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Keeping an eye on the fight engine since the changes


MMATycoon

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i know i have had some bad experiences lately using counter since changes -- and some very odd ones -- http://www.mmatycoon...php?FTID=544276 was 55 counter and he just did nothing really and too totally land nothing in clinch with elite clinchwork -- http://www.mmatycoon...php?FTID=551071 was counter here and just hardly did -- http://www.mmatycoon...php?FTID=549879 was heavy counter here just piss poor only landing 1 shot -- and all these guys did way more action before using same or close to same counter settings -- have lost every counter fight big time and the 2 fights i won since changes were agg -- http://www.mmatycoon...php?FTID=555175 this one i went 85 agg and 95 acc since it seems like high agg and acc seems to be winning -- sort of hard to tell or use since ended up mainly being on ground but still find it odd

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well my last 3 fights went high agg with super high acc and won all 3 -- was 1 and 8 before that with the 1 aggressive win and the 8 losses was the counter fighter

 

 

 

edited: pretty shitty numbers Head punch: 21 (8) and Head punch: 14 (8) for going 95 accuracy --- landed better or same rate as that going 60 damage or higher

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This could be nothing but I thought I'd post it and you can evaluate it.

 

One of my fighter was in clinch position and I thought threw an oddly high amount of elbows.

 

http://www.mmatycoon...php?FTID=548931

 

Settings for clinch was 70% dirty box, 30% MT with 70% set to elbows. Aggression was 80%.

 

see how it goes was set to 100% follow orders. Might not be anything but just looked odd that he'd throw that many elbows (or MT moves for that mather).

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What does counter clinch vs. counter grapple mean. I don't want my fighter to do either one

That's for after the aggression Vs counter and counter strike Vs counter grapple. To not have him counter clinch or counter takedown set the counter strike Vs counter grapple to 100% counter strike And he will NEVER counter grapple at all... Although personally I think it is never a good idea to set it to 100% either way.

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could be/probably nothing, just noticed I haven't had a skill pop since april 11th, even an 18yo project.

Just switched a guy to train nothing but 1 useless area to test.

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http://www.mmatycoon...php?FTID=543927

 

Are you serious..... I throw one punch.... that's it? Okay.... with a guy I have a huge reach advantage on.... whatever, the new changes are frustrating.

 

 

Just what I see, is you got gassed in 3 moves and never had time to recover before he drained your energy and basically became a punching bag. I really don't see anything different that wouldn't have happened under the old engine

 

As frustrating as it is sometimes I don't see this is due to the game engine changes, Just my opinion

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http://www.mmatycoon...php?FTID=543927

 

Are you serious..... I throw one punch.... that's it? Okay.... with a guy I have a huge reach advantage on.... whatever, the new changes are frustrating.

 

It is clear that your opponent has devastating KO-power (21 victories, 21 by KO) and was set for damage. In 1:46, he completely drained your energy. The first two hits are a body kick and a leg kick, which gasses your fighter and he never lets up after that.

 

One of the drawbacks of counter, is that it let's the other guy get off first and if he hits, well, then you're screwed. You'll see that he mainly attacked with kicks, where he is much better than you. This minimizes the chance that he'll miss and gives you little to actually counter.

 

Your opponent executed a flawless game plan and the fight would have ended exactly the same way before the changes. Nothing new here.

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It wouldn't be as random if body shots weren't still completely broken (especially at higher weights). The fight is usually decided in under one minute unless the guy is tough as shit/a great grappler and manages to get a takedown somehow. Leg kicks being changed should alleviate this somewhat, but it's kinda ridiculous how you can gas a "cardio machine" completely in under two minutes.

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