Jump to content

venom09

Manager
  • Posts

    346
  • Joined

  • Last visited

  • Days Won

    6

venom09 last won the day on February 7

venom09 had the most liked content!

1 Follower

Contact Methods

  • Website URL
    https://mmatycoon.com/managerprofilemanager.php?MgrID=98493

Previous Fields

  • Manager ID
    98493

Recent Profile Visitors

1,512 profile views

venom09's Achievements

Purple Belt

Purple Belt (3/6)

307

Reputation

  1. Have you applied through the mentor page? Might be able to find someone active and give yourself a bit of a selection there in place of whomever volunteers here. Also can check out the discord and forums for some well known tips and tricks to get you started off on the right foot. Lots of potential good mentors around and feel free to shoot me any questions you might have, I'm around on Discord most days at some point. Good luck!
  2. Would suck if you had a major surgery I suppose, but really if the current inactive clauses counted off properly 100% of the time everyone would be free after the agreed upon clause in the original contract. Where this becomes a problem is when the bug strikes leaving it at zero days inactive no matter when the last fight was. Solve that, and no issues for Orgs going under.
  3. I believe they have been looking to sell but hard to find anyone willing to run Orgs right now. I had to shut down DC due to lack of time and no one willing to step up even with help.
  4. How about the new IFMMA owner? Same creation date as a manager? Wondering how long this shell game will go on.
  5. Harm can come in many forms, there was an alliance and Org not so long ago who was printing cash fighting their own multi's and artificially raising their rank as managers and as an Org through having multi's take the dive going into fights with low energy and morale. Makes the work anyone else does kinda pointless. Admin nuked the Org and accounts in the end. Kudos to Ego for tracking all this down.
  6. Also make sure he has rested and is at high energy before a fight. Low energy affects how much weight can be cut. You want to keep energy over 90% when training for the best gains.
  7. I personally have floated startup for new projects purely in the interest of adding to the landscape of the game and filling Org gaps that became present. I'm sure I'm not alone there.
  8. If you are looking to train an 18 year old as a long term high level fighter you want to avoid physicals until you are readying them for fighting. Physicals train at the same speed all career long, but the other skills train fastest when the fighter is young. Using up the fastest possible training for physicals or time lost from fight recovery can slow a fighters progress and in some cases prevent them from reaching their highest levels. Mind you this does depend on how often you do these things, as a single fight won't cripple a fighter and you can gain some valuable info to help you determine if this is a project worth putting time and money into. Don't spar early as sparring gives some skill gain to associated secondaries, so if you spar MT for example you would have skill points bleeding into kicks, elbows and knees at least. This again could have you reaching the skill can before you max every skill you had planned on (which usually is 7 or 8). Boxing is about the only one you can get away with early, as the secondaries are generally critical for any MMA fighter. Sparring one skill all the way and switching, or spreading into the varying skills you want would depend on your plans for the fighter I'd say. Both are workable for a long term project, though if you wanted to take the odd fight along the way shoring up any glaring weakness might be something to consider.
  9. You can get away with $2 per seat, not sure if the 2-3 difference impacts anything significant or not. There is a spreadsheet from a long time ago that is useable if not perfect, but I'm not sure how it would translate to KT with its current hype issues. @Sprooch might be able to steer you a little as he ran KT for a while.
  10. My concern would be with the proposed capping on how many skills can hit elite with this proposal the game would turn into rock, paper, scissors where the outcome of fights are dictated based on your matchup more than a fighters skillset. This is the first time I've seen anyone suggest punches should be nerfed, maybe I'm off base but would love to hear from more of the veteran players on this.
  11. Even the playing field for new managers means another random ability that is an addon to learning speed? I am not seeing how this would add anything to the game as it stands, and if it works the way you make it sound it should work against players who have put time into the game? Let me know if I am missing something here. There is plenty of unpredictability with the way abilities are generated, some managers are committed to cutting anything less than the best and training only what they plan on keeping. I'm open to solutions for gym's but I think access for that is addressed in another suggestion.
  12. Knees are very effective in the clinch if they are trained up. I've knocked out more fighters with knees than punches in the clinch. People tend not to train elbows as much as you have to prioritize what skills you want to max with the skill point cap. Punches on the other hand tend to be trained every time as they are useful both at range and in the clinch, which is realistic. I don't see the issue.
  13. Yes, he will gain every training session including Sundays when you can't schedule training.
  14. Would be nice further to the needless micro managing pointed out in another thread to have to not load gym vending machines when stock is available. Maybe something where you can set what you want stocked adding up to the 50 slots available and it does that so long as you have sufficient inventory of the product.
  15. It's back! I look forward to new articles being submitted and some of the new players once again being able to contribute and hopefully some old guard getting back into the news as well. Nice work getting this going again!
×
×
  • Create New...