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G.O.A.T. Formula


Rambo

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Just a formula in progress. Many flaws in it but there isn't any bias to it yet. Up for debate.

The only points added are from each opponents P4P and W/C trophies, so there can be a big misrepresentation of the form of a fighter by the time of their fight.

G.O.A.T. Formula (In Progress)

Trophy Bonus + Win Bonus = G.O.A.T score

#1 P4P - 5.0 Points

#2 P4P - 2.5 Points

#3 P4P - 1.0 Points

#1 W/C - 5.0 Points

#2 W/C - 2.5 Points

#3 W/C - 1.0 Points

Awards/Trophies do not stack. I.E. P4P #1 Fighter only gets points for #1 not #2 & #3.

Fighter Name (G.O.A.T. Competition Ranking)

Otso "Spartacus" Jokinen (206.5 Pts)

#1 P4P x 6 = 30.0 Pts

#2 P4P x 0 = 0.0. Pts

#3 P4P x 2 = 2.0 Pts

#1 W/C x 28 = 140.0 Pts

#2 W/C x 13 = 32.5 Pts

#3 W/C x 2 = 2.0 Pts

--------------------------

Rinky "The Gangster" Spider (146.0 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 2 = 5.0 Pts

#3 P4P x 3 = 3.0 Pts

#1 W/C x 23 = 115.0 Pts

#2 W/C x 6 = 15.0 Pts

#3 W/C x 3 = 3.0 Pts

---------------------------

"Riveting" Ricky Rocker (131.0 Pts)

#1 P4P x 7 = 35.0 Pts

#2 P4P x 5 = 12.5 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 13 = 65.0 Pts

#2 W/C x 7 = 17.5 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

"The Godfather" Don Marciano (118.0 Pts)

#1 P4P x 5 = 25.0 Pts

#2 P4P x 2 = 5.0 Pts

#3 P4P x 3 = 3.0 Pts

#1 W/C x 15 = 75.0 Pts

#2 W/C x 4 = 10.0 Pts

#3 W/C x 0 = 0.0 Pts

---------------------------

Bowser Stormcrow (114.0 Pts)

#1 P4P x 2 = 10.0 Pts

#2 P4P x 10 = 25.0 Pts

#3 P4P x 2 = 2.0 Pts

#1 W/C x 14 = 70.0 Pts

#2 W/C x 2 = 5.0 Pts

#3 W/C x 2 = 2.0 Pts

---------------------------

Smokudju "The Assassin" Womba (112.5 Pts)

#1 P4P x 5 = 25.0 Pts

#2 P4P x 4 = 10.0 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 14 = 70.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 4 = 4.0 Pts

---------------------------

Jigoro "Mollywhop" Kane (108.0 Pts)

#1 P4P x 6 = 20.0 Pts

#2 P4P x 4 = 10.0 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 14 = 70.0 Pts

#2 W/C x 2 = 5.0 Pts

#3 W/C x 3 = 3.0 Pts

--------------------------

Jameson "Guinness" Connemara (106.5 Pts)

#1 P4P x 5 = 25.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 14 = 70.0 Pts

#2 W/C x 2 = 5.0 Pts

#3 W/C x 4 = 4.0 Pts

--------------------------

Jeremy Tonal (105.0 Pts)

#1 P4P x 4 = 20.0 Pts

#2 P4P x 4 = 10.0. Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 12 = 60.0 Pts

#2 W/C x 4 = 10.0 Pts

#3 W/C x 5 = 5.0 Pts

---------------------------

"The Irritable Injun" Bubba KillsInWater (103.5 Pts)

#1 P4P x 8 = 40.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 1 = 3.0 Pts

#1 W/C x 11 = 55.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 3 = 3.0 Pts

--------------------------

Donny "The Bear Jew" Donowitz (93.0 pts)

#1 P4P x 2 = 10.0 Pts

#2 P4P x 3 = 7.5 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 13 = 65.0 Pts

#2 W/C x 3 = 7.5 Pts

#3 W/C x 2 = 2.0 Pts

---------------------------

"Furious" Devin Styles (88.0 Pts)

#1 P4P x 2 = 10.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 14 = 70.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 2 = 2.0 Pts

---------------------------

Leonardo "Voodoo Child" Ferreira (86.0 Pts)

#1 P4P x 2 = 10.0 Pts

#2 P4P x 2 = 5.0 Pts

#3 P4P x 3 = 3.0 Pts

#1 W/C x 12 = 60.0 Pts

#2 W/C x 2 = 5.0 Pts

#3 W/C x 3 = 3.0 Pts

---------------------------

Fidel "Pinoy Savage" Puno (83.5 Pts)

#1 P4P x 5 = 25.0 Pts

#2 P4P x 4 = 10.0 Pts

#3 P4P x 0 =

#1 W/C x 8 = 40.0 Pts

#2 W/C x 3 = 7.5 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

"Bow-Tie" Scotty Bennett (76.5 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 2 = 5.0. Pts

#3 P4P x 3 = 3.0 Pts

#1 W/C x 11 = 55.0 Pts

#2 W/C x 3 = 7.5 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

"The Tasmanian Devil" Taj al Din (75.0 Pts)

#1 P4P x 0 = 0.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 2 = 2.0 Pts

#1 W/C x 9 = 45.0 Pts

#2 W/C x 9 = 22.5 Pts

#3 W/C x 3 = 3.0 Pts

---------------------------

Carl "Crusher" Creel (62.0 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 8 = 40.0 Pts

#2 W/C x 6 = 15.0 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

Randolph "The Legend" Turpin (61.0 Pts)

#1 P4P x 0 = 0.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 5 = 5.0 Pts

#1 W/C x 7 = 35.0 Pts

#2 W/C x 7 = 17.5 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

Tuomari Hurmio (59.5 pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 10 = 50.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 2 = 2.0 Pts

---------------------------

"Little Man" Oompa Loompa (56.0 Pts)

#1 P4P x 2 = 10.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 6 = 35.0 Pts

#2 W/C x 3 = 7.5 Pts

#3 W/C x 0 = 0.0 Pts

---------------------------

Abayo "Bam Bam" Bokhari (55.0 Pts)

#1 P4P x 3 = 15.0 Pts

#2 P4P x 2 = 5.0 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 7 = 35.0 Pts

#2 W/C x 0 = 0.0 Pts

#3 W/C x 0 = 0.0 Pts

---------------------------

Kajun "Pinoy Savage" Puno (53.5 Pts)

#1 P4P x 2 = 10.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 7 = 35.0 Pts

#2 W/C x 3 = 7.5 Pts

#3 W/C x 1 = 1.0 Pts

-------------------------

Afro Samurai (49.0 Pts)

#1 P4P x 0 = 0.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 2 = 2.0 Pts

#1 W/C x 7 = 35.0 Pts

#2 W/C x 4 = 10.0 Pts

#3 W/C x 2 = 2.0 Pts

-------------------------

"Sabertooth" Victor Creed (48.5 Pts)

#1 P4P x 2 = 10.0 Pts

#2 P4P x 2 = 5.0 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 5 = 25.0 Pts

#2 W/C x 3 = 7.5 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

"Thunder" Tor Nansen (47.5 Pts)

#1 P4P x 3 = 15.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 6 = 30.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 0 = 0.0 Pts

--------------------------

Pasi Kullero (43.5 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 3 = 3.0 Pts

#1 W/C x 6 = 30.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 3 = 3.0 Pts

---------------------------

Santiago "Fancy Pants" Colon (42.0 Pts)

#1 P4P x 2 = 10.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 6 = 30.0 Pts

#2 W/C x 0 = 0.0 Pts

#3 W/C x 1 = 1.0 Pts

----------------------------

Chief Tappenhomma (41.0 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 6 = 30.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 1 = 1.0 Pts

----------------------------

Ryo Narushima (39.5 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 4 = 20.0 Pts

#2 W/C x 4 = 10.0 Pts

#3 W/C x 2 = 2.0 Pts

----------------------------

Golden Glory (38.0 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 0 = 0 0.0 Pts

#3 P4P x 2 = 2.0 Pts

#1 W/C x 6 = 30.0 Pts

#2 W/C x 0 = 0.0 Pts

#3 W/C x 1 = 1.0 Pts

--------------------------

Barack Lesnar (31.0 Pts) ID# 2895

#1 P4P x 1 = 5.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 4 = 20.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 1 = 1.0 Pts

--------------------------

"Yakuza" Che Satomi (30.5 Pts)

#1 P4P x 0 = 0.0 Pts

#2 P4P x 2 = 5.0 Pts

#3 P4P x 2 = 2.0 Pts

#1 W/C x 4 = 20.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

YB Sol (29.5 Pts) ID# 73

#1 P4P x 2 = 10.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 3 = 15.0 Pts

#2 W/C x 0 = 0.0 Pts

#3 W/C x 2 = 2.0 Pts

---------------------------

Helix "Black Heart" Cabrera (28.0 Pts)

#1 P4P x 0 = 0.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 3 = 15.0 Pts

#2 W/C x 2 = 5.0 Pts

#3 W/C x 7 = 7.0 Pts

---------------------------

Milo Phillips (28.0 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 3 = 15.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 3 = 3.0 Pts

---------------------------

Jin "Dragon" Sen (27.5 Pts)

#1 P4P x 0 = 0.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 3 = 3.0 Pts

#1 W/C x 3 = 15.0 Pts

#2 W/C x 2 = 5.0 Pts

#3 W/C x 2 = 2.0 Pts

---------------------------

Corbin Murphy (26.5 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 3 = 15.0 Pts

#2 W/C x 0 = 0.0 Pts

#3 W/C x 3 = 3.0 Pts

---------------------------

Slade "Skank Hunter" Traylor (23.5 Pts)

#1 P4P x 0 = 0.0 Pts

#2 P4P x 2 = 5.0 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 2 = 10.0 Pts

#2 W/C x 3 = 7.5 Pts

#3 W/C x 0 = 0.0 Pts

---------------------------

Joseph "Huesos" Jones (18.5 Pts) ID # 1170

#1 P4P x 1 = 4.0 Pts

#2 P4P x 1 = 2.5 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 2 = 10.0 Pts

#2 W/C x 0 = 0.0 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

Aloha "Pineapple Head" Hoi (18.5 Pts)

#1 P4P x 1 = 5.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 2 = 10.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 1 = 1.0 Pts

---------------------------

Travis "Rage" Reed (16.0 Pts)

#1 P4P x 0 = 0.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 1 = 1.0 Pts

#1 W/C x 2 = 10.0 Pts

#2 W/C x 2 = 5.0 Pts

#3 W/C x 0 = 0.0 Pts

---------------------------

Greg Chang (2.5 Pts) ID# 145

#1 P4P x 0 = 0.0 Pts

#2 P4P x 0 = 0.0 Pts

#3 P4P x 0 = 0.0 Pts

#1 W/C x 0 = 0.0 Pts

#2 W/C x 1 = 2.5 Pts

#3 W/C x 0 = 0.0 Pts

-----------------------------

Womba:
x3 Ryo Narushima (P4P 1 W/C 1)
x3 Moses Diggs (P4P 2 W/C 1)

 

Otso:
Lots of Rematches

Afro Samurai:
x4+ J Breaker (#1 W/C)

 

 

265+ Super Heavyweight Division and Openweight Division Trophies - a lot of W/C trophies to unconventionally low ranked fighters due to thin division hype.

 

I.E. Rinky has highest rank 215 opponent who has silver w/c trophy and 3 opponents highest ranks 35, 38, 62 with Gold w/c trophies.

 

Plenty of cases of fighters beating up guys well past their prime.

 

Is there a realistic consensus for a reasonable modifier related to any of the following? (points +/- adjustable and up for debate)

 

 

Possible deductions / modifiers:

-- 1.0 Pts for opponent coming off back-to-back losses

-- 0.5 Pts for rematches

-- 0.5 Pts for Different W/C

-- 0.5 Pts for Win vs opp. Coming off loss

-- 1.0 Pts for Win vs opp. Coming off losing streak

+ 0.5 Pts for Title fights

+ Pts for Fight Trophies based on Bronze (1), Silver (2), Gold (3)

+ Pts for Win vs opp. Coming off winning streak (Pts can increase w/ 5, 10, 15, 20 fight winning streak)

+ Pts for fighters longest winning streak

+ Pts for Gold, Silver, Bronze (Fighter Trophies)

+ Pts for Highest Rank (Top 5, Top 10, Top 25, Top 50, Top 100)

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dude, you had a lot of extra free time, i think you used the wrong formula though, i would use the formula 1 setup that takes into consideration top 10.

 

http://www.f1mix.com/results/

 

Also i would only consider top 10 in the world, not in their division because as you mentioned there is weaker divisions and strong divisions. If someone is slaughtering a weak division it is not an indication of in game GOAT, it is an indication that he is killing a crappy division, end of story. This is one of the reasons why i did not bother voting for Doubtfire in the recent yearly polls, he was beating 135/145 fighters, there is a significantly smaller pool of talent in those divisions and the quality is a lot worse:

 

http://www.mmatycoon.com/statsweightclass.php

 

So how i see it, if you are a top notch 145lbs fighter and want to be considered the goat, you need to beat other top 10 fighters in the game, not your division and if those fighters are in 205, 185 or whatever, that is your problem. It is the same debate about Demetrious Johnson, he is ranked p4p #1 in the world for some time, but very few people consider him "the greatest" because he is dominating a weak division. You could argue he is "too small" to fight at 155, 170 or whatever, but frankly speaking, we are discussing the GOAT, so if you want to be considered that, move up and end of story. In my opinion the GOAT most likely has to be someone fighting at 170-265, i guess a 155lbs fighter taking on everyone in the lower divisions as well could contend, but it is unlikely. If you would change your formula to "top 10 in game and not per division" the GOAT rankings will be totally different.

 

There is also all the factors you mentioned, such as multiple wins over the same opponent. I do not think wins over fighters in different weight classes should be penalized (you have it as being a minus). I also have no idea why you are giving the same amount of points for wins over WC ranked fighters and in game p4p ranked fighters. How i see it, the only one that matters is the in game p4p, who cares if you are #1 in your weight class and ranked p4p 150 in game.

 

There is also another factor you are not considering here, some of these fighters got wins over top ranking guys, while not in their prime, i mean they were past it and no longer top fighters any more. If you know the above ranking system now, you can basically go on a witch hunt and slaughter former great fighters to get a bunch of points. There is also the factor that some fighters got fucked to hell by engine changes, that also is not taken into consideration here. Either way, if we are looking into at least "more or less" objective criteria, the minimum we should be using is an established ranking system (formula 1 points system) and also taking into consideration p4p rank, not weight class rank.

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dude, you had a lot of extra free time, i think you used the wrong formula though, i would use the formula 1 setup that takes into consideration top 10.

 

http://www.f1mix.com/results/

 

Also i would only consider top 10 in the world, not in their division because as you mentioned there is weaker divisions and strong divisions. If someone is slaughtering a weak division it is not an indication of in game GOAT, it is an indication that he is killing a crappy division, end of story. This is one of the reasons why i did not bother voting for Doubtfire in the recent yearly polls, he was beating 135/145 fighters, there is a significantly smaller pool of talent in those divisions and the quality is a lot worse:

 

http://www.mmatycoon.com/statsweightclass.php

 

So how i see it, if you are a top notch 145lbs fighter and want to be considered the goat, you need to beat other top 10 fighters in the game, not your division and if those fighters are in 205, 185 or whatever, that is your problem. It is the same debate about Demetrious Johnson, he is ranked p4p #1 in the world for some time, but very few people consider him "the greatest" because he is dominating a weak division. You could argue he is "too small" to fight at 155, 170 or whatever, but frankly speaking, we are discussing the GOAT, so if you want to be considered that, move up and end of story. In my opinion the GOAT most likely has to be someone fighting at 170-265, i guess a 155lbs fighter taking on everyone in the lower divisions as well could contend, but it is unlikely. If you would change your formula to "top 10 in game and not per division" the GOAT rankings will be totally different.

 

There is also all the factors you mentioned, such as multiple wins over the same opponent. I do not think wins over fighters in different weight classes should be penalized (you have it as being a minus). I also have no idea why you are giving the same amount of points for wins over WC ranked fighters and in game p4p ranked fighters. How i see it, the only one that matters is the in game p4p, who cares if you are #1 in your weight class and ranked p4p 150 in game.

 

There is also another factor you are not considering here, some of these fighters got wins over top ranking guys, while not in their prime, i mean they were past it and no longer top fighters any more. If you know the above ranking system now, you can basically go on a witch hunt and slaughter former great fighters to get a bunch of points. There is also the factor that some fighters got fucked to hell by engine changes, that also is not taken into consideration here. Either way, if we are looking into at least "more or less" objective criteria, the minimum we should be using is an established ranking system (formula 1 points system) and also taking into consideration p4p rank, not weight class rank.

 

The only scoring I did was off opponents p4p and weight class trophies. The only issue with that is that there's a very small portion of fighters out there that didn't get a trophy for their w/c or p4p rank.

 

I've considered most if not all factors and list them or in a way open it up for it to be talked about. I kept it as basic and black and white as it gets w/ this. P4P trophies. W/C trophies. Is it perfect? Absolutely not. But you can get a pretty good gauge on how active a fighter was during their careers and the level of competition they were facing.

 

All that other stuff with ++ and -- is optional shit to debate if should be used, how to be used, what to add, deduct, etc. i.e. should we deduct points for losing streaks? fighting same opponent over and over? fighting opponent in heavier w/c? lighter w/c? etc. optional and pointed them out to discuss it, but none of it was used. The only things tallied were trophies for P4P 1, 2, 3 and w/c 1, 2, 3.

 

and I disagree w/ a lot of your post that idk where to start.

 

 

W/C Ranking should absolutely be considered. also the comment about Doubtfire. this isn't the perceived UFC. all fighters have elite skills. might not be as much hype down there but equally skilled fighters in comparison to any division in the game. everybody gets elite skills. w/c has nothing to do w/ it. maybe easier to not get KTFO because of lack of KO power there.

 

 

I do agree there's a lot of intangibles not being taken into consideration. Title fights, win streaks, opp. win/losing streak. What I posted above is very rough around the edges and doesn't represent the level of a fighter at the time they fought. It's still a decent rough draft and zero subjective input. Purely based off opp. p4p and w/c trophies.

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This is the most flawed logic I've ever seen, there's no consideration for different era's in terms of fighters ability when looking at W/C or P4P rankings.

 

For example you might argue that the fighters competing for P4P status in 2016 were far better than the fighters competing for P4P ranking now. Same logic applied for W/Cs.

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The only scoring I did was off opponents p4p and weight class trophies.

 

I still think the only thing that matters is the in game p4p, but i would expand it to at least top 10, in fact i would go further to say top 50. Usually a top 50 in game is at least top 3 in his weight class anyway, in fact some divisions have fighters outside the top 50 in the top 3. Focusing on just the top p4p will get around fighters who dominate weak divisions, if we are discussing the GOAT, then divisions should not be in the formula at all.

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I see there is another pain in the ass, i tried going through some of the old HOFers just now and a lot of the data is missing! (So i can see why you were using trophies as an indicator and not p4p). Most of the old school fighters it does not show the rank of his opponents, so besides the trophies you mentioned, there is basically nothing to work with. It is like comparing old NBA players (from the 60s or 70s) actual value with todays NBA players, it is almost impossible to do because there are masses of data unavailable from the old era, such as blocks and steals even.

 

I guess it is possible to use your logic for best in their division, it is fair to consider wins over top 3 W/C opponents, but it becomes difficult when you are comparing in game GOATs. Also i am not certain the 5, 2.5 and 1 point rating system is a correct valuation. The difference between a top 1 and a top 3 should not be so huge. I mean where do you know such a huge differential between being 1st or being 2nd / 3rd? This seems to be a huge debate over the years in the Olympics:

 

Weighted ranking[edit]

Systematic rankings based upon a weighted point system with the most points awarded to a gold medal have also been devised. Those used in the official reports were:

  • 1908: 5:3:1 — gold medals 5 points, silver medals 3 points, and bronze medals 1 point.[5][26]
  • 1912: 3:2:1 — the report also compares this "Swedish" method with the 5:3:1 "English" method.[6]
  • 1924: 10:5:4:3:2:1 — so points were awarded for 4th to 6th places, where no medals were awarded.[7][8] The IOC did require top six finishers to be listed in the report in a "table of honor".[10]

In 2004, a 3:2:1 system was used by the Australian Geography Teachers Association.[37] This weighting values a gold medal as much weight as a silver and a bronze medal combined. In response to the 2008 controversy over medal rank, Jeff Z. Klein in a New York Times blog post proposed a 4:2:1 system as a compromise between the total-medals and golds-first methods.[38] These systems have been popular in certain places at certain times, but none of them have been adopted on a large scale.

 

 

I also found this:

 

  • Fibonacci weighted point system (3:2:1) — gold 3 points, silver 2 points, and bronze 1 point.
  • Exponential weighted point system (4:2:1) — gold 4 points, silver 2 points, and bronze 1 point.
  • London 1908 weighted point system (5:3:1) — gold 5 points, silver 3 points, and bronze 1 point.
  • LOF weighted point system (5:3:2) — gold 5 points, silver 3 points, and bronze 2 point.
  • Topend Sports weighted point system (6:2:1) — gold 6 points, silver 2 points, and bronze 1 point.

 

 

I think in our case, a 4:2:1 or a 3:2:1 is the best option, beating a bronze should not be worth 5 times more than beating a Gold. Also beating a gold 2x should mean a 50% cut on the second win, beating him a 3rd time a further 50% and so on.

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I still think the only thing that matters is the in game p4p, but i would expand it to at least top 10, in fact i would go further to say top 50. Usually a top 50 in game is at least top 3 in his weight class anyway, in fact some divisions have fighters outside the top 50 in the top 3. Focusing on just the top p4p will get around fighters who dominate weak divisions, if we are discussing the GOAT, then divisions should not be in the formula at all.

 

G.O.A.T. Formula. A numerical mathematical system.

 

 

I just don't see how you can possibly dismiss divisions in MMA? I don't see the logic in that at all. It's not an openweight competition. There's weight classes for a reason. If you beat the #2 or #3 fighters over and over in your weight class, you should be awarded. If that fighter just happened to get top #1, #2, or #3 P4P in his career - you get a bonus. This scoring bonus could be expanded to Top 5, top 10, top 25, top 50, top 100. but I was keeping it simple and using a system that didn't negatively impact the old guard (because highest ranks not storing back then).

 

This is the most flawed logic I've ever seen, there's no consideration for different era's in terms of fighters ability when looking at W/C or P4P rankings.

 

For example you might argue that the fighters competing for P4P status in 2016 were far better than the fighters competing for P4P ranking now. Same logic applied for W/Cs.

 

I don't know how that applies to anything.

 

 

The football players in the 80's weren't as juiced and jacked as they are now but Walter Peyton is still one of the best RB's ever because of the statistics he put up, regardless of the talent he was competing against.

 

Michael Jordan is considered a GOAT of basketball and he competed in what is frequently called a watered down era.

 

 

You think in 20-30 years they're gonna be trashing Jon Jones (maybe not best example because of out-of-cage stuff) for competing in a different era?

 

 

 

There are many things wrong w/ the very simplified system I created. Many things are not being taken into consideration. One thing that doesn't need to be considered is 'eras' and their competition level during that 'era'. Irrelevant. You fought and beat who you fought and beat. They were ranked what they were. Doesn't matter if it was a triple elite fighter or an Island fighter replica. The in-game ranking system determines the top fighters.

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I just don't see how you can possibly dismiss divisions in MMA? I don't see the logic in that at all. It's not an openweight competition. There's weight classes for a reason. If you beat the #2 or #3 fighters over and over in your weight class, you should be awarded. If that fighter just happened to get top #1, #2, or #3 P4P in his career - you get a bonus. This scoring bonus could be expanded to Top 5, top 10, top 25, top 50, top 100. but I was keeping it simple and using a system that didn't negatively impact the old guard (because highest ranks not storing back then).

 

I think the main argument i have (considering that we cannot get the full data from the old guard top 50 ranked fighters), is to have a different spread for the points, i think the most appropriate is:

  • Fibonacci weighted point system (3:2:1) — gold 3 points, silver 2 points, and bronze 1 point.

And double points if they were top 3 in game then double. If you had repeat wins, then each time a 50% decrease in the total points gained, that is how i would do it. Maybe if i have a bit of time i will do this for the HOF fighters and some of the top fighters from GAMMA.

I also think a more comprehensive one should be done for the "new guard" fighters, were p4p is constantly shown. For those fighters i would totally bypass W/C and focus on wins over top 100 opposition.

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I think the main argument i have (considering that we cannot get the full data from the old guard top 50 ranked fighters), is to have a different spread for the points, i think the most appropriate is:

  • Fibonacci weighted point system (3:2:1) — gold 3 points, silver 2 points, and bronze 1 point.

And double points if they were top 3 in game then double. If you had repeat wins, then each time a 50% decrease in the total points gained, that is how i would do it. Maybe if i have a bit of time i will do this for the HOF fighters and some of the top fighters from GAMMA.

I also think a more comprehensive one should be done for the "new guard" fighters, were p4p is constantly shown. For those fighters i would totally bypass W/C and focus on wins over top 100 opposition.

For the record (not that my opinion means all that much), I feel that Chris has the right idea with respect to the overall concept and including the W/C trophies. However, I DO feel that Mentor is right with regard to the Fibonacci weighted point system, and the double points for the top three as he mentions above. Sometimes the difference between a Gold medal performance and a Silver is just mere seconds or fractions of points. To weight it as a five for Gold and a 2.5 for Silver is too much of a spread, I feel. That's just my thoughts on the matter.

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I think the main argument i have (considering that we cannot get the full data from the old guard top 50 ranked fighters), is to have a different spread for the points, i think the most appropriate is:

  • Fibonacci weighted point system (3:2:1) — gold 3 points, silver 2 points, and bronze 1 point.

And double points if they were top 3 in game then double. If you had repeat wins, then each time a 50% decrease in the total points gained, that is how i would do it. Maybe if i have a bit of time i will do this for the HOF fighters and some of the top fighters from GAMMA.

 

I also think a more comprehensive one should be done for the "new guard" fighters, were p4p is constantly shown. For those fighters i would totally bypass W/C and focus on wins over top 100 opposition.

 

That's on the right track of the debate anyway. With the scoring I didn't want to undervalue P4P #1 spot. 3, 2, 1 scoring is what I originally started with but I also had a scoring system for Top 5, Top 10, Top 25, Top 50, Top 100 til I realized highest rank wasn't recorded for older generation.

 

I think biggest issue is it's designed to reward longer careers. More fights, more points. Doesn't take into account winning streaks. All kinds of things. Still a pretty simple formula to understand and replicate. Rescoring 3, 2, 1 makes sense but I'm too lazy to do it and done far too much already lol.

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well longer careers at the top should be rewarded, is that not the whole point? I mean there was a period of time for about 3 years that Ronaldinho was magical, better than Ronaldo or Messi have ever been, but that is the problem, it was just 3 years, those 2 have been at the top for over 10.

 

I will maybe do a re-scoring later, not sure how much extra i should rate the vs p4p top, I think it should be more than just double points. If we are doing purely based what you have above (and the criteria of 3:2:1 + double for p4p top 3), it seems unlikely much will change against Otso or Rinky, those 2 seem way ahead, even though in my opinion that is not the case. I think they benefited a lot from those vs W/C fights, in terms of in game p4p fights they are on par with some of the other greats or lower.

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well longer careers at the top should be rewarded, is that not the whole point? I mean there was a period of time for about 3 years that Ronaldinho was magical, better than Ronaldo or Messi have ever been, but that is the problem, it was just 3 years, those 2 have been at the top for over 10.

 

I will maybe do a re-scoring later, not sure how much extra i should rate the vs p4p top, I think it should be more than just double points. If we are doing purely based what you have above (and the criteria of 3:2:1 + double for p4p top 3), it seems unlikely much will change against Otso or Rinky, those 2 seem way ahead, even though in my opinion that is not the case. I think they benefited a lot from those vs W/C fights, in terms of in game p4p fights they are on par with some of the other greats or lower.

 

 

Just like Tonal benefited as a LHW fighting Heavyweights.

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