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ajperok

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ajperok last won the day on November 10 2012

ajperok had the most liked content!

About ajperok

  • Birthday 03/05/1971

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    andrewjperko@yahoo.com

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    Pompano Beach FL
  • Interests
    Drinking Beer, Eating Steak, Chasing Women..... Rugby.

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    26825

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  1. ANOTHER ANTI-GRAPPLER MOVE. Just might as well turn this into a 100% striking game, like it isn't already. What is next, fighters that can run for an entire 15 minute fight and never once get caught in a clinch? oh wait we have that too.
  2. I brought this up once before. Especially aggressive takedowns should end up in a clinch more so than counter-style takedowns. Clinching gets no love, don't expect much response,- I find clinching near impossible once you get at top levels.
  3. at high levels you will be lucky to even engage in a clinch, nevermind staying in one. Clinching is the red-headed step child of this sim, so don't try to build a fighter around it, it gets no love.
  4. There are no "Styles" when every 28 yeaor old fighter has all the same maxed out skills. That is the biggest problem right now, training is purely a reward in patience it is not like you are creating anything strategic or tactical, you are simply spending 2 years to make a guy who will look identical to every other 28 year old from a skills perspective. Skill points should have been capped a long time ago, way lower than they are now.
  5. Your right, the game was more fun..... and more strategic when my guys were coming up. I used to fight them early, you would see guys with a 11 or 12 in a primary, you would read a PbP and you could see clues to the fighters makeup. When you get up there, you can still see clues to how someone sets their sliders, but your not really going to have an advantage in any tactical area, unless it's a hidden. Doesn't really matter who gives a (-) to the post, it is what it is. The only reason I have even stuck around the past 6 months was I was hoping Mike was going to implement his changes. (he still hasn't)..... I said it 3 years ago, and it is true right now. This game is a 2 year reward for patience. The actually training is really irrelevant, we all end up with the same product in the end. (except hiddens anyway)
  6. this crap has been around forever. When 90% of the fighters in this game are Boxers, you will never win this arguement. It is the way it is now, because wrestlers had been winning fights for a while against inactive slugs.... ------ so the majority whined, and now you have this; Where you can just set your sliders to totally inactive, get your standup and go back to the basic boxing game this has become lately. You should just be thankful you managed a takedown in the first place...... those are hard enough to come by at the top levels.
  7. But when everyone has ELITE speed, which I know all 15 of my active fighters do, along with Elite Agility, Elite Strength and Elite Conditioning... it's sort of relative... I don't really think physicals play much part in this game at this point since all the fighters are pretty much the same.
  8. You will lose 80%+ if you rely on counter. You might still score the occassional KO, but that is about it. All you need to do is look at my record when I was in the top 50, and look at it now to see someone whose fighters couldn't adapt to the changes to counter. I was never huge on the 100% accuracy counter, though I know how effective it was. But I did rely on the counter heavily to score takedowns and engage in clinching.... However, nowdays that stuff doesn't work. If your fighters can't "out-box" your opponent you probably won't get very far. This is a punchers game nowdays. KO Power + Granite Chin vs KO Power + Granite Chin and may the best Elite Boxer win.
  9. Other than to throw less strikes, which makes no sense..... what is stalling for? I thought maybe it would improve control, and help to maintain a clinch if someone was trying to break it. However, I am fairly certain that doesn't work. So is there a purpose? Other than if your trying to break clinch- I guess you would go 100% stall, 100% break clinch, 100% control.
  10. THE GAME IS ALREADY SO HEAVILY TILTED TOWARD BOXERS .... stop whining. and when you do get taken down it will probably be a standup in a few seconds. --- Not to mention, that for some reason dirty boxing is more effective than Muay Thai in the clinch too. If the game slides anymore towards boxing you might as well just remove every other aspect.
  11. What exactly is that observation...? Elbows do suck compared to punches and knees, and I have never won a round simply by sitting in clinch. ............ and several months later all of my fighters have much higher knees, and do more dirty boxing. So what is your fucking point? That because I think elbows are sadly inferior and a fighter who has balance of elbows/knees/punches/Muay Thai and Wrestling should have an advantage over some boxer who just throws punches(yet if they do, it's barely noticeable), I should just forfiet everytime a fighter ends up in a clinch situation, LOL
  12. What exactly does this do...? Is it more like control, to keep your guy from just swinging away like a nut. Perhaps it works in conjunction with aggressivenes.. You don't really score points for controlling clinch, (I don't think), so I'm not sure why you would actually "stall".
  13. What is the total number of starting skill points you can divide among coaches in a new gym?
  14. That is the thing with takedowns and I mentioned this once before. I feel like we assume every takedown is the same. There are takedowns that rely on speed, and their is the bull rush. There are all safer takedowns with lower success rates like trips and drags and outside ankle and knee pulls, and there are the more direct doubles that may get you countered. - There is also takedown defense that gives the defender a takedown like front headlocks and buttdrags........ ------ Not saying everything could be incorporated or is even worth it, just adding to the discussion.
  15. Now is a crappy time to quit with major changes in March......... I'm hoping the game becomes a lot more fun.
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