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KO/TKO machines


bobloblaw

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I've run into a few fighters that win by ko in the first minute of the fight a bunch of times. Obviously these fighters have knockout power, but what are the slider settings? 100% damage? Counter/aggressive?

 

Also how do you set sliders to not get ko'd by them? Seems I always do.

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From my experience, when it comes to rookie fighters (anything under 10 fights in their career) managers that see they are coming up against a "KO specialist" (Who incidentally, will only be able to get away with that for so long if they do have decent power) will overcorrect their tactics to be hyper aggressive, in a predictable fashion.

Say I have a MT fighter, and I see my best chance against a pure boxer thats coming in 6-0 all wins by KO in the first round, I'm gonna want to tie him up quickly as possible right? Managers that pump out pure KO specialists account for overcorrection and can adjust their prep sliders to that effect, giving them a decent chance to nullify "clinchspam" or "takedown spam" attempts. best thing to do is mix it up, use defensive striking, and not to be too predictable with clinch or takedown attempts, thats all there is really. that or if your fighter has high speed and agility, you might be able to rely on them to close the distance before they have a chance.

 

Thats the best I can do at least, I've been the victim of, and producer of KO artists before. (Especially debuting fighters where you don't read a headkick because you don't think its on the cards judging by their stats, and they start off with 4 immediately that you never accounted for. fuck. that. shit.)

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From my experience, when it comes to rookie fighters (anything under 10 fights in their career) managers that see they are coming up against a "KO specialist" (Who incidentally, will only be able to get away with that for so long if they do have decent power) will overcorrect their tactics to be hyper aggressive, in a predictable fashion.

 

Say I have a MT fighter, and I see my best chance against a pure boxer thats coming in 6-0 all wins by KO in the first round, I'm gonna want to tie him up quickly as possible right? Managers that pump out pure KO specialists account for overcorrection and can adjust their prep sliders to that effect, giving them a decent chance to nullify "clinchspam" or "takedown spam" attempts. best thing to do is mix it up, use defensive striking, and not to be too predictable with clinch or takedown attempts, thats all there is really. that or if your fighter has high speed and agility, you might be able to rely on them to close the distance before they have a chance.

 

Thats the best I can do at least, I've been the victim of, and producer of KO artists before. (Especially debuting fighters where you don't read a headkick because you don't think its on the cards judging by their stats, and they start off with 4 immediately that you never accounted for. fuck. that. shit.)

Thank you for a straight and helpful answer. So the ko specialist has sliders set to aggressive and damage? Don't be too eager to spam takedowns or clinch? It feels like I've tried being heavy counter against them and trying to slip a takedown at some point. Anyway. Thank you for trying explain

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Thank you for a straight and helpful answer. So the ko specialist has sliders set to aggressive and damage? Don't be too eager to spam takedowns or clinch? It feels like I've tried being heavy counter against them and trying to slip a takedown at some point. Anyway. Thank you for trying explain

They'll usually be max slider on damage, or around 95-90 percent so they can at least guarantee a better accuracy ratio and single shots (harder to be countered albeit less damage)

Studying their previous fights to adjust your own preperation sliders is a must. Some players are smart about it, and keep it to a level of minimum risk (little to no combos as they are easier to counter, mostly headshots but with enough bodyshots to stay unpredictable) and some are brick dumb (will only go for headshots, will spam combos, will spam headkicks)

 

In your prep sliders, always be prepared to face a super agressive opponent if they are a KO machine, put their predicted slider up to maximum on damage, and use best judgement for their attack types (personally I go to around 95 percent single shots, 5 percent combos and body, 100 percent staying on the outside etc.)

 

and yes, don't be too eager to spam, whats most important is predicting what they'll do, and having neccessary defensive stats (usually striking defense, but also a little clinchwork) to make them miss all night and gas.

 

And as always, high speed and agility (but when dealing with strikers, I'd say speed is key) is important too. closing the distance before they can when you *do* go in to grapple or clinch will save your life.

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Hard thing to explain, it is very situational which kind of makes it an art to learn. But right there is the whole beauty of this game.. and there is always more to learn. DwFSPS will soon see exactly what I mean by that :yes:

"It's very situational"

 

Why even comment dude? Foh

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"It's very situational"

 

Why even comment dude? Foh

 

As gabrielnodoubt already explained studying your opponent is a must to succeed with sliders. If you both do this and know the other guy is doing it.. at some point it goes into the realm of mind games like "If I do X he will counter with Y but he knows I know he knows so instead he will do Z". Things like this is what gives this game depth. That makes a lot of slider settings very much situational depending not only on what fighter you are up against but also what manager.

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As gabrielnodoubt already explained studying your opponent is a must to succeed with sliders. If you both do this and know the other guy is doing it.. at some point it goes into the realm of mind games like "If I do X he will counter with Y but he knows I know he knows so instead he will do Z". Things like this is what gives this game depth. That makes a lot of slider settings very much situational depending not only on what fighter you are up against but also what manager.

Right. I get that. I was trying to ask about what I thought was a very specific situation so that I could work through the tree of options. I guess I could have been wrong.

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  • 3 months later...

They'll usually be max slider on damage, or around 95-90 percent so they can at least guarantee a better accuracy ratio and single shots (harder to be countered albeit less damage)

Studying their previous fights to adjust your own preperation sliders is a must. Some players are smart about it, and keep it to a level of minimum risk (little to no combos as they are easier to counter, mostly headshots but with enough bodyshots to stay unpredictable) and some are brick dumb (will only go for headshots, will spam combos, will spam headkicks)

 

In your prep sliders, always be prepared to face a super agressive opponent if they are a KO machine, put their predicted slider up to maximum on damage, and use best judgement for their attack types (personally I go to around 95 percent single shots, 5 percent combos and body, 100 percent staying on the outside etc.)

 

and yes, don't be too eager to spam, whats most important is predicting what they'll do, and having neccessary defensive stats (usually striking defense, but also a little clinchwork) to make them miss all night and gas.

 

And as always, high speed and agility (but when dealing with strikers, I'd say speed is key) is important too. closing the distance before they can when you *do* go in to grapple or clinch will save your life.

If you have a Knock Out Specialist, there is NO REASON to have damage sliders anywhere near max... A knockout artist can KO someone who doesn't have granite chin with the sliders around 20% to the damage side...

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So is it possible to have a knock out artist win by ko with sliders set more on accuracy, say for example 60%? the reason I ask is that if he's a Ko machine with natural high ko power, surely he is powerful enough to knock out an opponent anyway if 40% of his punches thrown are still going to be damaging. Do you have any fighters or do you know any other managers that may have had some success with this tactic??

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And I KNOW this because all I ever do is get knockouts, I have 3x more wins by knockouts than submission, and almost 5x as my ko's than decision wins..

There is never a reason to max out damage sliders unless you are head and shoulders over your opponent.

No dice, no glory.

 

If your fighter has shit KO power, damage is essential for finishing fights. If certain sliders are being used, damage is a good way to beat it...

 

It's also a good way to gas yourself out and lose a decision.

 

 

Grumpy doesn't score 5 second KO's because he goes high accuracy with fighters maxed out on KO power... roll the dice, max her out, fighters with a lot of KO power only need to land one head shot, head kick, or combo to finish off most opponents that don't have granite and heart supporting them. Of course when they gas from missing shots, it hampers their effectiveness.

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Getting energy advantage over your opponent is very important for getting a finish. It has happened to me to get a KO with 100% accuracy at lower weights(where it is harder to get a KO) just because my fighter somehow managed to gain 20-30% energy advantage. Only thing that could overcome a solid energy disadvantage is good hiddens vs bad hiddens.

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  • 1 month later...

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