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How many elite secondaries is too many?


popart

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Today I was thinking about creating an elite ground fighter, meaning training g&p, subs, def grap, transitions, and takedown off. I realized that coupled with needing clinchwork, strike def, punches and hopefully kicks, this may prove too many secondaries to possibly get to an elite level. I assume this is why most top fighters are strikers, but I cant help but love the ground game. What is the most amount of secondaries youve trained, and how did it work out for you? Would something like this even work?

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When you get to elite-- you have 140 points in that skill. Caps out 150 pts (elite++). IIRC 2700 around the average skill cap.

 

If you swap your stereotypical anti-grappler build, send escapes to GNP and TD defense to TD... there's your GNP build w/ kicks. Just make sure to start w/ 110 pts in clinchwork.

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When you get to elite-- you have 140 points in that skill. Caps out 150 pts (elite++). IIRC 2800 around the average skill cap.

 

If you swap your stereotypical anti-grappler build, send escapes to GNP and TD defense to TD... there's your GNP build w/ kicks. Just make sure to start w/ 110 pts in clinchwork.

I didn't realize that, 15 Elite-- was only 140pts. Good to know, thanks lol

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Likely because if you compare the 1-150 scale to the 1-15 scale it looks like this.

 

1-9 = 1

10-19 = 2

20-29 = 3

ect.

 

 

I'm pretty sure 150 is just slightly odd in the sense it just stay at ++ or I think I rounded on the wrong side but the concept is the same. The translation ends up looking kinda awkward if you're not used to it and you think have +10 points in every skill.

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You cant have 8 or more elite secondaries. And also have elite physicals and 3/4 elite primaries.

 

The ideal formula is elite punches, kicks, clinch, str defence, tkd def, def grap, escapes, with wonderful transitions, and all physicals elite, and boxing MT and wrestling elite, with bjj exceptional/sensational.

 

Thats the classic sprawl and brawl build. Elite means anywhere from elite - - to elite ++, ideally most things at the elite ++ end, but especially the punches, kicks, clinch, str def, boxing, MT and physicals. The others can be just elite - - or elite -.

 

Probably could have escapes at sensational. Prob could have many things lower and still be a top fighter but thats the build I like to get my fighters to.

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They’d have to have a high skill cap to also get sens/elite transitions. Not saying it’s impossible; and if it can be done it should be! But having elite++ on the striking skills is more favourable in my eyes, for a sprawl n brawler.

 

Which isn’t what the OP was asking. I too would love a grappling superstar, but if you want tkds, def grap, trans, subs and gnp, as well as punches kicks clinch str def, you’d need to forgo some primaries, maybe MT at wonderful. Boxing wrestling and bjj should still be elite I reckon.

 

You normally have to choose one of the secondaries to lag behind. Maybe in this case you’d have to have gnp and kicks at wonderful so the rest can be elite?

 

Skill cap is usually between 2650 and 2700, so you can do some calculations from that.

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Boxing Elite(59)+

Muay Thai Sensational(2)--

Wrestling Elite(55)-

BJJ Sensational(43)-

 

Agility Elite(129)+

Flexibility Elite(37)-

Speed Elite(72)+

Strength Elite(42)-

Conditioning Elite(75)+

Balance Elite(15)--

Punches Elite(154)+

Kicks Elite(53)--

Elbows Woeful(15)--

Knees Woeful(15)--

Clinchwork Elite(139)+

Striking Defense Elite(139)++

Ground n Pound Abysmal(82)+

Takedown Off Woeful(62)++

Takedown Def Sensational(35)-

Submissions Elite(27)--

Defensive Grap Elite(65)-

Transitions Elite(70)-

Escapes Useless(195)++

 

 

 

Recently declining. Not to mention split bunch of sessions and time as spar bot.

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  • 2 weeks later...

I'm in the process of building ground fighters, but I'm only concentrating on boxing in the stand-up with punches, and forefeighting kicks, so prioritizing punches, striking defence and clinchwork, so he should still be able to operate at decent level at striking outside and in the clinch. Obviously wrestling wise I'm forefeighting takedown defense as I'm going to make him elite in all aspects of the ground game and not bothering with escapes,as there's no point. Will eventually build up his MT but only the primary through sparring, this will be just to sprinkle in a few leg kicks,maybe body kicks just to change up attacks slightly, and not becoming too predictable with the boxing.

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