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PLEASE do these changes to the QFC


Mooncutter

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1) Keep QFC level 1 as it is, but make it global, no travel necessary.

 

2) Change QFC level 2 from hype to points. Somewhere between 1500-2000. I would probably prefer 1500. And make that global.

 

3) If you make that global, you could even have a lvl 3 QFC on 2000 point max, if the QFC 2 is 1500. Also add an option to fight one weight above and below yourself. You can click that box if u want. A lot of guys just want to fight, you know?

 

4) Install QFC kickboxing. Bare minimum level 1 at 1000 points max. But the game would benefit from another 1 or 2 levels, like the MMA QFC. This of course also is global. No travel. Just fight.

 

5) Increase the money made from QFC. QFC is what draws new guys into the game. You should be able to fight QFC's and train in a good gym without deficit.

 

 

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Good points mate. Require some serious discussions - would like to hear what any flaws might be in them. Anyone?!?

 

Personally, I don't think I have any objections to these ideas, and particularly I like:

 

I often want to be able to fight at natural weight rather than cut-to weight. That'd be a biiig help in getting a fight sooner.

 

QFC KT would be such a relief for those 18 yr old new builds that have zero ground game; they always seem to get matched up against a 25yr old takedown artist! (Of course, getting an early loss under your belt can be rather valuable...)

 

Raising the win $$ would be good for the new guys, and frankly I don't think it'd be worth experienced (assholes/)players from pillaging the noobs with their superior builds as the rewards would still be less than a normal contract at an org.

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@ nxkrcg

 

That's probably because Sydney is pretty dead right now. Two of it's three orgs are inactive and the third one might as well be, since it isn't doing anything.

 

Not sure about QFC fights having to be globally. I am one of the few party-poopers, who actually does like the concept of locations.

 

But I do certainly agree that the QFC could do with a bit of a more nuanced structure (currently there are absurd missmatches still possible). Also the payment should be way better. Like 500/500 or 750/750 (why not make it slightly increase per QFC rank?). It shouldn't be too high, though. Otherwise it may give fresh orgs a tough time. Because anybody can have three to five QFC matches in two weeks (depending how they go) with ease.

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i agree with those idea,cant find opponent in quick fight in sydney.

 

These changes would radically increase the matching you get in smaller cities. No QFC opponents is one of the most annoying things about being in a smaller city. From a game perspective, I know they want to build the smaller cities. that's why you get the cash bonus in fighter creation.

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The flaws are as follows, if you do this basically bury all the ID restricted orgs permanently. If you remove the need to travel, fighters get instant fights whenever they want and they even get increased pay to go on top of this, then that is it for the little orgs, you can basically kill them off.

 

That said, i do think QFC needs a makeover and some changes can be made. I am ok with #1 and i am also ok with having 3 QFC's, one for 1500 and one for 2000+, the other idea's have more risk involved that plusses. I would also reduce the total fights allowed in QFC because currently people are essentially padding their records there, maybe have it 2 fights per level, with level 1 allowing 3, even that is a LOT of fights for QFC level (total of 7).

 

I would also like to have the QFC fights be considered as amateur fights, so gains in ranking should be less significant than wins in orgs.

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