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Antary

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Antary last won the day on March 23

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    131292

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  1. Manager ID: 131292 Bug: Play by Play in grappling matches has broken action icons Bug Description: Instead of the usual "clinch", "sub attempt", "reversal", etc. images, they show up as #CL#, #T5#, #SUB2# code. Bug Severity: Low Steps to Recreate: Look at any grappling match in PBP mode (eg https://www.mmatycoon.com/fightcommentarypbpold.php?FTID=1151748 )
  2. When your fighter reaches the stick position, he will stop trying to advance any further.
  3. Adapt to fight doesn't do anything if SHIG is at 0.
  4. I've won two fighter slots in relatively short succession, but never again after that.
  5. For 25 year olds [X] = all remaining points after other values (because I can't remember the exact number of points you get) Template Name: Guard Pull BJJ Fighting Styles: Boxing - 1 Muay Thai - 1 Wrestling - [X] BJJ - 110 Skills: Punches - 1 Kicks - 1 Standing Elbows - 1 Knees - 1 Clinchwork - 110 Striking Defense - 110 Ground n Pound - 1 Takedown Offense - 1 Takedown Defense - 1 Submissions - 110 Defensive Grappling - 110 Transitions - [X] Escapes - 1 Physical Attributes: Agility - 1 Flexibility - [X] Speed - 1 Strength - 110 Conditioning (min 10) - 110 Balance - 1
  6. Manager ID: 131292 Bug: https://www.mmatycoon.info/index.php/Main_Page shows an internal error and all help pages are inaccessible. Bug Description: Since this wiki is linked by every "help" icon in the game and is pretty much the game's ONLY source of information that does not involve asking other people and also contains vital information that isn't mirrored elsewhere (to my knowledge), I think it's a pretty big deal. Bug Severity: High Steps to Recreate: Click on any "i" icon on any page (e.g. the manager's profile page or fight tactics)
  7. Revolver Ocelot, Adam Shalashaska (21-4-0), 6 times Highland Welterweight Champion, had this to say after the fight: "I'm a man who believes in second chances. My long saga with Diaz began back at the Island, where I managed to win both of our fights. But the man was growing before my very eyes - while I managed to finish the first fight, he lasted all the way to the end in the next. Our third fight? It was so close the judges couldn't even make up their minds. So maybe the next fight will be a draw? And the fight after that will be my loss? As I said, I believe in second chances. Take as many shots as you need. Keep coming at me, and let's keep building our legend." The cameraman says something inaudible off-screen. "...That was a different guy? Nolan Diaz? A twin brother? And the guy I fought just now was... Noel Diaz? You're joking, right? No? Well, look, I don't have time for another take. Just edit this in post."
  8. Definitely a bug. PM Mike ingame to get it fixed.
  9. Hasn't money laundering through jets already been removed?
  10. It adds nothing except another thing to list through when shopping for items or looking for gyms.
  11. I think I've seen that flavor text in clinches, so it might just be the flavor text of a stall or control action.
  12. There's a bonus to defense against actions that you set a high percentage for on the predictions, and a penalty for low ones, though nobody knows how much exactly. Presumably, checking Adapt to Fight lets your fighter adjust the prediction sliders himself over the course of a fight, but if you're only afraid of someone's takedowns for example, you can set high takedown predictions and leave it unchecked on purpose to keep the bonuses against it throughout the entire fight even if your opponent doesn't do them often. So doing "wrong" predictions can be a viable decision. According to Mike, having Adapt to Fight checked while having 0% on the See How It Goes slider doesn't do anything. My guess is that in this case SHIG affects the margin by which your fighter adjusts his prediction sliders in response to the opponent's actions. Also, if you don't set any prediction sliders at all, the game sets them automatically based on the opponent's performed actions from his previous fights. That's from the wiki.
  13. Didn't know that. Must have never bothered to take the risk and not mark one of my fights for spoilers.
  14. Seen this asked a few times by new players, and since it's not very intuitive, I thought I'd make a guide for it. 1. When you accept the fight, go to your fighter's profile and click the date under their "Next Fight" opponent's name. 2. In the event page, click the "+" button next to your fighter's fight. 3. Next go to the Spoilers / News page and scroll down to the bottom. 10-15 minutes after scheduled fight time, your fight will show up there. 4. Press View to view the full fight, press PbP to go through the fight blow by blow. Alternatively, to view a fight sooner (~5 minutes post scheduled fight time), click the search / bookmarked spoilers button (green highlight). Fights are generated about 5-10 minutes before they're shown on the spoiler page. To view fights that already finished before you marked them for spoilers, go to your profile page and click the W/L letter next to the fight.
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