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MMATycoon re-boot


JLP

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in real life, when you have practiced one sport your whole life, things just come naturally and you dont just forget the techniques but when getting older, you cant execute them with the same speed and power you did in your prime.

 

so i suggest that fighter could maintain his technique more easily and not decline so harshly, but physically you cant fight forever in the highest level, just like in real life.

 

This. You're mostly degrading physically :)

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I'm ok with Tycoon 2.0

If it was only accessible via holding VIP in tycoon 1.0 thus giving you non VIP into 2.0 then you could buy VIP for extra fighter slots in 2.0 if you wanted.

 

40 fighter slots , more fights for managers who think the game is slow, less need for multis, extracts revenue from managers who want multi accounts legitimately.

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I've said it from the beginning, training speed and fighter rollover rate need a massive overhaul. A fighter's career should last on average, an irl year. 1 month equal 1 in game year. 18 - 30 years old in 12 irl months. Training should be sped up accordingly.

 

 

As for primAries and what to do with them, look for Tarmo's old idea of optional primaries.

 

Boxing / kickboxing

Muay Thai / karate

Wrestling / sambo

Bjj / Judo

 

 

Or something along those lines. However, you can keep the primaries the way they are now and get away w it.

 

Main issue, fighter rollover. Then simplify the game and remove traveling and how the clothing system works. You should remove # of items and stock all together, then you ask, what about clothing companies? Let them generate money off the initial purchase of item (one time buy) and income every time a fighter wears their clothes during fight. Maybe allow them to generate income off of sponsoring a fighter ( hype ) every time he fights.

 

Simplification. All this extra corricular shit, nobody cares, very few anyway, people come to mma games to have virtual fighters, not GMC.

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I agree CK. It took me ages convincing myself to do a rebuild because last rebuild took me 2 yrs to get my guys ready for the big time. (I built all wrestlers) I only ended up doing it because I planned on gym ratting & disappearing for a good 6 mo. until Dinooo & Mega convinced me to save Syn. This will be my last one at this game pace though, I don't feel like 2yrs of boring BS everytime I need to overhaul

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I agree CK. It took me ages convincing myself to do a rebuild because last rebuild took me 2 yrs to get my guys ready for the big time. (I built all wrestlers) I only ended up doing it because I planned on gym ratting & disappearing for a good 6 mo. until Dinooo & Mega convinced me to save Syn. This will be my last one at this game pace though, I don't feel like 2yrs of boring BS everytime I need to overhaul

People's RL pets don't live as long as fighters in this game. Don Marciano has been around for 5 irl years. That's crazy slow gamespeed. The game will die eventually with or without a reset simply because the training/learning/roll over curve.

 

the only reason a lot of us who first got into the game before the knowledge of the engine/system was available because it was mysterious and much more simple. A lot of technology og's left because they don't want to restart new fighters and wait years irl before fighting at to level effectively. A lot less multi's if fighter rollover was quicker, people much more inclined to keep a fighter THEY created from scratch who didn't score hidden lottery if they're not stuck w same fighter for 4+ irl years before he retired.. imo...

 

A lot of us, myself included, wouldn't be here if it weren't for alliances (alliance feature)

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i dont think it would be bad for a speed up but wouldnt want it speed up too fast -- fighters change back and fourth honestly what is the longest time that a single fighter has held #1 spot for? -- a fighters life span is up to you really, like don marciano you say 5 yrs but he hasnt been relevant for that long and would of probably already been retired if not moved to kt only -- seems like you know that really sense he was falling off and has totally moved to kt to stay relevant -- i dont know i see your side and others side that too long to make the fighter able to fight for top orgs -- but that is part of the game also, i'm sure many love starting out in smaller orgs and building their way up to a top org -- i try to look at it from both sides so like i say a speed up is okay but just wouldnt want it too fast where a fighter only last 1 yr irl -- just cause you dont like starting out or fighting in smaller orgs while your fighter is competent/respectable/strong/purple doesnt mean others dont -- its just finding that middle ground -- what is it now 4 months = 1 yr? -- maybe try 2 months or 10 wks = 1 yr

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i dont think it would be bad for a speed up but wouldnt want it speed up too fast -- fighters change back and fourth honestly what is the longest time that a single fighter has held #1 spot for? -- a fighters life span is up to you really, like don marciano you say 5 yrs but he hasnt been relevant for that long and would of probably already been retired if not moved to kt only -- seems like you know that really sense he was falling off and has totally moved to kt to stay relevant -- i dont know i see your side and others side that too long to make the fighter able to fight for top orgs -- but that is part of the game also, i'm sure many love starting out in smaller orgs and building their way up to a top org -- i try to look at it from both sides so like i say a speed up is okay but just wouldnt want it too fast where a fighter only last 1 yr irl -- just cause you dont like starting out or fighting in smaller orgs while your fighter is competent/respectable/strong/purple doesnt mean others dont -- its just finding that middle ground -- what is it now 4 months = 1 yr? -- maybe try 2 months or 10 wks = 1 yr

 

i think right now 3 month is 1yr, soo i believe system wise 90 Days. I wouldnt be again a speed up a for that a lot of good points where made, but like you say to much speed would be good either. I still dont have a fighter i created in a top org and still like the hassle it is to get one there, but then again like you say i also understand the top managers who already went trought that prozess a lot of times and would like it to go faster in the future.

so i wouldnt be against it to speed up.

 

maybe make it 60 Days then the fighter gains 6yr in a RL year instead of 4yr, but what i still like about the game that you can take your time a bit.

 

as for the other things here in the topic i am not sure about a reboot. if i lose my progress now i am pissed :P. but if at all that would help the system only mike can tell and set it up new would even make it more efficient. I know a few BrowserGames who have resets, but there are more RPG Games and they only have a character, here you have multiple ones and Companies as well, so this would be a bigger setback in my eye`s.

i cant speak for the system, but if after a reboot things turn out for the better i am still going to get on the site :) (still got the energy) and the idea to open it seperate to the current one wasent a bad idea at all, if it comes to it.

i saw somewhere that mike said he has time now, after the big work of the WOC and the betting thing and maybe the addition and chances, get everybody in a bettr mood. :)

 

i made now 2 engine changes with the game and from the last one, this one right now got the least complains, so things look up. I like a lot of ideas in here and maybe someone creates a poll with multiple choices, where mike maybe gets an overview what most of the community really see`s as a must change and what can wait for now, so this game will survive and keep the manager base in MMATycoon. I dont see the future that dark tho, but it never is bad to evolve a great game like this and i mean it still does, but it seems people what a big overwhole at once. I think a poll would help.

 

For Speed of the game and some other good stuff in here that i dont right now have the time to look up.

 

I am also looking really forward to see the buzz thing getting integrated into the site when it is out of beta. This might get more managers involved in the community/Forum and looks also more attractive for newer managers. So i am right now pumped for the things to come. :)

 

maybe when it got time on the weekend i will that a poll, if no one did one. So alright got to go and read this whole topic maybe this evening or tomorrow :P

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I've said it from the beginning, training speed and fighter rollover rate need a massive overhaul. A fighter's career should last on average, an irl year. 1 month equal 1 in game year. 18 - 30 years old in 12 irl months. Training should be sped up accordingly.

As for primAries and what to do with them, look for Tarmo's old idea of optional primaries.

Boxing / kickboxing

Muay Thai / karate

Wrestling / sambo

Bjj / Judo

Or something along those lines. However, you can keep the primaries the way they are now and get away w it.

Main issue, fighter rollover. Then simplify the game and remove traveling and how the clothing system works. You should remove # of items and stock all together, then you ask, what about clothing companies? Let them generate money off the initial purchase of item (one time buy) and income every time a fighter wears their clothes during fight. Maybe allow them to generate income off of sponsoring a fighter ( hype ) every time he fights.

Simplification. All this extra corricular shit, nobody cares, very few anyway, people come to mma games to have virtual fighters, not GMC.

I agree with everything said here tbh. I never understood why the manager has to change their fighters clothes like children and Ye you can get a PA but doesn't that take up a fighter spot? Not interested.

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It should however take 1 year instead of now 2 to reach the skillcap. That would mean longer fighting career (you get one irl year extra) and it wouldn't be a bitch to restart. 6 months and your basically starting to get back to where the fun is. It's reasonble and it's a good pace and believe more would recycle their fighters instead of holding on to them until they are 40.

 

If you look at it, most of the project fighters don't fight and build their career all the way up. No, they live in the gym and have just a few fights every now and then. Because if you don't it takes even longer than 2 years!. By speeding it up less fighters would be gym rats and more would fight earlier. Org owners would benefit aswell from the bigger pool of fighters.

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I'm not fussed either way since I am planning on having a group of 4/5 fighters when I make projects and then starting my next bunch when they are ready to fight. That way I don't have to sit around doing nothing for a year as I will be focussing on fights with my older guys.

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Imo if you are complaining that none of your fighters are fighting then that's your problem of not managing your roster of fighters correctly. You should always have a couple of fighters who should be in the gym training while others are ready to fight and once the fighters who are training are nearly ready to fight, you should be looking at adding more fighters to your roster and start training them.

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I don't think we should increase learning speed. A better solution is to lower the cap far enough that you could reach it by age 24-25 and be competitive by 23. Then you have your mid 20s to around 30 to fight at the top end of the game. I would still like to see degrade nerfed a bit too. Lowering the cap also makes private gyms less powerful and that helps balance the game out as well.

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I don't think we should increase learning speed. A better solution is to lower the cap far enough that you could reach it by age 24-25 and be competitive by 23. Then you have your mid 20s to around 30 to fight at the top end of the game. I would still like to see degrade nerfed a bit too. Lowering the cap also makes private gyms less powerful and that helps balance the game out as well.

i agree here mostly -- i still feel there should be no triple elites, maybe even double elites -- or at least double elites being very rare

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I'm not even remotely near a top manager, and I actually just started recently, hut even I would quit if there was a reboot. I think there are two things that would be vast improvements to the game. Most importantly is raising the learning speeds. I'm all for being patient but it is really painfully slow and will turn some people off to the game. Secondly, either adding new skills or lowering the total skill cap so it allows more variety in skills. Also Groundwork is still underpowered, so further balancing the game engine would be tertiary to the first two changes I've mentioned

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I'm glad this moved into a legitimate discussion, hopefully we can get some consensus and give mike some insight and some ideas rather than the knee jerk "i'll quit" refrain. I've always appreciated how much of our input Mike takes when deciding what moves to make next . After the first day or two this was posted it just looked like the all-day forum trolls were just going to use it as an opportunity to flame away (I noticed its the same losers that turned the initial day of buzz into a repulsive display of online bullying).

 

Now that I have things settled at home a bit, i'll post my plan on separating the physicals cap and dropping current physicals down.

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Separating the physicals and skills/primes into separate caps would offer a lot more realism and balance to the game. In the current incarnation of the game, you have a hard time competing at the top level if you have any physicals beneath elite level. As we all know, this is pretty unrealistic. What we have right now is pretty much every fighter in the game is an elite olympic level athlete.

 

Currently, my fighter with the highest physical level is at 96.6% (869.4 total points) of the possible point total (900). Where we actually end up is something the whole community would have to talk about, but for an example lets say that we choose 75% (675) as the max and lets pretend that the 869.4 is the highest level of physicals in the game.

 

I propose that the top fighter gets dinged the necessary points to bring them down to 75% and that all fighters be also dinged down that same percentage so that all fighters are getting the same % hit.

 

For example to get from 869.4 to 675 the example fighter needs to lose 194.4 points or 22.36% of his physicals. Therefore all fighters would lose the same % points. So a fighter at 84% or 756 points would go from 756 to 587, losing 22% or 169 points.

 

This way, the relative difference in physical abilities would stay the same. No one would be gaining on anyone and it would be the fairest way to implement a physicals cap.

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I've said it from the beginning, training speed and fighter rollover rate need a massive overhaul. A fighter's career should last on average, an irl year. 1 month equal 1 in game year. 18 - 30 years old in 12 irl months. Training should be sped up accordingly.

 

 

As for primAries and what to do with them, look for Tarmo's old idea of optional primaries.

 

Boxing / kickboxing

Muay Thai / karate

Wrestling / sambo

Bjj / Judo

 

 

Or something along those lines. However, you can keep the primaries the way they are now and get away w it.

 

Main issue, fighter rollover. Then simplify the game and remove traveling and how the clothing system works. You should remove # of items and stock all together, then you ask, what about clothing companies? Let them generate money off the initial purchase of item (one time buy) and income every time a fighter wears their clothes during fight. Maybe allow them to generate income off of sponsoring a fighter ( hype ) every time he fights.

 

Simplification. All this extra corricular shit, nobody cares, very few anyway, people come to mma games to have virtual fighters, not GMC.

 

And what about the orgs and matchmaking? If the fighters careers would go that fast, we would need to have 5 saturdays a week, an event every day and be so active at matchmaking, that it would be too much work.

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example fighter currently

Agility 144.15

flex 144

speed 143.85

strength 144.75

conditioning 148.2

balance 144

 

After subtracting 32.4 from each skill (194.4/6)

Agility 111.75

flex 111.6

speed 111.45

strength 112.35

conditioning 115.8

balance 111.6

 

I think that is more realistic (but maybe 75% is a little low) and i doubt any one would actually make a wonderful across fighter, you'd want to have some physicals be much higher in some areas to complement your skill strength.

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Separating the physicals and skills/primes into separate caps would offer a lot more realism and balance to the game. In the current incarnation of the game, you have a hard time competing at the top level if you have any physicals beneath elite level. As we all know, this is pretty unrealistic. What we have right now is pretty much every fighter in the game is an elite olympic level athlete.

 

Currently, my fighter with the highest physical level is at 96.6% (869.4 total points) of the possible point total (900). Where we actually end up is something the whole community would have to talk about, but for an example lets say that we choose 75% (675) as the max and lets pretend that the 869.4 is the highest level of physicals in the game.

 

I propose that the top fighter gets dinged the necessary points to bring them down to 75% and that all fighters be also dinged down that same percentage so that all fighters are getting the same % hit.

 

For example to get from 869.4 to 675 the example fighter needs to lose 194.4 points or 22.36% of his physicals. Therefore all fighters would lose the same % points. So a fighter at 84% or 756 points would go from 756 to 587, losing 22% or 169 points.

 

This way, the relative difference in physical abilities would stay the same. No one would be gaining on anyone and it would be the fairest way to implement a physicals cap.

 

I wonder if mike can even do a % loss on all fighter's physicals without it having to do it manually?

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I have said this before and will say it again, let me break it down for you all one more time.

 

The game is called MMA Tycoon.

 

Tycoon

1. a wealthy, powerful person in business or industry.

The real goal of this game is to be a great fighter manager, in fact the best fighter managers are called the top tycoons in this game.

 

That is the down fall to our rankings system.

 

Now if we make our managers rating to include our companies ranking giving us a Tycoon rating for each manager the top fighter manager in this game today would no longer be top tycoons.

 

Your over all manager rating is combined from your fighters records and company ranking. Creating a Tycoon.

 

 

How to work gyms with this rating system = All gyms get rated by the highest level of growth on fighters weekly game wide creating a gym rating.

 

Now, if you make the members play like tycoons and not like fighter managers you have a whole new game.

 

Alliance rankings, this is something that should have been done yesterday.

 

Take each managers over all fighter ranking, company ranking combined and combine them together creating an alliance over all ranking.

 

Why are we not do these things allowing us to be real Tycoons?

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