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bmak

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  1. There's a whole lot of ducking going on. My fighter Jed Knight has been offer around 7 fights since he's signed with Revolution XC and only one fighter excepted it. His goal is to be the 170, 185, and 205 champ. When Chavez is done running around trying do what Jed is destined to do, Jed will send him down to 155.
  2. I agree. I love this game, and I know they're not trying to make it real life. But I can't really consider it a simulation when you have fighters elite in every primary and useless in a quarter of their secondaries. Most top level fighters in mma aren't elite in more than one primary, and some aren't elite at anything. I just sets a standard that makes the game too linear, with little diversity.
  3. bmak

    Optional Primary's

    Glad I saw this thread! These are great ideas fellas and I couldn't vote yes fast enough. I love playing this game as I think it is the most accurate MMA Sim. I've been a VIP member for going on five years and have noticed the improvements and the evolution of the fighters themselves. And let's be honest, there is no fighter that is an elite performer in boxing, muay thai, wrestling, and an Abu Dhabi champ. That's where it starts loosing some realism and fighters are just more or less clones. This addition would set off a whole new world of diverse possibilities. I remember posting on a forum about this a while back. To be completely authentic (which I know is probably asking too much), the fighter customization must be more diverse as far as styles and how they affect skills and performance. Primaries should not only play a major role on secondaries, but also physicals and in some cases hiddens. For instance, a karate style fighter would start with boosted agility and flexibility. They could be strong to superb in each depending on the other chosen primaries and cannot go under until aging sets in. Because truthfully there is no person aspiring to be a fighter on the planet that's going have less than a competent level in any of the physicals. And another point, since age already plays a role on skill points, I think it would be a more accurate representation if you could just set up your fighters background by a time based system. For example, if you create a 25 year old fighter and want to make him a bjj black belt it would cost you 16 yrs leaving you with nine more to divide between the other primaries. The cost of years could vary do to age and intelligence. So this way you are an actual Bjj practitioner with years to devote to other disciplines. I just think the creation skill points system is getting outdated. Having to leave a whole skill set useless and trying to train it up without it eventually negatively effecting another gets old. And also it would cut down on the deceiving primaries with useless secondaries. Love the game but let's evolve it.
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