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Guide - Fighter Creation


listerman

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This guide will be updated constantly, including answers to questions and comments. A guide by managers, for managers.

Last update: Aug 21, 2014

 

Fighter Creation

 

This game is a simulation, so use your real life common sense when you create a fighter. Size does matter, so the taller he is, the more reach he will have, but he will most likely be easier to takedown.

 

WIKI - Fighter Creation Personal Details

WIKI - Fighter Skills

 

You’re better off starting a fighter to be one-dimensional than trying to create him all around. Most managers put 110 in one primary, then choose 3 secondaries to put 110 points in. As for physicals, it’s totally up to you.

 

Distributing your points (by myronmonroe)

Fighter creation explained - Chapter 1 (by AlexiZaitev)

 

18 years old, or 25 years old?

 

25 years old

This can easily be the most confusing question a new manager can ask. If you want to fight right away, and be able to compete well after creation, go for a 25 years old. The downside of a 25yo is that he will learn pretty slow, and once he hits 27 years old, younger fighters will already be more skilled than him. 25 years old fighters are probably the best when it comes to learning how to fight, but you will most likely end up releasing him a few months in. Don’t get emotionally attached.

 

18 years old

If you plan to have a fighter that is going to do wonders in the long run, this is what you want to create. Note that the 18 years old will require around 3 to 6 months of training before they can start fighting. Once you start fighting, the best thing would be to fight every 4-5 weeks, to give him enough time to train. You will want to train him one-dimensional at first, then slowly start to work on his weaknesses. It’s better to have a fighter great at one thing, than “ok” at a few things.

 

Specific fighter builds (by android17)

 

Once your fighter is created, you can go to the “Highstreet” section, and buy him clothes (will keep his morale up if you change regularly) and supplements (most likely “reduce energy loss” to help him get the most out of his training).

 

Fighter Training

 

The first thing you should do once you created your fighter, is find a decent gym for him. Again, you can go to the “Hightstreet” section, find your fighter’s base location, and look for a gym. Public gyms will be your target, unless you can find a spot in a private gym by messaging the owner. (Do not stay in the Cozad gyms)

 

Try to find a gym that is not too crowded, and has decent coaches. The less fighters training with a coach, the better the training will be. You can also do sparring sessions, but make sure there is other fighters sparring at the same time. Sparring by yourself will only make your fighter look like a fool, and you will lose a training session.

 

WIKI - Gyms Explained

WIKI - What and how to train

 

Fighter training explained - Chapter 2 (by AlexiZaitev)

 

By reading those WIKI pages, you should be able to understand the different types of training in a gym. NEVER spar 2 sessions back to back. Sparring is done with other fighters in the gym, and each fighter has a “sparring worth”. You will want to spar with a 4-5 stars sparring partner to get the most out of it. Cardio, Weight and Yoga can be trained anytime, they use the gym’s equipment, so it doesn’t matter how many people are training it. All other training sessions are done with the gym’s coaches. The less fighters training with a coach, the better the training.

 

My fighter is all set. Now what? Fight!

 

Your fighter is in a decent gym, his training schedule has been set and he’s waiting for the next step? From there you have 2 options. If you want to fight right away to test him out, you will want to book him a “QFC” fight. This will match your fighter against a random fighter in the same weightclass, and the fight will happen 2 days after the fight is set.

 

If you want to send your fighter in the “real world” right away, you will have to find a fight organization that suits him well. If you want fair fights, try to find an organization that is “ID restricted”. Each fighter has an ID assigned to him. You will want to fight other fighters that are close to his ID, so if you find an organization that meets your fighter’s ID, this is where you want to fight.

 

List of ID Restricted Organizations

 

Fight Strategies - My fighter has a fight booked. What can I do other than wait?

 

Once the fight is booked, you can study your opponent and figure out a gameplan that will help you win the fight. Look at your opponent’s primary skills and look at his past fights. Does he mainly throw punches? Kicks? Shoot for takedowns? Clinch? Your goal will be to find his weakness and exploit it as best as you can.

 

Scouting your opponent - Chapter 4 (by AlexiZaitev)

 

In your fighter’s profile page, if you scroll down, you will find a bunch of sliders. Those sliders will determine what your fighter will do during the fight. By default, all sliders are set in the middle, but you will want to change all of them.

 

WIKI - Fight Tactics Explained (Read this over and over if you want to learn sliders)

 

Once your sliders are set and you think it’s good enough to win the fight, wait until the fight happens, and then look at the results. Waiting is a big part of the game, so you’ll have to get use to it.

 

Still eager to learn and get advices from a veteran? Get a mentor!

 

A mentor is a manager willing to help you, who’s been playing for over 6 months and has at least 40 fights completed. When you get a mentor, you can give him permissions to see your fighter’s skills and sliders so he can help you prepare for a fight.

 

List of all available mentors

Please note that a mentor does not want to set sliders for you. He only wants to help you understand the game better so you can learn and pass the torch over to new managers once you’re comfortable enough to do so. Losing has proved to be the best way to learn, so don’t take it too negatively.

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I see quite a lot of new managers experimenting with 19, 20, 21, 22, 23, 24 year old fighters. As Listerman says only 25 yr olds and 18 yr olds (or 16 or 17 if you are a VIP and want to pay for it) are worth making.

The 18 yr olds have the potential to grow into excellent fighters in the future, and the 25 yr olds get the most points on creation so are most fun to experiment with at the beginning. Occasionally there will be a creation tournament which requires an in between age, but otherwise there's no point.

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Nice work in collecting all the current info available and grouping it in one post so it's easy to find and updating it with some of your own experience/ ideas.

 

Good job Bud.

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