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TKO Difficulty?


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My fighters have been in a combined 23 fights.

 

16 have ended in a submission

 

7 have gone the distance

 

0 have ended in TKO.

 

Is this normal?

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It's certainly not perfect at the moment but I have several TKOs and if you look at wapttn (the top manager), he's got more TKOs than anything else.

 

Record 19-10-0

Wins

11 (T)KOs (57.89%)

2 Subs (10.53%)

6 Decisions (31.58%)

 

My suggestion would be to try being more aggressive perhaps.

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just from skimming over your profile it looks like most of your fights take place on the ground? I personally would like to see a boost in gnp finishes but your certainly limiting your opportunities to have a fight end via ko/tko when its on the mat. Another thing that you might take into consideration is how many of your fighters were given a granite chin and natural KO power.. this would likely contribute to standing finishes

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I really personally think it depends on the fighter. Other then my one fight that a loss from the judges screwing me over. Every other win or loss I have been pretty cool with. I have way more TKO's/KO's then any other one. My submission guys appear to not be very good at it. Anyways I don't see much of a problem with that part of the system. Its tough to take down a guy and not get KO'd in the process against a good striker. All depends on your game plan. I got like 2 subs or something like that. That aren't that freqent

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Just a general note to say that I'm certainly not being dismissive of the original poster and it's something that I'll be monitoring through time.

 

I think there do need to be more GnP finishes perhaps but I don't actually have stats on how many fights do end up getting finished by GnP to be honest but I have a feeling that lots of GnP finishes start as a knockdown and then end as GnP and additionally, lots of fights where someone gets hurt by GnP get finished by submission (e.g. RNC). I have seen that particular thing happen a few times in the game - a process which happens organically in that I don't tell the game to do that certain sequence, it just does it by itself. But anyway, if anyone can show me that there are lots of just standard GnP finishes, please do. :)

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I have not seen many. One of my fighters did have one a couple weeks ago.

 

Part of the difficulty in examining this subject may be that I don't think there are a whole ton of fighters designed out there to be GNP specialists.

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I get a fair bit a wins VIA TKO cut on the ground. I think it depends on your guy. It seems like a lot of people when they pick a ground fighter its all Subs and BJJ there isn't to many G&P's out there. I got 1 Feng Wei look at his fights I have had no problem G&Ping someone into a finish.

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I actually meant in real life rather than in the game - I don't think that in real life many fights get finished just by GnP.

 

I think it depends on the type of fighter you happen to be. a lot of fighters are trying to be more exciting now adays and not sticking to the basic's. Look at sean sherk. The mans a beast who I still think can beat BJ penn he is didn't try to strike with him the whole fight and just tried to take him down and grind him against the fence like he did with ken flo. But GSP ground and pounds quite a bit, jon fitch. Pretty much classic straight wrestlers that used to be there thing. Now you need to be a lot more diverse in your skills so most people can do anything from the ground. There is definatly a lot less G&P finishes then there was 2 years ago.

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I actually designed quite a few of my fighters to be ground and pound specialists. One of my fighters was recently in a fight in which he was in mount a few times and landed 86 of 92 ground strikes over 3 rounds and still managed to get tapped out late in the third... his opponent came into the fight with like 20% energy to boot. There was obviously a little bad luck involved there, but it shouldn't be that difficult to finish a guy via gnp.

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I actually designed quite a few of my fighters to be ground and pound specialists. One of my fighters was recently in a fight in which he was in mount a few times and landed 86 of 92 ground strikes over 3 rounds and still managed to get tapped out late in the third... his opponent came into the fight with like 20% energy to boot. There was obviously a little bad luck involved there, but it shouldn't be that difficult to finish a guy via gnp.

 

Wow thats insane I can't say I have ever had that much trouble. Usually when I get mount I can get a cut in to make sure the fight doesn't last that long. 86 punchs are insane as well. Maybe it depends on your weightclass because in real life a heavyweight as a much easier time TKOing a guy then a lightweight. Infact I hardly ever see tko's from lightweights a lot of subs. Not sure what division your guy is fighting in. That is some bad luck though if you lose that fight. The mans face would be mangled

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  • 9 years later...

This may be why I still can’t create a dominant gnp specialist, my personal unicorn. Mike just didn’t think they were realistic enough.

 

 

Just a general note to say that I'm certainly not being dismissive of the original poster and it's something that I'll be monitoring through time. I think there do need to be more GnP finishes perhaps but I don't actually have stats on how many fights do end up getting finished by GnP to be honest but I have a feeling that lots of GnP finishes start as a knockdown and then end as GnP and additionally, lots of fights where someone gets hurt by GnP get finished by submission (e.g. RNC). I have seen that particular thing happen a few times in the game - a process which happens organically in that I don't tell the game to do that certain sequence, it just does it by itself. But anyway, if anyone can show me that there are lots of just standard GnP finishes, please do. smile.gif

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It's certainly not perfect at the moment but I have several TKOs and if you look at wapttn (the top manager), he's got more TKOs than anything else.Record 19-10-0Wins 11 (T)KOs (57.89%) 2 Subs (10.53%) 6 Decisions (31.58%)My suggestion would be to try being more aggressive perhaps.

Check out the record of the top manager of the day! 19-10-0. Those were the days, exciting, new, fresh.

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This may be why I still can’t create a dominant gnp specialist, my personal unicorn. Mike just didn’t think they were realistic enough.

 

 

 

I disagree. It's like CK has been saying for years now and I have become a believer in this: not many people in the game know what hiddens it takes to make a really truly good ground fighter be it GnP or submissions. The trick is to build fighters a certain way at creation to allow for them to be built into 2 possible builds: either ground specialist or standup specialist (and the odd time clinch specialist which also needs some specific hiddens). If they show the proficiency for ground specialization in test fights (you have to know your hierarchies and observe small nuances in the fighters performance to really get the idea and gauge various hiddens) then run with that and specialise it up. Otherwise it's safe to pretty much specialise in either standup or clinch.

I have been tooled more than once in my career by at least a handful of very good GnP fighters. I thought I would be ok on the ground but they blasted me and got the tko/ko. So there has to be something you are missing... You could have a whole roster of phenomenal ground or GnP fighters if they all rolled the proper hiddens.

I know some of what I'm saying is a bit vague but if you want any advice, message me in game.

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