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Game Speed Issue: Detailed Stat Progression


Rambo

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Problem for a lot of people, and for noobs, is the speed of stat progression. It takes far too long to be rewarded i.e. Proficient Boxing pops to Strong boxing.

 

The concept of skill progression has always been the milestone of the next skill level. The assistant page allows us to see - turn into ++ but it really does nothing for at least 90% of the user base. Maybe have a page that shows exact amount of skill points your fighter progressed from a training session.

 

Big Red:

+2.20 Punch Tech

+0.75 Boxing

 

-1.5 BJJ (de-pop example)

 

Or however it would be set up numerically. If there were a very simple way to see what we gained without relying on - and ++ signs, people would conveniently track and see progression. This game is designed for a bunch of number nerds, I think itd appeal.

 

Maybe... on assistant page as the week progresses shade the trained sessions for the week, and if you hover your mouse over the session itll show how numerically many skill points were gained and in what categories.

 

 

For the record, Im still in favor of speeding the game up a bit by any means necessary (3 sessions per day, leggo) but think a more informative training progression system in between the lines would help appeal to most users who pay attention to training.

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Good to hear you're still lurking about Rambo. I like it, numbers are indeed good for us nerds. I always use the phone style to input the slider values. You can't have hovering a mouse giving information though as a lot of people play on tablets and phones and that stuff doesn't apply there.

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The only problem is the game would need to store a data point per training session, as it is now it does one per week (I think) for VIP managers. To not hit performance too much you would have to be clever about it. Maybe something like only storing the last weeks sessions per fighter using time based partitioning to clear out old data.

 

Among all the things that development resources could go into I would say not worth it.

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Problem for a lot of people, and for noobs, is the speed of stat progression. It takes far too long to be rewarded i.e. Proficient Boxing pops to Strong boxing.

 

The concept of skill progression has always been the milestone of the next skill level. The assistant page allows us to see - turn into ++ but it really does nothing for at least 90% of the user base. Maybe have a page that shows exact amount of skill points your fighter progressed from a training session.

 

Big Red:

+2.20 Punch Tech

+0.75 Boxing

 

-1.5 BJJ (de-pop example)

 

Or however it would be set up numerically. If there were a very simple way to see what we gained without relying on - and ++ signs, people would conveniently track and see progression. This game is designed for a bunch of number nerds, I think itd appeal.

 

Maybe... on assistant page as the week progresses shade the trained sessions for the week, and if you hover your mouse over the session itll show how numerically many skill points were gained and in what categories.

 

 

For the record, Im still in favor of speeding the game up a bit by any means necessary (3 sessions per day, leggo) but think a more informative training progression system in between the lines would help appeal to most users who pay attention to training.

Another great idea. I am ok with the current system, but this would definitely be better. (and totally on board with the three training sessions per day idea as well.)

 

The only problem is the game would need to store a data point per training session, as it is now it does one per week (I think) for VIP managers. To not hit performance too much you would have to be clever about it. Maybe something like only storing the last weeks sessions per fighter using time based partitioning to clear out old data.

 

Among all the things that development resources could go into I would say not worth it.

It does record them. You can get the exact number from the skill snapshot page with the scripts or with a bit more work if you don't have them, but they are definitely still there. The graphs that show total skill points and skills breakdowns are just easy visual graphics to help us see the exact points. And the Skills progress chart rounds the numbers off while the skills snapshot is a precise measurement down to hundredths of a point. The scripts used to include a way to extract all those numbers from the page and import them into an excel sheet, but changes in the way web pages are done has made that not work. It's still possible I suppose but the original authors of those scripts are not paying any attention and I don't know how to do it.

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