of "try takedowns" in "General Slider Section".

 

I sent a in game mail to Mike couple of days ago, I'll send another one.

 

Edit: Try takedowns in "general slider section" in both of section (striking & counter) was 0% as I wrote before.

Edited by zatochi725
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Just making sure, but it does seem like there are some errors with the engine on counters as it's been brought up several times now so it seems like the updates (my guess is the counter update more so then the prediction update is the real cause) have caused some issues.

 

Keep posting any fight links in the error section so Mike has examples to figure out the issue

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I meant that the fight engine might confuses % amount of "try takedowns" from "Predict opponent tactic" with % amount of "try takedowns" in "General Slider Section".

 

I sent a in game mail to Mike couple of days ago, I'll send another one.

 

Edit: Try takedowns in "general slider section" in both of section (striking & counter) was 0% as I wrote before.

 

Oh no,how often does this happen

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  • 2 weeks later...

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