Splitm Posted June 6, 2014 Report Share Posted June 6, 2014 Hi, What's the difference between transition,escapes, and defensive grappling? I understand it as def grappling being defending submissions, escapes being getting up from ground fighting, and transitions is changing positions on the ground? Is that it? are they all mutually exclusive or do these skills affect all the above? Quote Link to comment Share on other sites More sharing options...
Guest Posted June 6, 2014 Report Share Posted June 6, 2014 I think def grappling helps a bit in the clinch Bullshit of the year 2014. Quote Link to comment Share on other sites More sharing options...
nandorossi Posted June 6, 2014 Report Share Posted June 6, 2014 I was told de grappling was only on the ground, but I have not been around as long as most. I would like someone to weight in and less me know if it helps in the clinch or not for sure. To the OP you nailed the other two. Quote Link to comment Share on other sites More sharing options...
JuveLeo Posted June 6, 2014 Report Share Posted June 6, 2014 I was told de grappling was only on the ground, but I have not been around as long as most. I would like someone to weight in and less me know if it helps in the clinch or not for sure. To the OP you nailed the other two. I'm with you on this. I want to get a better understanding between the 3. I figured degrapp was for everything wrestling and BJJ related. Quote Link to comment Share on other sites More sharing options...
nandorossi Posted June 6, 2014 Report Share Posted June 6, 2014 Defensive grappling - Groundwork only. Consider it both sub defense and also a little positional defense. Transitions - Moving from one position to another on the ground. Also helps prevent other fighters from transitioning to a better position. Escapes - Your fighter will need this to get back to his feet, if he is on the ground. This is from the wiki. Now I have had fighters stand up from top position with no skill points in Escapes other than the one you have to put there. So from what I am gathering Defensive grappling will help you defend submissions and defend against sweeps. Transitions will help you sweep and pass to better positions and also aid Def Grappling in preventing sweeps. Escapes only help you get back up, so if you are on top you dont need to much escape and if you are on bottom you would need all three. So from what I am gathering you dont need any Escapes at all if you have high defensive grappling and transitions. Quote Link to comment Share on other sites More sharing options...
JuveLeo Posted June 6, 2014 Report Share Posted June 6, 2014 I understand what there for, but I want to know what's more effective because everyone is saying escapes are useless. Quote Link to comment Share on other sites More sharing options...
Scooby Posted June 6, 2014 Report Share Posted June 6, 2014 I havent seen many escapes and they are all from top position Quote Link to comment Share on other sites More sharing options...
Splitm Posted June 6, 2014 Author Report Share Posted June 6, 2014 Yes I saw it on the wiki, but as somebody pointed out, I keep reading escapes are useless, and wanted to know if that was true.. a standup fighter for instance in theory should be all about escapes no? Quote Link to comment Share on other sites More sharing options...
Scooby Posted June 6, 2014 Report Share Posted June 6, 2014 I would rather go def grappling and transitions for a referee standup, i dont think you want to tire your fighter out on failed standup attempts, but this is just my opinion. More experienced players may see it differently Quote Link to comment Share on other sites More sharing options...
duphus Posted June 6, 2014 Report Share Posted June 6, 2014 Escapes work, people just don't know how to use them. That being said, I doubt I'd put escapes on a fighter since we have a skill cap now. Quote Link to comment Share on other sites More sharing options...
Pilpipka Posted June 13, 2014 Report Share Posted June 13, 2014 how set a tactics to fight against good grappler? My opponent has black belt and my fighter has brown belt (12++) and 13 trainsitions and 13 def grap. Have I any chance on the ground? Should I set more aggressor and finisher if I have 14 gnp or more control and adv positions? i have 11 escapes. Quote Link to comment Share on other sites More sharing options...
ddennis2 Posted November 29, 2014 Report Share Posted November 29, 2014 Escapes work, people just don't know how to use them. <----FACT!!!!! That being said, I doubt I'd put escapes on a fighter since we have a skill cap now. Yeah with the current skillcap i think you should focus on just transitions between the two Quote Link to comment Share on other sites More sharing options...
PBR Posted November 29, 2014 Report Share Posted November 29, 2014 Yeah with the current skillcap i think you should focus on just transitions between the two well its not the skill cap that makes escapes useless (or somewhat useless) or not needed -- it's the fact of getting a ref stand up is so easy that makes escapes useless -- if ref stand ups were redone making escapes really needed to get back to feet the skill cap would work the way it should against stand up fighters Quote Link to comment Share on other sites More sharing options...
cmattos Posted April 19, 2015 Report Share Posted April 19, 2015 transitions works for change the stand up game to takedown/chinch? Quote Link to comment Share on other sites More sharing options...
MMATycoon Posted April 20, 2015 Report Share Posted April 20, 2015 no, just on the ground. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 20, 2015 Report Share Posted April 20, 2015 how set a tactics to fight against good grappler? My opponent has black belt and my fighter has brown belt (12++) and 13 trainsitions and 13 def grap. Have I any chance on the ground? Should I set more aggressor and finisher if I have 14 gnp or more control and adv positions? i have 11 escapes. just a tip... dont post your fighters skills in the forum... Quote Link to comment Share on other sites More sharing options...
stpierrecanada Posted June 20, 2015 Report Share Posted June 20, 2015 Right now as the game is I need at least sensational escapes to get my guys back to their feet against decent fighters I find, I find them hard to train up until the changes and speed train update. Quote Link to comment Share on other sites More sharing options...
fbwellman Posted June 20, 2015 Report Share Posted June 20, 2015 What exactly determines how well your fighter controls on the ground? Like pause and control position etc Quote Link to comment Share on other sites More sharing options...
juicemalone Posted December 24, 2015 Report Share Posted December 24, 2015 Transitions help a guy get up when he is on top position not escapes. Escapes are only for getting up from bottom position. 1 1 Quote Link to comment Share on other sites More sharing options...
DeadDisney Posted December 30, 2015 Report Share Posted December 30, 2015 Transitions help a guy get up when he is on top position not escapes. Escapes are only for getting up from bottom position.Not true... Escapes are for getting to your feet from both top and bottom. Transitions help you move from one position to another, and can help keep your opponent from doing the same. 1 1 Quote Link to comment Share on other sites More sharing options...
juicemalone Posted December 31, 2015 Report Share Posted December 31, 2015 Not true... Escapes are for getting to your feet from both top and bottom. Transitions help you move from one position to another, and can help keep your opponent from doing the same. Try it sometime with a guy that has high transitions and useless escapes. You don't need escapes to stand up from inside someone's guard if you have great transitions. It is seen the same way as any other transition by the system. 1 1 Quote Link to comment Share on other sites More sharing options...
DeadDisney Posted January 1, 2016 Report Share Posted January 1, 2016 Transitions help a guy get up when he is on top position not escapes. Escapes are only for getting up from bottom position. See how this differs from this: Try it sometime with a guy that has high transitions and useless escapes. You don't need escapes to stand up from inside someone's guard if you have great transitions. It is seen the same way as any other transition by the system. You still haven't addressed the error you made in the first quote. Escapes are for BOTH getting up from top and bottom positions. You don't need any punches to throw a punch and have it connect, you don't need to have subs and be able to pull one off. The argument that I'm making is not whether or not escapes are broken (they probably aren't at least not completely) but whether or not you telling new players info based on your interpretation of the game engine is the best way to dole out advice in the noob section. We have to keep it simple in the noob section. 1 Quote Link to comment Share on other sites More sharing options...
juicemalone Posted January 1, 2016 Report Share Posted January 1, 2016 See how this differs from this: You still haven't addressed the error you made in the first quote. Escapes are for BOTH getting up from top and bottom positions. You don't need any punches to throw a punch and have it connect, you don't need to have subs and be able to pull one off. The argument that I'm making is not whether or not escapes are broken (they probably aren't at least not completely) but whether or not you telling new players info based on your interpretation of the game engine is the best way to dole out advice in the noob section. We have to keep it simple in the noob section. I'll spell it out clearer. Transitions are the primary skill that dictates whether a fighter can successfully stand up from a position where they are on top. NOT Escapes. Mike has confirmed this too it is in the forum somewhere. Think logically also. Why would you need escapes to stand up from a dominant position? Not exactly a difficult task. I'm not sure if you have ever trained or competed, but even a position like half guard is not particulary difficult to stand from. Closed guard is only position you would need to "escape" from. 1 1 Quote Link to comment Share on other sites More sharing options...
DeadDisney Posted January 1, 2016 Report Share Posted January 1, 2016 That's the thing I like about you, juice: you're always right. I'm going off what Mike Tycoon has been on record as saying regarding escapes. You keep on comparing this game to real life if you must. 1 1 Quote Link to comment Share on other sites More sharing options...
juicemalone Posted January 1, 2016 Report Share Posted January 1, 2016 That's the thing I like about you, juice: you're always right. I'm going off what Mike Tycoon has been on record as saying regarding escapes. You keep on comparing this game to real life if you must. Lol Mike has said exactly what I am saying about transitions. If you feel better convincing yourself that I'm treating this game like real life or whatever then that's fine, but I'm sticking to what I've said. Transitions dictate the chance of a fighter successfully standing up from top position NOT Escapes. It is one of the most misunderstood aspects of the game engine because most ppl don't do it and assume it's all escapes. Most managers would just stall from the top to get a ref standup if they were at a disadvantage and the remaining want to be there cause they have the ability to win from the top with that fighter. Also have to take into consideration that if guy on bottom has high d grappling and transitions it makes it even more difficult and if bottom guy is intelligent the fighter trying to stand up can be countered and swept. 1 Quote Link to comment Share on other sites More sharing options...
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