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Diablix

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  1. Hi guys, Is fight location still turned off? If so, how can i avoid an auto_flight to the destination? Thanks
  2. Done! Thank you again man. Product will be in store in 3 days I owe you one, contact me if I can help with everything
  3. Hi guys, I've been requested to create a cardio supplement (it seems a bit late for me, but it's fine if it can help people). I need 10k$ dollar more to reach the usual 151 quality. I have them on my Island fighter, but I can't transfer money / buy products from my company. Anyone else with another company that is willing to help me transfer that money? Also a donation in exchange for 10k$ outside the island would be fine. Thanks
  4. Thank you all guys! Product (correctly this time) researched and order made. Here it is: Now we'll have to wait the usual 3 days. Of course contact me if I can help you somehow
  5. Thank you very much, really! With your donation we can reach 140 quality. I'll wait a couple of days to see if we reach 150q (need 29k $ more), otherwise 140q will have to be enough Of course don't hesitate to ask for help in the future
  6. Okay guys, I'm so sorry but I totally messed it up. I researched the 151Q recovery supplement, but at first I didn't add the image (I thought I could add it later, I was on a hurry). It gave me the error "you must insert an image". So I found an image, added it and researched the product..... ......and I didn't notice that when it gave me the error about the image, it resetted the combo box back to "Muscle Bulk". So now we have two different Muscle Bulk products....... I'm sorry guys, I didn't know that. I should have checked it twice, it's true, but the interface could be better. I asked to Mike if he could help with an exception, but I understand that he has better things to do and didn't have time to reply. So, I sent all money back to GBK16, it must be me that pays for this error. Of course I'm more than available to research a new Reduce Energy Loss product, but I'd understand if nobody trusts me anymore. If it can help I've 10k$ spare on a fighter, but I can't buy my own products. Here's the proof of the money I sent back (added some more for the fee):
  7. Thank you very much! With the extra money I managed to reach 151 quality. Already developed and ordered the product, just give it 3 days to reach stock. Thanks
  8. Hey guys, I've seen that the previous Nutrition company that produced Reduce Energy Loss supps has been closed. I need only 5k$ more to research a 150q reduce energy loss supp. Anyone interested helping out? Of course i'd pay you back with freebies (once developed the product) or giving back your dollars outside of the island. Thanks.
  9. Yes, you need to directly train that skill once in a while (e.g. only Boxing Sparring shouldn't be enough, you really need a Punch Technique session) I can't be that much accurate on timing here, mainly because again it depends on many things (fighter age, learning speed - fast learner forget things faster -, skill level and so on), and also because i don't have much experience on decreasing skills for "young" (30-) fighters, as i usually try to avoid it The only decent timing I can give is for a freshly created fighter that never had any fights and started with a wonderful skill and never trained it. After 2,5-3 real life months (depending on learning speed also, don't know if any possible primary sparring influences the decrease too) of no-training he will start decreasing, very slowly at first, increasingly faster if you ignore it. But with with skills and age it can vary extremely.. e.g. I never saw a Woeful skill decrease on a "young" fighter, i don't even know if it can decrease at all P.S: By the way if I recall correctly having a fight kind of "resets" or at least slows down this kind of decrease "counter". But i'd like someone else to confirm this
  10. Depends from so many things that's impossible to say correctly: trainer quality, n° of fighters training with him, learning speed, energy, morale.... It doesn't make sense to talk about weeks, because if you train 12 times on punches the answer would be 1 week or less, if you train once per week then the answer would be a couple of month. In an extremely rough indication I think that to go from 9 to 10 in a secondary skill (e.g. punches) in an average $1000 public gym with an average guy you can expect an increase from 1.2 to 1.8 points per session in Punch Technique. But just to give you a very rough estimate. Of course the higher your skill goes, the lower the increase will be. You can easily get 4-6 points when training a Useless skill
  11. I know about MMA, not sure about TGWC... don't want to risk. About the visiting tip.. thanks, but I already had in mind to move him, and paying the jet cost is not an issue. I prefer it this way So anyone knows for certain if location is disabled in tgwc too?
  12. When will the tournament start? I found a private jet for the change base not before the 12th... Will i make it in time?
  13. Totally agree, and if you start to take some submission grappling or bjj classes you can really feel how much tiring can be to simply have one person that is pushing his elbow (not to mention the whole body) on your chest or on your throat. You might not be striking, but you're really trying with all your strength to weaken the person... until you feel it, you underestimate it. And in some situation you can even be almost resting. I personally don't find it boring because I appreciate the technique behind it, but I can understand why many don't like it. But for sure it would be boring on this game, since you're reading, not watching real fighters. So I understand your point. And to the guy that said that if you strike it's easy to escape.... that's totally false. Because a pro fighter strikes either because he's desperate (so he's not the one that is control) or because he IS controlling the guy, you probably just don't recognize it. In the right position or with the correct leverage one arm or your body alone can be more than enough to totally hinder the opponent moves, don't forget that he must be careful, it just take one well placed knee or elbow to the head to oneshot someone if he totally messes up
  14. Diablix

    Agility

    I'm not totally convinced by some, but overall it might work. To be safer I'd change this way, which is higher level but detailed enough for the tactics: Agility: Important for everyone, helps landing shots but especially defending from them Flexibility: important for guys that want to land high kicks and for the ground game (for sure sub d, not that sureit's important for sweeps or offense.. but still it's not safe to go the ground without it) Speed: Everyone to some extent, but mostly for grappling guys as I'd say that really helps in dictating where the fight takes place, both offensively and defensively Strength: Everyone. Striking for the damage, grappling for the control. Conditioning: Everyone Balance: Striking guys. If you're the superior BJJ fighter you can live without it, being taken down and on the bottom won't scare you. But it's still important in the ground game if you want to maintain the top position, without good balance i BELIEVE that ground and pound is not a feasible option for example
  15. Diablix

    Agility

    By the way I don't agree at all that in real life you need speed to bob & weave. Maybe we are defining speed in a different way, but to dodge an incoming punch (i had several taekwondo and kickboxing fights, even if at a completely amateur level) you need good reflexes (which are totally unrelated to speed itself, you can be able to outpace someone in a sprint but perceive and react to something half a second later) and agility, dexterity and the ability to perceive where you stand in the space around you and where the punch will likely land. As you said, anyone can move is head and the required movement is so limited that the actual explosiveness of your muscles is almost irrelevant, I don't think that Usain Bolt can move his head significantly faster (at least for the purpose of dodging a punch) than me, which i'm not fast by any means. What matters is the overall ability to quickly perceive that a punch is going to hit you and the ability to move out of the way in the most economic (in a movement perspective) way possible, without wasting time or energies in unnecessary movements / activities (e.g. don't regain balance, a good and agile fighter is always ready to pop like a spring, you have a very good control of your body, you don't make an exaggerately wide movement etc..). As UniConor said, think of Anderson Silva of a good example of very agile fighter. I remember well the Silva Vs Bisping fight, where Bisping actually won, because they were totally different strikers and the difference was so huge that also an untrained eye could perceive it: Silva was more elegant, more neat, always in control of himself very well, his shots were so well coordinated that they didn't give the impression of power behind them (but trust me, they were powerful and they DID hurt). On the other hand Bisping, while much more durable (and probably strong) was tense, his movements gave the impression of strength without real control and his style was much uglier to see, like a brawler in comparison to Silva. In real life MMA there are many factors that come in to play, not last psychology and the hunger, the will to fight which are only partially covered by the hiddens, so Bisping actually won. But there's no doubt that from a "technical" standpoint Silva was by far the superior striker. I know I went OT but maybe I managed to explain the rationale behind agility and why it is / should be vital for an elite striker (IMHO and with the benefit of doubt for not having access to the source code, of course)
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