Purpose Posted February 19, 2020 Report Share Posted February 19, 2020 What do you all think about implementing these into the fight engine? Signs that he is hurt or compromised in the fight. Example: Fighter A lands a beautiful body kick! Fighter B is hunched over and is retreating. Hes hurt! Or... Fighter A just landed a devastating 1-2 combination! Fighter B is rocked! He counters with a sloppy takedown attempt thats shrugged off easily. Or... Fighter A just landed a nasty leg kick to the thigh! Fighter Bs leg is starting to bruise. He cant take too many more leg kicks. Fighter B takes a viscous kick to the leg! Hes beginning to limp now. And speaking of that, Id like to see finishes with leg kicks and body shots. Also Id like to see a drop in confidence if the fighter is being dominated. The drop in confidence would be represented by the fighter being more defensive despite the original game plan. 4 Link to comment Share on other sites More sharing options...
jjsquirrel Posted February 19, 2020 Report Share Posted February 19, 2020 Yes. The fight engine is probably the best part of this game, but to improve it further this would be nice addition. 1 Link to comment Share on other sites More sharing options...
picograms Posted February 19, 2020 Report Share Posted February 19, 2020 I like the idea, if you are going to think about adding that you should implement footwork aswell, very important for those kind of finishing moves but quite frankly important for everything, clinches, takedowns, closing distances, groundwork and such.. just my 2 cents Link to comment Share on other sites More sharing options...
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