Jump to content

customization for striking patterns


Akihiro

Recommended Posts

i think striking needs to have more customization.

Striking should be able to have a pattern

say you want your fighter to throw a Jab to the head then a hook to the body then a straight to the head.

in a drop down box labelled striking patterns you put jab to head,hook to body, straight to head.

this also should govern power punches and accuracy striking say you want to just speed jab you would put speed jab to head in all the boxes.

this should govern combos as in what we throw not when

i would like to be able to tell my fighter to throw a powerful hook to the body after a speed hook to the head

this would be a perfect place to add feints to the game

the box would look something like this

speed jab to head feint jab to head power hook to body. speed uppercut to head power straight to head.

 

 

Link to comment
Share on other sites

i think striking needs to have more customization.

Striking should be able to have a pattern

say you want your fighter to throw a Jab to the head then a hook to the body then a straight to the head.

in a drop down box labelled striking patterns you put jab to head,hook to body, straight to head.

this also should govern power punches and accuracy striking say you want to just speed jab you would put speed jab to head in all the boxes.

this should govern combos as in what we throw not when

i would like to be able to tell my fighter to throw a powerful hook to the body after a speed hook to the head

this would be a perfect place to add feints to the game

the box would look something like this

speed jab to head feint jab to head power hook to body. speed uppercut to head power straight to head.

 

 

 

All punches and kicks to the head are the same in this game and thats also true for punches and kicks to the body. All the jab, hook, uppercut etc. is just flavour text. What you're asking for would require an engine overhaul which isn't happening any time soon (or ever).

  • Upvote 2
Link to comment
Share on other sites

I have been thinking about things like this for my imaginary tycoon 2.0 game. As well as letting fighters train specialist/signature moves that they will do more often and have some bonus on. train individual moves in preparation for a specific opponent etc.

 

But as Rei says that would be a totally different engine.

  • Upvote 1
Link to comment
Share on other sites

×
×
  • Create New...