Jump to content

Ticker Replacements


MMATycoon

Instant opinion & come back in two days...  

130 members have voted

  1. 1. What are your instant thoughts on the proposed system

    • I like a lot
    • I think I like it
    • Neutral
    • I don't think I like it
    • I definitely don't like it
    • I don't really understand what you're jibbering on about
    • I like parts of it but not others (and have explained which bits below)
  2. 2. And come back in 2 days and answer that same question again....

    • I like a lot
    • I think I like it
    • Neutral
    • I don't think I like it
    • I definitely don't like it
    • I still don't really understand what you're jibbering on about
    • I like parts of it but not others (and have explained which bits below)


Recommended Posts

sure i see what your saying but they have already been taken down and beat high level bjj fighters -- the ground doesnt work the same as stand up in that you need kicks to defend kicks and clinchwork to defend getting clinch raped -- ground defense all you need is grappling d and takedown d -- dont need subs or gnp to defend like you need to defend in stand up

 

im sure there are examples of both though cause hiddens come into play a lot but the gap for ground dominance and stand up dominance is way farther apart -- a wonderful boxing / wonderful m/t has a small chance against elite boxer / elite m/t -- but a wonderful wrestler / bjj has a much better chance against a elite wrestler / bjj fighter

This is true considering I have a fighter whose has wonderful++ bjj, proficient GnP and competent subs who in his last to fights has beaten a exceptional/brown belt and a exceptional/black belt utilizing only his striking.

Link to comment
Share on other sites

I dislike the hard cap too. Why not randomize it slightly? So like, 80% is average, and perhaps halfish of fighters fall into the 79-81% range, with it becoming rarer and rarer towards either end of the scale (with a scale of perhaps 75-85%). This would give kind of a 'natural talent' aspect I think. Thoughts?

  • Upvote 2
Link to comment
Share on other sites

I dislike the hard cap too. Why not randomize it slightly? So like, 80% is average, and perhaps halfish of fighters fall into the 79-81% range, with it becoming rarer and rarer towards either end of the scale (with a scale of perhaps 75-85%). This would give kind of a 'natural talent' aspect I think. Thoughts?

 

Love it

Link to comment
Share on other sites

Mike I believe there is a lot of confusion about how these point cuts will be done. Can you give a specific example of how a fighter's skill points will be cut? Take for instance this fighter.

 

TOTAL SKILL % = 82.06%

 

Primaries 85.16%

Boxing 112

Muay Thai 124

Wrestling 134

BJJ 141

 

Physicals 93.11%

Agility 139

Flexibility 133

Speed 145

Strength 136

Conditioning 147

Balance 138

 

Secondaries 74.90 %

Punches 105

Kicks 114

Elbows 50

Knees 74

Clinchwork 119

Striking Defense 144

Ground n Pound 125

Takedown Off 140

Takedown Def 83

Submissions 144

Def Grap 138

Link to comment
Share on other sites

I really dont understand this system but if I am reading it right my fighter that has 93% Physicals, 91.5% Primaries, and 81.6% Secondaries will be cut to 80% across the board? Let me know if I am understanding this to be right or not. Thanks in advance.

 

If this is true it sucks but I will adjust to it. I guess. :(

Link to comment
Share on other sites

I see where replacing the tickers is necessary, the damage is already done in terms of losing players. Here are my thoughts:

 

-Tickers already drove off many players, I can see where suddenly getting your top fighters nerfed will drive off many more.

 

-The new system will end any chance of grapplers being viable at the top level. It will probably hurt clinch specialists as well.

 

-I definitely agree if it is implemented we need a random cap.

 

-I'd rather keep learning speed normal before a set age, have it degrade to almost nothing around 28-32, and then have fighters drastically degrade at that point based on injury/learning/intelligence hiddens.

  • Upvote 3
Link to comment
Share on other sites

So instead of having skills decrease slowly with age, we lose most of them once our fighters reach "Top Tier". I don't like that one bit. Or the idea of Fast Learner having no effect once we reach the top level. I rather have tickers than having to chose what skills my fighters won't excel in. I also don't like this idea of getting skills cut back, what's the point of training them that high, if we're just gonna lose them later. Of course I don't like the idea, like many other players. Everytime Mike makes an improvement people seem to instantly complain. I really don't like this, I don't have a problem with tickers. Having to maintain my fighter's skills is part of what makes this game fun. I think if we implement this, I'll seriously leave the game. I'm sure many new and established player as well as veterans will leave. Don't have to fix it if it ain't broke. I think high level players want to keep high skills and physicals without having to maintain them, which is crazy of course. I'm sure I won't be the only one who leaves if we make this type of change. My suggestion is just to improve the tickers, make them "slower" in a sense. But I'm just Ganja, nobody ever listens to me! :)

  • Upvote 2
  • Downvote 1
Link to comment
Share on other sites

So instead of having skills decrease slowly with age, we lose most of them once our fighters reach "Top Tier". I don't like that one bit. Or the idea of Fast Learner having no effect once we reach the top level. I rather have tickers than having to chose what skills my fighters won't excel in. I also don't like this idea of getting skills cut back, what's the point of training them that high, if we're just gonna lose them later. Of course I don't like the idea, like many other players. Everytime Mike makes an improvement people seem to instantly complain. I really don't like this, I don't have a problem with tickers. Having to maintain my fighter's skills is part of what makes this game fun. I think if we implement this, I'll seriously leave the game.

Plus one. Agree totally. Changing things constantly to meet a select few peoples needs just seems dumb.

Link to comment
Share on other sites

I'm not gunna criricize the whole tickers situation cuz I dont mind what happens. Buttttt

 

 

If everything gets changed over and over- thats not gunna attract new people- its going to confuse newer players if things keep getting changed up and they dont know anything. Right?

This is also a problem. When I joined, I read through every new player guide and every page of the wiki. I even liked the Facebook page back when I had one. New players will get confused with all of this, I know I got confused with the tickers. I'm seriously just getting the hang of the game. I got two projects going and most of my old fighters are reaching the end of their careers. If we implement this, I see it a lot harder for me to make new projects and take them to that "Elite" level. This will also confuse the hell out of the new players. There's still a lot of them who don't really know what they're doing after a few months playing. I know it took me at least four months to truly appreciate the training and fighter building aspect of the game.

Link to comment
Share on other sites

The "what you have trained recently" hiddens is kind of like what I suggested with the "look for" boxes. To get an extra edge in an area before fights against one-dimensional fighters. So I can train takedown d a bunch of times before the fight against a pure wrestler and possibly stuff him more because of that? That works for me.

Link to comment
Share on other sites

Plus one. Agree totally. Changing things constantly to meet a select few peoples needs just seems dumb.

Finally someone gets it! First the game engine was broke ( totally agree with the counter fix though) then it was the declining of skills. That's when this great idea was implemented, but yet again people complain. If I stand alone, then fine. I LOVE tickers! You want elite skills then get your ass in the gym and earn them. That's what I'm doing right now! High level fighters IRL have to constantly train and eventually lose skills, it's part of fighting and training. It should be the same here. Hard caps and curious will ruin this game, I's hate to leave but those changes will give me no choice. Once the point of playing this game of I could never reach the highest level. If I can't have my fighters in a top org fighting the best competition. This would suck those skills away and just make everyone, a good fighter. I also don't get why people complain on variety. Fighters can be very similar in style and skill. That's why we see those close fights at the highest level of the sport. It should be the same here. We MMA Tycoon players should buil our fighters to our liking and pit them agaisn't each other. The man with the higher skills, better hidden and just having a better day should and will always win. Strategy is also a huge part of the game, just like the training and skill maintaining. After these changes, all the high level fighters will be cut to 80% overall? What kind of "variety" is that?

Link to comment
Share on other sites

I definitely think aptitudes should play a huge part in the kind of skill levels you can have, otherwise they're just about useless.

 

 

This is the most important point in the whole thread.

 

Appitudes are totally useless at the moment.. Appitudes should actually set the "cap" so to speak, whether there be a chance for everyone to reset their appitudes and then the skill nerfing happens or when you create a new fighter..

 

If you have any sort of idea about building fighters there is no way you would waste any appitude points in strength, conditioning or athletism as you will skill get these figures to a high level. By making attributes actually mean something then you aren't going to get fighters that are abolute physical beast along with being the most techniqual fighters either.

 

I would say let appitudes decide the skill cap for your fighter and decline is based purely on the injury hidden (the affects of this increased as the fighter ages) , you can train whatever way you want.

 

Simple, easy - could increase the importance of the injury hidden, will make appitudes (and possibly the 10% boost for random much more important), cycles fighters out at different ages and will most definitely create fighter diversity..

 

As for the grappler V striker debate - a lower appitude for BJJ will mean you can't reach elite def grap just for defensive purposes and therefor the grappler fairs much better

  • Upvote 1
Link to comment
Share on other sites

I see where replacing the tickers is necessary, the damage is already done in terms of losing players. Here are my thoughts:

 

-Tickers already drove off many players, I can see where suddenly getting your top fighters nerfed will drive off many more.

 

-The new system will end any chance of grapplers being viable at the top level. It will probably hurt clinch specialists as well.

 

-I definitely agree if it is implemented we need a random cap.

 

-I'd rather keep learning speed normal before a set age, have it degrade to almost nothing around 28-32, and then have fighters drastically degrade at that point based on injury/learning/intelligence hiddens.

 

This post pretty much addresses every one of my concerns save one. I agree with these concerns 100%. The one that he did not address is one that has been brought up by others in this thread. The reduction of skills for people under the 80% mark. I have been busting my ass off to get to that 80% mark for my fighters and just when it is starting to come into view I am going to get reduced by 5% or whatever across the board!?! That might make me consider walking away from this altogether.

 

I have already been complaining about the disparity between the private gym training and the public gym training and now that I am finally starting to get somewhere I'm to get bumped back by months!?! I call bullshit! Overall I like most of the proposals, but I think it is ridiculous to slap everyone except the newest of players down a few notches just because... well, Hell, I don't even fully understand why...

 

The older players are not going to be happy at all with the reduction to 80% and I don't exactly blame them. I feel that it has to happen but an overnight skill destruction would be a shock to the system for anyone though. Hard call on that. But knocking everyone back accomplishes very little as it means that I will have to work even harder to regain what I will have lost and still be left way behind the guys that have access to better gyms then me.

 

I have a question though that does not seem to have been addressed yet. How will I know what I need to train to prevent decline without the tickers. I was not around before tickers and and so have no idea what to expect without them. Is there some sort of way for me to look at my guys and go... "Oh, Smith needs to train kicks or they will decline"? This is kind of important for me if I am to weigh in on this.

Link to comment
Share on other sites

This is the most important point in the whole thread.

 

Appitudes are totally useless at the moment.. Appitudes should actually set the "cap" so to speak, whether there be a chance for everyone to reset their appitudes and then the skill nerfing happens or when you create a new fighter..

 

If you have any sort of idea about building fighters there is no way you would waste any appitude points in strength, conditioning or athletism as you will skill get these figures to a high level. By making attributes actually mean something then you aren't going to get fighters that are abolute physical beast along with being the most techniqual fighters either.

 

I would say let appitudes decide the skill cap for your fighter and decline is based purely on the injury hidden (the affects of this increased as the fighter ages) , you can train whatever way you want.

 

Simple, easy - could increase the importance of the injury hidden, will make appitudes (and possibly the 10% boost for random much more important), cycles fighters out at different ages and will most definitely create fighter diversity..

 

As for the grappler V striker debate - a lower appitude for BJJ will mean you can't reach elite def grap just for defensive purposes and therefor the grappler fairs much better

 

The only thing I don't like about this idea is it turns the game back into a boxing/wrestling fest most likely. The top will be all boxer/wrestler focused to stop takedown and knock people out. Muay Thai will stay as it is now and you'll have to have a good boxing base to be able to even engage in the clinch and you'll have to figure out how to take the beast wrestling down. It just turns this game back into a sprawl and brawl fest.

Link to comment
Share on other sites

This post pretty much addresses every one of my concerns save one. I agree with these concerns 100%. The one that he did not address is one that has been brought up by others in this thread. The reduction of skills for people under the 80% mark. I have been busting my ass off to get to that 80% mark for my fighters and just when it is starting to come into view I am going to get reduced by 5% or whatever across the board!?! That might make me consider walking away from this altogether.

 

I have already been complaining about the disparity between the private gym training and the public gym training and now that I am finally starting to get somewhere I'm to get bumped back by months!?! I call bullshit! Overall I like most of the proposals, but I think it is ridiculous to slap everyone except the newest of players down a few notches just because... well, Hell, I don't even fully understand why...

 

The older players are not going to be happy at all with the reduction to 80% and I don't exactly blame them. I feel that it has to happen but an overnight skill destruction would be a shock to the system for anyone though. Hard call on that. But knocking everyone back accomplishes very little as it means that I will have to work even harder to regain what I will have lost and still be left way behind the guys that have access to better gyms then me.

 

I have a question though that does not seem to have been addressed yet. How will I know what I need to train to prevent decline without the tickers. I was not around before tickers and and so have no idea what to expect without them. Is there some sort of way for me to look at my guys and go... "Oh, Smith needs to train kicks or they will decline"? This is kind of important for me if I am to weigh in on this.

This is something I was getting to. What about guys like us who don't have 80% overall. We need tickers to tell us when to train and prevent decline. Even if there's a new way to tell. That whole cut off at 80% got me really turned off. :(

Link to comment
Share on other sites

Stu's Idea sounds very good actually. I really think that is simple and effective. Probably will piss far less people off also.

Yeah, he was right on! Aptitudes should have some affect on our learning as well as declining.

Link to comment
Share on other sites

This is something I was getting to. What about guys like us who don't have 80% overall. We need tickers to tell us when to train and prevent decline. Even if there's a new way to tell. That whole cut off at 80% got me really turned off. :(

 

It's the getting slapped in the face at under 80% that got my asshole rubbed raw...

Link to comment
Share on other sites

As this goes on it seems that the current system is not perfect but working.... maybe we should just get on with complaining about the crazy qfc-tokyo rankings or something that is more important. WHATS UP WITH THE RANKINGS!!!

I doubt much will be done about that. QFC-Tokyo is a legit qfc org. The have so much hype and popularity because of the frequency of their fights. Two well-hype/pop fighters will boost the org's rankings as well as the winner of the fight. I don't think there's any wrong with the rankings and org rankings. I just think people take advantage of the whole qfc thing to get ridiculous amounts of hype. Kinda like what Jacky does with Afro Samurai. The only thing wrong with this game is the constant changes it makes. Tickers are okay in my opinion, they no need a lot of improvement though. Aptitudes should have more affect and intelligence should 't be needed by cutting to 80%. Other than that I'm pretty happy.

Link to comment
Share on other sites

The only thing I don't like about this idea is it turns the game back into a boxing/wrestling fest most likely. The top will be all boxer/wrestler focused to stop takedown and knock people out. Muay Thai will stay as it is now and you'll have to have a good boxing base to be able to even engage in the clinch and you'll have to figure out how to take the beast wrestling down. It just turns this game back into a sprawl and brawl fest.

 

I don't think it will turn the game back into a sprawl and brawl game.. The game as it is has always been slanted towards stand up only recently with Tonal's success did we start to see people change styles slightly..

 

Setting your appitudes you may very well have extremely high boxing and wrestling - but that means you have very low MT and BJJ - That's fighter diversity right there..

 

You also have to remember that physicals play a massive part on the sim but every top end fighter is Elite across andf close enough - by having appitudes directly correlate with skill caps you won't be able to have extremely high boxing and wrestling as well as physicals.. And again that create a hole and an opportunity for diversity.

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...