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#246065 A basic fighter creation lesson: Distributing your points

Posted by myronmonroe on 23 February 2011 - 06:37 PM

I think this is one of those things EVERY single person that plays this game should know, so that's why I decided to make this post.

When you are putting points into your fighter on creation, which one of these strategies will be the best in the long run?

Best way to spend 111 points:

Fighter #1: Put only 1 point (USELESS) into SKill #1, and spend the maximum 110 points (WONDERFUL)on Skill #2
or
Fighter #2: Spread the points out, putting 55 (COMPETENT) into Skill #1 and 56 (COMPETENT) into Skill #2



Here's the basic concept of this game you need to keep on mind:

It is MUCH MUCH faster to go from 1 to 55 than it is to go from 56 to 110......Training slows down dramatically as your skill level goes up. There are no exact numbers, but I will use this picture as an example:


Posted Image



So, let's take a look at Fighter #1 and how long it will take him to get both skills to wonderful:

Posted Image

Now, let's take a look at Fighter #2 and how long it will take him to get both skills to wonderful:

Posted Image


In conclusion, Fighter #1 was MUCH easier to get both skills to wonderful than Fighter #2. If you have a fighter and you are thinking about his long term success, it is better to get as many skills to 110 as you can. He may not be as well rounded in the beginning, but he will thank you in the long run :thumbup:
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#496468 Everything you need to know about learning speed

Posted by VeikkoK on 16 December 2013 - 12:01 PM

Ok, in recent weeks I think I've seen these same questions asked about 20 times, so maybe there should be a sticky or something about this?
 
What is learning speed?
 
In broad sense the learning speed refers to fighters ability to response to training, and it is based on the value of the hidden skill, fighters age, energy and morale levels, quality of the coach or sparring partners, class sizes and the current skill level. But the main interest is usually in the value of hidden skill, which is a constant value and determines whether the fighter is capable of learning things fast, given that his training is planned properly. By ticking "fast learner" in fighter creation you get boost for this skill, but other than that, you cannot influence fighters learning speed hidden.
 
In short, usually when talking about learning speed we are talking only about the hidden skill related to the learning speed.
 
What learning speed is not?
 
Learning speed and fighters intelligence are two completely different things. Intelligence (related to "knows how to adapt his game plan") can be tested with IQ tests (can be won on Spin and Win and sometimes you get random test via mail or when travelling with jet), and refers to "fight IQ", i.e. how well the figher responds to things happening during fight.
 
In short, learning speed has nothing to do with IQ or intelligence.
 
How to test fighters learning speed?
 
  1. You need to have a VIP status in order to test the learning speed accurately. Check below for non-VIP possibility.
  2. Install Greasemonkey add-on for Firefox (there are similar add-ons for other browsers but there are reports that they might not work properly for everyone): https://addons.mozil...n/greasemonkey/
  3. Install TycoonTools Greasemonkey scripts (Only Skill Snapshot Stat Extractor is needed for this, but other might come handy also): http://widing.arkku.net/tycoontools/
  4. Your fighter needs to have some secondary skill where you didn't assign any points in fighter creation and which you have not trained at all (remember that for example training clinchwork will give small gains to elbows also etc). Assign your fighter to train that skill in 1on1 training session with Elite coach. Make sure your fighter have 100% energy and morale.
  5. After training, go to Fighter skills snapshot page (http://www.mmatycoon...atssnapshot.php), select the skill in question and if you have appropriate Greasemonkey scripts installed and enabled, you should see a numeric value under the skill snapshot bar. This value is the current skill level of your fighter in that skill.
  6. Skills where you did not assign any points at fighter creation start at 1.95. It is believed that the maximum skill value you can have after one training session is 7.5 (useless++). Lowest value I have encountered is 3.9, but my guesstimate would be 3.5 for lower limit. Depending on your preferences, you could think that fighters with learning speed under 5 (useless-) are not good enough (some people use 4.5 and other 5.5 etc), unless other hiddens of that fighter are very good. Unless the learning speed is very low, like under 4, I would still test the fighting abilities of everybody (i.e. see how they perform in few QFC's and what does their ToTT say) before sacking them.
  7. Note that above values are for 18 year old (or younger), for older fighters you should expect smaller values, although I do not have experience to tell how much is good enough for example 25 year olds. And also, if you have only 2on1 training available, that shouldn't make huge difference, so you still get good approximation of the learning speed that way. And if you have already trained the skill little (say the skill value is 2.5), you can still compute the difference (new value - old value) and see how much that is compared to maximum gain of 5.55, but note that with high level skills the learning speed decreases.

 

Other issues:

 

  • For non-VIPs there is an approximate method for determining the learning speed: The pop from useless to abysmal in two sessions, is combined gain of 8.05 points,  ie. over 4 points on one session. That would equal learning speed at least 1.95->6, which is rather good. If the fighter doesn't pop even in three sessions, he is a very slow learner. Between that, depends how tight criterias you have.

  • Learning speed is constant from until fighter hits the age of 18, and after that it declines gradually when your fighters age.

  • For 25 year olds (or 19-24 for that matter) there's not public information available about range of learning speed. I've heard somebody had learning speed of 7 as 25 year old but I doubt it. If anybody makes 25 year olds and wants to share what kind of learning speeds they have gotten, please let me know and I'll add the range here.

 

 

 

I'll add other info if something comes up.

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#838950 Just wanted to say:

Posted by Kanis on 01 December 2017 - 07:48 PM

Many years ago,..I lost "everything that mattered". I then spent 12 years in a self punishment cycle that included too much drug use and no concern for my own well being.

A long story will be cut short to one day ,finally, looking myself in a mirror and seeing a glint of the warrior that I used to be, looking back at me for the first time in a decade. He said. "Now, you are just being stupid"

  When I found this MMATycoon, I was trying to sober up.  My mind was a constant static of chaotic energy.

I am now 3 months away from my 4 year mark in the game.

I am incredibly sober (if you don't count weed =) just being honest). 

I am now back in my career field, Entertainment rigging- concerts and I am, again, one of the premium guys in the Oregon and Washington areas.

 

My closest friends are pleasantly shocked, because , I was told  "not many can come-back from where I was in my mind, heart and soul."

 

I am currently ranked 33 of 21518 (0.15%) and IF this is the closest that I ever get to this peak, I wanted to shout it out now, that You have NO idea just how much this environment was the therapy of mind that helped me come back from that cliff that I was on.  Thank you for that

                                        Kanis.

 


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