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Knees/Elbows


Bwang

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Make knees and elbows more effective, either in landing rate or damage caused.

 

> More people would use them.

 

> More variety in builds would arise.

 

No need for new skills, just use the ones we already have.

 

 

[Almost no-one uses knees or elbows. Punches are effective enough in the clinch, and they land a lot more than knees and elbows. Wrestling and boxing are more effective in the clinch than MT. Sort it out!]

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How is your clinchwork i see clinchwork as getting and creating the space for said elbow and knees also entering into the clinch is body movement is the full body movement based on Speed or is agility based because its hands hopefully both are coming into play with getting into the clinch and

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  • 2 weeks later...

I have not played long enough to know about the current balancing of knees/elbows vs punches in the clinch. But I think the main problem with them are they fill exactly the same function as punches, just more situational, so it makes no sense in spending points on them when you can have punches instead and put the rest of your points elsewhere. Especially it makes no sense at all to spend points on both elbows and knees for the same fighter. Having them be better than punches would maybe offset part of this, but not solve the core problem of much less scope but equal cost compared to other skills.

 

What if you replaced the specialized knees/elbows skills and the very broad clinch skill with "clinch striking" and "clinch control"? That way they will both be more in line with other skills in how broad they are.

Clinch Striking: Elbows/knees/shoulder strikes/etc use MT primary, punches use boxing primary. Maybe also let kicks play a small part in knee attacks while punches help elbows and punching.

Clinch Control: Entering/breaking and controlling clinch. Also used with TD or TDef for takedowns from clinch with wrestling primary, except maybe guard pulls which could use BJJ. So like current clinch skill except no longer useful for striking.

 

 

Eventually I would like to see fight engine improvements like:

  • Grappling for position in the clinch/against cage, strikes helping there to break grips and force reactions
  • Punches being more effective on clinch breaks than inside clinch
  • Exception to above some dominant positions like having opponent crouched against fence (maybe even little help from GnP skill there)
  • An action or two of clinching sometimes happening unintentionally in normal standup fighting

Just some wild ideas about the fight engine, but I think changing the skills first would give better possibilities for later fight engine improvements.

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it's not just that they "fill the same function", but also that punches land at a much higher rate than knees and elbows.

 

And I don't think any of this calls for the creation of a new skill, just a tweak of the engine to make knees and elbows more effective than punches in the clinch. Striking vs. control in the clinch can be covered by the related primaries - if you have a distinct advantage in Muay thai primary plus "Clinchwork" skills at a certain level, then you should be able to light people up with knees and elbows.

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  • 3 weeks later...

Great Mike! Thanks very much. Let's see how it goes.

 

"

Fight Engine Update

30th Aug

I've made a change to the fight engine to re-balance clinch damage, after some discussion on the forum, as it appears most people are just using punches, making knees and elbows under-used.

 

- Clinch elbow damage has been increased by 15%.

- Clinch knees damage has been increased by 15% (both head and body).

- Clinch punches to head damage has been decreased by 15%.

- Clinch punches to the body have not been changed.

"

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Mike, if you're reading this. Make knees finish guys when rocked more often. Think TJ Dillawshaw vs Garbrant. Knees to the head are very hard to land, but when someone is rocked/dazed, the finish should come more often if you have them.

 

The occassional knees VS takedown KO wouldn't hurt either! Like 1 in 10 fights if knee specialist fight takedown monsters! =)

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