What are some help files or links i'll always need starting out on MMATycoon?
- VIP and how to get it
- MMATycoon Facebook Page
- Page by page guide to all helpfiles
- Creating a new fighter helpfile
- TycoonTimes newspaper
- Find a mentor if one is available
- Contracts helpfile
- Gyms helpfile
- and also the training helpfile as well
- Possessions helpfile
- TycoonTools (outside link)
- Noob help forum where this post is located
- Author's manager profile
- Find a sponsor for your fighters
- Find a contract for your fighters
- Fighter Rankings (World)
- Fight tactics helpfile
How exactly do skills work?!?Every single skill and quality a fighter has (except stuff like name and hometown, etc) goes from ZERO (0) to ONE HUNDRED AND FIFTY (150). The game does not usually give you a precise number. They are expressed to you in terms of describing words (from Useless to Elite) and there's a beginner mode to let you know which one that is. Is Superb better than Remarkable? Is Wonderful worse than Exceptional? Use the spoiler below. This can generally be enough for a manager to get an idea of their relative skill. VIPs get a tool which will add --,-,+,++ to the visible value. Say you see "Useless++". That means you're probably at an 8 or 9 and ready to "pop" to Abysmal.
I'm done reading this sounds dumb/awesome.Wait! Listen! There is more you need to know. There are four types of skills.
I want to make a fighter like CB Dollaway!!!Sounds great. Let me show you some example builds and go a bit more into detail about fighter creation. I will probably screenshot this later when I make my next fighter but it's fairly simple anyway.
Tactics!In case you are like how I was my first week or so, you will want to learn as much about setting tactics (also called sliders) as you can. They are how you win or lose fights. Fighter skill plays a part of course but with tactics David vs Goliath fights can happen and melt your face with awesomeness.
If you have not read the TACTICS HELP FILE <----- then please do before even bothering to set them. If you don't feel like taking the time to read that file you better hope you're either a savant or have really good luck because a lot of losses are in your future. There is no joking at all in that. Read the tactics guide. Now.
It may sound crazy but a good way to develop slider skills is to switch to cellphone mode. Instead of a moveable slider which allows for too much variance IMO you can set a specific numerical value for each tactic. It takes longer but forces you to think more about each tactic and how it effects the other. 0.82 Punching is much better to see than something maybe 82% of the way leftward.
This is what you will see if you have your font zoomed out too far to capture all of the sliders. JK, but these are the 'sliders' will let you set EXACTLY AND PRECISELY what your fighter's EXACT gameplan is for each fight. Your opponents will be doing the same thing so it makes for some excitement and psychological warfare.
Update 6: Added BJJ belt values, thanks to user Ztarken
Update 5: Removed note since this version is different enough
Update 4: Prettied everything up and removed intro to mmatycoon
Update 3: Four fights using sliders from sliders guide added
Update 2: Added tactics example guide using "Handy Couture" blueprint
Update 1: Added "Handy Couture" fighter blueprint. Fixed some typos.