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New hidden skill: "Profesionalism"


RegularJohn

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On a broader theme, IMHO everything that adds unique flavor to the fighters is a benefit to the game; it's bad enough that every top fighter is "Elite" at everything. What makes them different from each other are the hiddens. Having the perfect combination of hiddens is one of many "keys" to the game.

 

So, also IMHO, the more hiddens the better - as long as they're "good" hiddens. One good hidden to add may be the "Profesionalism" or "Work ethic" hidden. it would be a skill that most of the time doesn't affect anything. But if your Profesionalism hidden value is extremely low, or extremely high, then there are some effects:

 

High value (say 140-150 points): Your fighter attends the gym from monday to monday, goes to sleep at 9 PM, wakes up at 5 AM for a morning run, eats clean, doesn't drink, doesn't smoke, doesn't go out, prays to Jesus, etc. Once in a blue moon you might get a message saying " 'Fighter A' was on fire in the gym today. He was so focused on training, his body has been in such great shape for so long, his technique is so crisp, he got a surprise bonus in points gained in his training session"; How much it would be the bonus? Who knows...not much I reckon. Maybe if it's posible, make it be more likely to kick in when a skill is at the '++' level so it may induce a pop and be more noticeable;

 

Low value (the equivalent of a useless chin): The opposite - you get the idea. As a result, you might get a message saying " 'Fighter B' was unmotivated in the last training session and barely gained anything from it". Maybe add some messages just for flavor " 'Fighter B' got in an altercation at a local event last night and beat up a drunken fool cageside. As a result he was all over MMA media and became a trending topic on Twitter". And your fighter could even get a small boost in hype. BUT the bad thing of havng such a low hidden is that once in a blue moon (and I mean VERY rarely), you get a message saying " 'Fighter B' didn't follow his diet on fight week and had a bad weight cut. As a result he entered the fight with a small energy hit". And if we wanna go crazy with it: " 'Fighter B' went crazy on fight week and completely half assed his preparation resulting in a No Contest". Of course your opponent would get his full show and win bonus money. it would be very annoying for the manager but tough luck!

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I love flavor stuff as much as the next gamer, but forcing a No Contest despite you, the manager, doing nothing wrong is too much of a penalty. Making it affect hype or Pop is a good thing or maybe the light training boost, but anything that causes someone to even occasionally lose do to a no contest through no fault of their own is definitely a bad idea. Overall, however, I think the idea has merit.

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I love flavor stuff as much as the next gamer, but forcing a No Contest despite you, the manager, doing nothing wrong is too much of a penalty. Making it affect hype or Pop is a good thing or maybe the light training boost, but anything that causes someone to even occasionally lose do to a no contest through no fault of their own is definitely a bad idea. Overall, however, I think the idea has merit.

 

Yeah that's the extreme part. I could live with that but it would be very annoying. but then again losing by KO in 15 seconds because your guy's chin is worthless is very annoying too.

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I think I prefer the idea of giving all new fighters a bonus in a chosen background. The idea would be like a Karate guy might have a bump in say body kicks and/or countering. A Judo guy might have a small bonus with balance and/or clinch. Taekwondo might be good at kicks, but especially good at high kicks (just throwing cool possible variations). Capoeira would might specialise in arial manoeuvres (spinning front kicks or flying knees). BJJ good from the bottom (essentially). Sambo good on top. Every style could be available, even Wing Chun or Aikido. Wouldn't be a major change I imagine.

 

BASIC: A simple mock (first update) version could be just to give the fighter some extra points at point of creation (maybe it's as simple in programming matter of giving everyone a few extra points to place in specific skillsets).

 

2ND UPDATE: fight bonus-which I would absolutely love would be have small bonuses (more accuracy or more power) in those skills during the fight. Imagine it? Your Lyoto Machida style fighter, who made to be a counter guy turns out to have Ko power and intelligence- struck gold right there. Ninjitsu guy can do accurate elbows from the bottom (if he has elbows). It would still have an element of luck of the draw to it, cos u might make a guy to be a 'counter' striker, but his other hiddens means you take a different, more favoured route (having your bonus somewhat negated).

 

Maybe leave the Ninja stuff out, but essentially......

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Sounds interesting but having more fucking hiddens isn't good.

Agreed. This would be better imho to take a page out of WMMA with Personality and Persona.

 

PERSONALITY:

Antagonistic

Loner

Loose Cannon

Moody

Normal

Professional

Serious

Short tempered

Sociable

 

PERSONA:

Aggressive

Annoying

Braggart

Egomaniacal

Joker

Normal

Quiet

Religious

Respectful

Troll

 

I would be okay with these being randomly selected for you (but visible, at least over time) upon creation.

 

How you implement it into the game through flavor text is optional. Randomly generated BUZZ post could be a start.

 

Talented writers pass through this game all the time, have them write up as much material per category that you can use.

 

Maybe set up a system where you can share those randomly generated in-game messages we receive when our fighters stub their toe in the shower or talk to radio host.

 

Maybe have random popularity gains and losses (NOT fighter hype, ONLY popularity) depending on the events or messages that trigger.

 

A lot of options, and what I imagine can be easily implemented flavor and minor entertainment to the game.

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