Judging by the thread about Predict Sliders, a lot of people either don't use them at all or only in a very limited way.
Get rid of Predict Sliders and have fighters do that prediction based on intelligence (never bad to boost a hidden that isn't 'chin', 'heart' or 'K.O.') AND only the fighter's actual fighting experience. The more gights ge's had, the less he is surprised during a fight and the better he adapts.
Again I think anything that would encourage managers to develop their fighters a 'real-life realistic' way should be welcome.
You have to fight to give your fighter the skills he needs to be a good fighter!? No longer SUCH a good idea to hide away a young fighter until he's all trained up because FIGHTING is needed to get him ready? I think this idea is sadly missing from the game
Unfortunately a LOT of new fighters need to be tucked away in a gym for months (real time!) before they are really ready to fight.
As mentioned in another thread, there's absolutely no real reason for a young fighter to fight except to test hiddens...other fights just lise time when moral/energy drops.
Joining an org with a completely lopsided fighter (ie 110 conditioning and 20 strength/agility/speed) will just get you losses on your record.
Want a real way to get all young fighters fighting on orgs even if they aren't really ready...? Make FIGHTING an essential component of fighter development. After 3 weeks without a fight all fighters starting gaining less from training....THAT would massively increase the number of fights taking place in this game.
Think of how many games there are on the internet where you arrive as a new player and SOME TYPE of organisation is there to welcome you. Could be a guild, a team, a kingdom...SOMETHING.
In many games new players are kind of revered because they add to the game and often THEY are a resource that teams/guilds fight over.
Here they kind of drop into nothingness in a game where every fighter they build using their real-world intuition is a horrible fuck-up and if ever by some miracle they build a fighter 'right' (frankly who would ever know to put 110 points in Conditioning / Strike def / Clinch and leave most others at 1 point!?), they can't afford to train him up to usable because QF literally gives them nothing. QF only pays 100 $ to stop some kind of manipulation? Let it pay 2000! enough for two weeks in an elite gym and let them fight every two weeks...it's not going to spoil the game for the rest of us...
NOW...If the underlying idea in this game is to let people scrimp and save and waste the talent of their first generation fighters to pay for the second and an elite gym...then fine. But non-VIP players only have four fighters to generate money with...let's face it, it's pretty much impossible to produce a really good fighter that way.
New players NEED the help of Noob Fund or an Alliance if they want ot produce good fighters. We need some incentive for some type of organisation to WANT new players....idk!?