Jump to content

Creating a 18yo KT Specialist


Guest

Recommended Posts

I'm a Noob to making a KT fighter.

What is the most effective wat to Create a 18yo KT fighter? Do you put 110 in Boxing the rest in MT or do you put 110 in MT and the rest in Boxing, or do you 60 Boxing 60 MT. I have read the information on fighter creation etc. I just want to know what you guys do and what has been successful. Also with secondaries where do you send your points. Do you make them all even?

 

Your input is greatly appreciated!!!

Link to comment
Share on other sites

What you plan on doing with him directly after training will make a big difference. Also where he will be training at and the coach at the gym will have an effect on your build. If it was me I would want to use a lot of kicks. So I would put 110 into Muay Thai and the rest into boxing regardless of what your plans where, but knowing what he will do day of week of month of creation is important to know.

Link to comment
Share on other sites

I was initially think MT 100 Boxing 20 W 1 and BJJ 1

Where it gets hairy are the secondaries. I was thinking 110 in Strike defense.

 

If you guys have ideas and don't want any of your secrets out you can PM me, but if you don't mind sharing please do.

 

You guys probably should PM me, because most of the guys that are signing up for this tourney are experienced managers. They take notes on how I am creating my fighter, then kick my butt in the tourney :bangin:

Link to comment
Share on other sites

You NEED 110 in Striking Defense without question. Punches are the safest option because you can use them inside and outside the clinch. You also need high clinchwork or else you will get destroyed in the clinch, a lot of the fighters will certainly be clinch specialists so you need that high to survive. I would put 110 in Striking D, Punches and clinchwork. You could go either 110 in boxing or MT, Boxing will make your offense better but Muay Thai would make your defense against the other standing secondaries (kicks, elbows, etc.) better.

Link to comment
Share on other sites

Well 110 in condition might be to high since it is easy to raise. Now if the tournament was starting right away maybe conditioning is the way to go. If you want to be a clinch specialist then u need a lot of strength to hold them in the clinch. If you go with more of a boxer you need agility. Well you need agility period. If you are looking to kick obviously flex. I could be wrong but you should not need balance at all.

Link to comment
Share on other sites

you should be, but not as effective as if you had the 110 into boxing. Plus I would put the extra 10 points into wrestling because of the clinch. How I would do it if I was in the tourney would be 110 into Boxing or Muay Thai and 10 into wrestling 1 in the other two. 110 into striking defense and Clinch work. Then If I took Boxing 110 into punches if I took Muay Thai I would put into Kicks or Knees. Punches and boxing would be the best imo because you could strike at range or in the clinch. I would then go for physicals as a boxer puncher I would put 110 agility, 60 speed, 10 strength, 10 conditioning. I would then put him on 160 supplement for stamina and pound Cardio. Every AM session with no training in PM until I could start squeezing a few in the PM probably week 2. Then I would lift weights. Once your cardio is like an 8 I would switch supplements to the muscle bulk. Once strength was at an eight I would switch supplement to recovery. Then on Am sessions work Cardio Pm sessions I would split in weights and elbows. The reason for the elbows is you would have had points left over from creation. Knees take flex and so does kicks so putting them in elbows lets leave your flex low. Once the tourny starts you should have 12 punches, 5-6 elbows, 12 clinch, 12 strike d, 12 agility, 8-9 speed, 10-12 strength, 12 conditioning, 12 boxing, 2-3 MT and 2 wrestling. You are now somewhat a double threat as well. You have the speed and strength to avoid the clinch against clinch specialist you have the strength to hold kick specialist in the clinch since they should have at least a 10 in flex. You have the agility and speed to avoid strikes. You have the agility and power to knock people out in and out of the clinch, plus in the clinch you can use elbows and punches. Just what I would do personally.

  • Upvote 1
Link to comment
Share on other sites

You better train your Striking Defense, and your Takedown Defense, Clinchwork and Defense Grappling or you get easily defeated against a experienced guy.

  • Downvote 3
Link to comment
Share on other sites

You better train your Striking Defense, and your Takedown Defense, Clinchwork and Defense Grappling or you get easily defeated against a experienced guy.

takedown def. and def. grappling is not required in KT.

Link to comment
Share on other sites

If you give 110 to MT and have str def, clinch, punch for example then all the kicks, elbows, knees you may train will push the MT higher. For that reason I am preferring MT to boxing primary on creation these days. (Obviously there are down sides - eg punches not being as effective backed up with MT rather than boxing)

Link to comment
Share on other sites

Not really. If you dont plan on kicking. Punching in the clinch is just as effective early in creation. Since it is a creation tourny you have to ask yourself do you want to kick or punch. Kicking takes up more physicals but has a higher chance of knockout. Punching would let you take less physicals and give you the option to fight in or out of the clinch. If I was creating an 18 year old to be KT specialist i would start in MT but if I was doing a creation tourny I would start in boxing.

  • Upvote 1
Link to comment
Share on other sites

When you create a guy before you train will he always start at -- even if he is at Wonderful? If you start at -- and after 1 training session he goes to + does that make him a fast decently fast learner?

Link to comment
Share on other sites

When you create a guy before you train will he always start at -- even if he is at Wonderful? If you start at -- and after 1 training session he goes to + does that make him a fast decently fast learner?

Are you stating this or is it a question? If it is a question the answer is no. If you have the greasemonkey script you can see your numbers as actual number as well as the -- - + ++. If you create someone and you put eight points into elbows when you see him on the Tycoon Assistant it will be 1++ if you have the greasemonkey script you can look at it in another chart and I will see my points in elbows are 8.95++. Now to test speed you would want test something that was only give 1 point to at creation. So lets say elbow again. You give him 1 in elbows so he is 1.95--. You can gain 7.95 at the fastest learning speed. So that would be 9.90 or a 1++. Now that is the ultimate fastest learning speed and you should only get that by training a one on one session with an elite coach in MT for elbows. I do not know why his elbows would go up unless when you created him you put 8 in his elbows and did not realize it. Cardio should only effect conditioning. If you trained in elbows and it went from 1-- to 1++ you would have great learning speed but with out the greasemonkey script you would not know if it was the fastest in the game.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...