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I would love this version of the game


Mooncutter

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I'd love to build an MMA game with MMA Tycoon as base and add a few things.

 

The hidden attributes is the driver of this entire game actually. Remove those, and the entire game falls flat on its head. I'd like to expand the most mysterious, intriguing, and awesome part of this game.

 

1) I would have more hiddens and, maybe, four 30+ points choices, and allow an attribute to go up to 180. The RANDOM number generator goes 1-150. But if you roll 150 and pick 30+ you get 180.

 

2) I would add a hidden randomiser of +1-5 points on each secondary skill. Maybe even 1-10. There would be a system like once every birthday you find one of your hiddens chosen at random.

 

3) There would be a hidden called CARDIO BEAST and HULK which gave 1-15% (15% at 150 points) extra cardio points and STR points. This would allow for Clay Guida like builds which aren't possible today.

 

4) It would be harder to have 99%+ morale but not hard to keep it above 80%.

 

5) I would have a hidden called FLASHY MOVES which allowed for low percentage but impactful techniques. Intelligence and experience plays a significant role here too.

 

6) I might also have a randomiser at boxing, MT, wrestling and BJJ at +1-3 points in each category. It should not be extremely impactful but not meaningles either. 1-3 points because primaries are obviouse much more impactful than secondaries.

 

The specific numbers are just placeholders and can be moved around. I would LOVE an alternative test universe for MMA Tycoon with this kind of ruleset. Like The Island but for testing new shit.

 

Maybe intelligence should go down slightly as the fighter ages and takes lots of damage? Maybe 1-2 points at the 6th KO loss or something like that.

 

I would enjoy this system a lot. The key is the hiddens, they are so much fun. I dont think more of them would be "too much" because it would all be invisible unless you cared about them.

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